With a large high explosive warhead, this can blow up a portion of a carrier fleet. If its nuclear capability is estimated correctly, this is the most powerful weapon ever made. Still, since Russia is holding defensive position, trying to keep the geopolitical scene as it is against US aggressions, it will probably never get deployed. Regardless of strength in terms of conventional military, USA will never risk Russian nuclear retaliation.
@getorge yeah, I noticed them when I downloaded. When I see rounded trailing edge, I automatically assume control surfaces are simply covered by fuselage and don't download. This time I have downloaded because of Bogdan's comment on performance.
@Hawkeye156 that happens rarely. I bet you haven't even tried on this one. I did downscale it, and it worked right. It just needed suspension and engine tweaking.
@DJS8Corporations Overload mod lets you edit properties of stock parts in some amazing ways, and a person who downloads the build you used Overload on doesn't need to have the mod installed. It will open a lot of new possibilities to you.
You are not progressing with a form of these. Still no interviews with great builders, no in depth presentations of new things... These are still just headlines. And mediocre ones at that.
@Hawkeye156 it most certainly won't be air superiority fighter challenge. There are five fighter templates, so all entries would look like one another. It'll be a broader subject.
Explosinons destroy connections, so no matter how much armor you add your build gets killed. Adding health only protects from bullets. Or at least that's what I think.
This is a very nice build for your level, so, unlike the guys below, I'll give you a few advices to make 'em even better. You can make a custom landing gear retract with landingGear button if you set input to "landingGear" via Overload mod and hollow fuselage will look smoother if you let panels overlap. Also, I think you should invest into custom control surfaces. You can take apart some existing builds to see how.
NATO declined the use of chemical weapons. Lol, only US still admits to having a stockpile of chemical stuff. Still, great creaton. Hexagonal pattern looks amazing.
@TheMutePaper my suggestion is to exploit new possibilities to the fullest. Remove all drag and add artificial drag by using a single fuselage block with drag enabled. Hide actual flaps inside the nose, and add more wings inside the visible ones. Also, with far less drag, you'll need weaker engines for realistic speed, allowing for realistic acceleration and climb rate.
@BlazeInfinity if you had more time, I'm sure you would have submitted a better vehicle. However, I gotta work with what I have. Thanks for participating.
@WalrusAircraft we weren't "masters" back when we added you. We were a SimplePlanes chat group on Google Hangouts. You were active for only a few days when we added you. It was around a year and a half ago, I think. Now we are on Discord, and we'd like to have you back. We now have a few more mature members, so you'd fit better. If you are interested, I'll send you a link on an unlimited post.
@Avro683Lancaster no problem. There are, however, a few "flaws". Engine is way too powerful, and turning is set to yaw. It's normal for a vehicle like this to flip if you do a hard turn at full speed, but with yaw input, we can't use anything less than full turning power. I suggest roll instead for your next land based build. There's also a way to reduce braking power in xml (or Overload) and to make wheels turn (as in when you are turning the vehicle) far slower. Experiment with that for better user experience.
Because your mouse broke? I bought mine in a store for $2. Low quality, but gets the job done as good as any other.
With a large high explosive warhead, this can blow up a portion of a carrier fleet. If its nuclear capability is estimated correctly, this is the most powerful weapon ever made. Still, since Russia is holding defensive position, trying to keep the geopolitical scene as it is against US aggressions, it will probably never get deployed. Regardless of strength in terms of conventional military, USA will never risk Russian nuclear retaliation.
+4@getorge no problem.
@getorge it only accelerates too fast. I don't think roll is extreme. Pitch is maybe a bit too powerful, but, again, not extreme.
@getorge yeah, I noticed them when I downloaded. When I see rounded trailing edge, I automatically assume control surfaces are simply covered by fuselage and don't download. This time I have downloaded because of Bogdan's comment on performance.
Why don't you try out a trailing edge made out of inlets? That way you can have a sharp trailing edge with a curve at the end.
@Hawkeye156 that happens rarely. I bet you haven't even tried on this one. I did downscale it, and it worked right. It just needed suspension and engine tweaking.
@Hawkeye156 you finish all that, scale the build down via FineTuner, and then just tweak suspension strength, engine power...
@Hawkeye156 why don't you just scale the whole build to realistic size before you tweak performance?
@Awsomur no problem. We can discuss this further tomorrow. It's getting late now.
@DJS8Corporations Overload mod lets you edit properties of stock parts in some amazing ways, and a person who downloads the build you used Overload on doesn't need to have the mod installed. It will open a lot of new possibilities to you.
@Awsomur regarding the interviews, as they say on the Internet, git gut scrub. Prepare a set of questions and pick a top end user to ask.
You are not progressing with a form of these. Still no interviews with great builders, no in depth presentations of new things... These are still just headlines. And mediocre ones at that.
@Hawkeye156 it most certainly won't be air superiority fighter challenge. There are five fighter templates, so all entries would look like one another. It'll be a broader subject.
@Hawkeye156 there is "realism" criteria. 6.7m wide and 18m long APC is a thing of post apocalyptic movies.
Explosinons destroy connections, so no matter how much armor you add your build gets killed. Adding health only protects from bullets. Or at least that's what I think.
@Hawkeye156 off road capability of your vehicle is great. But it's twice as big compared to the obstacles than it should be.
Judging by the background, directed by Michael Bay.
+3@JetFighter then you edited max angle, not max input. Or you had a bug.
@JetFighter to reduce angle to under ten degrees, resort to editing input in Overload.
Very interesting concept. I would just reduce the roll, it's hard to control.
This is a very nice build for your level, so, unlike the guys below, I'll give you a few advices to make 'em even better. You can make a custom landing gear retract with landingGear button if you set input to "landingGear" via Overload mod and hollow fuselage will look smoother if you let panels overlap. Also, I think you should invest into custom control surfaces. You can take apart some existing builds to see how.
+2NATO declined the use of chemical weapons. Lol, only US still admits to having a stockpile of chemical stuff. Still, great creaton. Hexagonal pattern looks amazing.
@XMarcoX I didn't allow any bad ones to compete. So, for your first take on IFV, qualifying is already a good thing.
+1@WalrusAircraft I sent you an invite in a discord message.
@Authros lol
Absolutely amazing. Except for that nose wheel rotator that pops out when you retract gear, that is.
@F104Deathtrap so do I. I'll probably start another challenge this week.
@InternationalAircraftCompany I got just around a dozen entries in over a month. I couldn't wait more.
Here's your gift!
clicks "follow" button
@TheMutePaper my suggestion is to exploit new possibilities to the fullest. Remove all drag and add artificial drag by using a single fuselage block with drag enabled. Hide actual flaps inside the nose, and add more wings inside the visible ones. Also, with far less drag, you'll need weaker engines for realistic speed, allowing for realistic acceleration and climb rate.
+2It looks great, but flies like a brick with a jet engine. Reduce mass or add wings. Also, flaps don't do anything.
@F104Deathtrap thanks for the kind words buddy. Still, it is by far the least successful of my challenges.
@BlazeInfinity lol
@BlazeInfinity if you had more time, I'm sure you would have submitted a better vehicle. However, I gotta work with what I have. Thanks for participating.
@ShxD4Hunt3R no problem.
@ShxD4Hunt3R very well. You'd have been third if you scaled the vehicle to the realistic size.
@Mikoyanster
@Diver
@JangoTheMango
@ShxD4Hunt3R
@XMarcoX
@BlazeInfinity
@Indecision
@Hawkeye156
@Dllama4 @Othawne @Leehopard congrats, you won.
@BlazeInfinity ok, I'll rate this one.
@Hypakiller123 this challenge is done. I'm judging it today.
@WalrusAircraft we weren't "masters" back when we added you. We were a SimplePlanes chat group on Google Hangouts. You were active for only a few days when we added you. It was around a year and a half ago, I think. Now we are on Discord, and we'd like to have you back. We now have a few more mature members, so you'd fit better. If you are interested, I'll send you a link on an unlimited post.
+1@Avro683Lancaster no problem. There are, however, a few "flaws". Engine is way too powerful, and turning is set to yaw. It's normal for a vehicle like this to flip if you do a hard turn at full speed, but with yaw input, we can't use anything less than full turning power. I suggest roll instead for your next land based build. There's also a way to reduce braking power in xml (or Overload) and to make wheels turn (as in when you are turning the vehicle) far slower. Experiment with that for better user experience.
I forgot :)
Wait, did you just use rotators? Nice build.
There's just one flaw: you forgot to add "xeroOnDeactivate" to TVC rotators. Other than that, good job.
+3Only flaw: it's not 1:1 :)
@PhantomBladeCorp I still would have easily guessed by the upper glacial. Only T-72 has that thingy on it.