247k EternalDarkness Comments

  • Simple Gas Pump 4.0 years ago

    @tsampoy I did it first but you did it better :)

    +1
  • S.M.S “East Wind” Heavy Cruiser 4.0 years ago

    While the ship looks very nice, idea of having two different calibers of big guns is awful. Such system was used on large warships until HMS Dreadnought introduced uniform main battery. When you have two sets of similar guns with different ballistic properties, it creates confusion with fire control, as you're not sure which splashes are from which guns and can't appropriately adjust fire.

    +3
  • Anyone got a FunkyTree code for like, the faster you go the less my elevators pull? 4.0 years ago

    Try Pitch - IAS/x. Adjust "x" as needed, smaller number reduces reduction of elevator deflection less as the speed increases.

    +1
  • I Am No Longer A Moderator 4.0 years ago

    @Skylerr your tag must have failed. I'm still here.

  • I'm coming back (and also a new tank) 4.0 years ago

    Welcome back :)

  • Volksian Heavy Industries Type 3 Fast Attack Craft 4.0 years ago

    It should have been wider. 10-1 beam to length ratio looks a bit odd. Other than that, very nice boat.

    +1
  • MCAS Argus 4.0 years ago

    @21212123 I have used some tricks to reduce part count.

  • MCAS Argus 4.0 years ago

    @SimpleHelper thanks :)

  • [PINNED] List Of Discord Servers 4.0 years ago

    @Strucker have someone else do it.

  • [PINNED] List Of Discord Servers 4.0 years ago

    @Strucker very well. Have the server owner submit the new description via DM on Discord.

    +2
  • SPVR Update - Labels 4.0 years ago

    @jimmyje it has been said a number of times that SPVR won't support building, but only using the builds. Thus, all of the parts and features are coming to SimplePlanes as update 1.11, so that they can be used on the future builds.

    +8
  • FunSeries 180mm Naval gun 4.0 years ago

    @sharkysSPacc it wouldn't fly. Or it would require a complex input on a set of jets to artificially simulate lift.

  • FunSeries 180mm Naval gun 4.0 years ago

    @sharkysSPacc not having any wings seems to break the calculation, as it tries to divide with zero.

  • AH-1 Raven Attack Helicopter 4.0 years ago

    @sharkysSPacc unfortunately, since I'm no longer a moderator, I can't do that. @Vincent can, or @DeezDucks.

  • New Moderator 4.0 years ago

    You guys forgot to pin this. I almost missed it.

    +8
  • New Moderator 4.0 years ago

    @DeezDucks congratulations, and good luck.

    +5
  • M.Corp CH-1 Centurion 4.0 years ago

    @JuanNotAnAlt hi

  • Project 92 "Corsair" Motor Gunboat 4.1 years ago

    @JuanNotAnAlt hi. How may I help you?

  • Regarding the next update and what the future holds 4.1 years ago

    Good idea. If the new parts work the way I expect them to work, it will be possible to simulate the gun perfectly,

    +2
  • KamAz 4910 (5511) 4.1 years ago

    That's the one that makes everyone at Dakar rally disappointed when it shows up, because it's gonna win again?

    +1
  • Hovercraft reuploading (not mine) 4.1 years ago

    What changes did you make to the original? Reposting builds without major modifications is against the rules. A moderator will probably remove this build. I encourage you to make some changes, like making a new weapon system for it or adding interior, and post again.

  • SPVR - Wasp 4.1 years ago

    @DaVinci all these parts are coming for non-VR version. You can't build in VR, so all the parts need to be available in the base game Then you take a craft from the base game and play with it in VR if you have VR.

    +3
  • I Am No Longer A Moderator 4.1 years ago

    @Chillybaconface I'm back to building stuff. My current builds all need parts that will come with the update, so I'm not posting yet.

    +1
  • I Am No Longer A Moderator 4.1 years ago

    @Tookan more than before. Quit a bit of time has been freed up by not having to deal with reports, successor link requests, and other stuff. I have a few builds awaiting update parts.

    +1
  • Catapult from Age of Empires II 4.1 years ago

    That's the most creative way of reloading I've ever seen.
    Edit: I have launched nine balls at once.

  • Sd. Kfz 700 4.1 years ago

    Yes, it looks impressive. Four commander/driver cupolas might be a bit of an overkill, but it's a very nice vehicle regardless, @JuanNotAnAlt.

  • I Am No Longer A Moderator 4.1 years ago

    @PotatoJenkins1 read the rest of the post. It later turned out it was due to my brief rant about BLM protests on a different server, one that is not upen to the community.

    +3
  • Dassault Breguet Super-Etendard (163 parts) 4.1 years ago

    @JuanNotAnAlt I'm not much of an expert on tanks. I can do it if there's nobody else though.

  • Dassault Breguet Super-Etendard (163 parts) 4.1 years ago

    @JuanNotAnAlt np.

    +1
  • I Am No Longer A Moderator 4.1 years ago

    @Strikefighter04 I don't really mind losing the mod role. It was becoming quite a burden anyway. I'm just a bit annoyed I won't be able to work in the interest of the community on such high level anymore.

    +5
  • Come Here If You Want To Save @EternalDarkness 4.1 years ago

    @RC1138Boss it will never be a community without me. Only difference is that I can't ban people anymore.

  • Come Here If You Want To Save @EternalDarkness 4.1 years ago

    @RC1138Boss it's fine. There's no need for anyone to get banned over this.

    +1
  • I Am No Longer A Moderator 4.1 years ago

    Thank you all for support. I wasn't expecting so many of you will be there. I can't possibly hope to reply to each of your comments individually, but I appreciate them all.

  • Come Here If You Want To Save @EternalDarkness 4.1 years ago

    I advise against going so far with this. Thank you for being on my side, but there's really no battle to wage here. Jundroo doesn't want my assistance in an official manner, and they won't have it. I was helping the community before I was a mod, and I will continue to do so regardless of the red tag.

    +8
  • I Am No Longer A Moderator 4.1 years ago

    @Karzigg thank you.

  • I Am No Longer A Moderator 4.1 years ago

    @ZWLenning cancel culture has taken the US. You tell a joke about something, someone gets offended, and you're done for. As if it were run by Mujahideen.

    +40
  • I Am No Longer A Moderator 4.1 years ago

    @RC1138Boss thanks for support.

  • I Am No Longer A Moderator 4.1 years ago

    @AvalonIndustries thanks for the kind words.

  • RMS Oceanic 4.1 years ago

    @Atoka220 you can find a link to the server in the list pinned on the forums. It's near the top (totally not because it's my own server).

  • RMS Oceanic 4.1 years ago

    Oh, and another suggestion. Quit posting them from the side against a black background. Be a bit creative with each thumbnail. Load a image into the editor as blueprint and take a picture of it instead of the build itself.

  • RMS Oceanic 4.1 years ago

    Are you in PortSP Discord server? We discuss this kind of stuff all the time there.

  • RMS Oceanic 4.1 years ago

    @Atoka220 when you start building, set that property to the very first fuselage block you get. Then just build the rest by cloning that block (right click the block and drag). That way all fuselage blocks you use will be drag free. Set the same property to any inlets and hollow blocks you use. Then, when you're done, give drag back to the biggest block you can find and adjust dragScale. The property is in part tab of Overload.

    My technique is to have an enormous buoyant block, as long and wide as possible, placed exactly on the center of mass. Move it up or down and adjust buoyancy, and have those four on each side simply to trim it a bit as CoM moves and to improve stability a bit.

  • RMS Oceanic 4.1 years ago

    You can make her behave realistically in the waves by using a single huge fuselage block for the bulk of buoyancy. Then have one small buoyant block on each side of it to trim the ship. Set center of mass realistically low, and it will pitch and roll realistically.

    +1
  • RMS Oceanic 4.1 years ago

    As stevemc01 mentioned, calculateDrag = false makes builds run better. It will also help with performance, as you will be able to easily adjust drag with a single huge part to get both realistic speed and acceleration. I advise giving the underwater part of the bow some love too.

  • RMS Oceanic 4.1 years ago

    Nice, I always liked Oceanic. The second superstructure and two fewer funnels give her a bit of flavor.

  • Carp 4.1 years ago

    @Wibbley sure.

  • SPVR - Fuselage Slice 4.1 years ago

    @CenturyAerospace WNP did mention additional features to the cut option in one of the pinned comments. What you are talking about moght be one of those options. All we can do is wait and see when the update drops.

    +3
  • SPVR - Fuselage Slice 4.1 years ago

    @CenturyAerospace or you can just remove 60% of two fuselage blocks and set them as cockpit sides. Then you have a gap between them, both on top and at the bottom.

    +1
  • SPVR - Fuselage Slice 4.1 years ago

    @OtakuNekoToT even if one of the presets isn't altitude indicator, and I think one is, gauge can accept custom inputs.

    +1