53.5k Ephwurd Comments

  • Death Spectre 7.5 years ago

    @hopotumon thank you!

  • Death Spectre 7.5 years ago

    @TheLatentImage thank you!

  • Cyclone-class Attack Submarine 7.5 years ago

    nice design!

  • Stellar 127-grasshopper 7.5 years ago

    @SolarZA somoe running lights on the wingtips (those blinking lights on airliners) and some panels (like doors) and panel lines. You should also add a gyroscope for stable flight

  • Stellar 127-grasshopper 7.5 years ago

    nice! Where'd the upvotes go? lol anyways this looks great, just needs more details

  • Death Spectre 7.5 years ago

    @APimpNamedSlickback select the transform tool, selected connected parts then slide the Y-axis slider, that rotates the aircraft horizontally

  • Project MiG 7.5 years ago

    great work with the cockpit and engines! The exterior details are almost non-existent though. Add some panel lines and decals

  • Death Spectre 7.5 years ago

    @prankstergangster360 thank you!

  • Death Spectre 7.5 years ago

    @Ephwurd its a secret for now ;)

    +1
  • Death Spectre 7.5 years ago

    @PyrusEnderhunter @ThomasRoderick thank you guys!

  • SimpleRockets 2 - Dev Notes 7.5 years ago

    Great job here! I'll try this out when it is released

  • Buccaneer S2B 7.5 years ago

    Nice build!

  • Goss 20 “Tempest” 7.5 years ago

    Nice!

  • Beast-Class Missile Corvette 7.5 years ago

    @Supercraft888 oh, aren't there any text editor apps in ios? (I'm not familiar with ios, except that you don't have access to mods).

  • Screenshot mod (discussion) EDITED 7.5 years ago

    The whole community is in a ruckus. Feels like ccooper all over again.

  • Screenshot mod (discussion) EDITED 7.5 years ago

    @Ihavenorealideawhatiamdoing Exactly. Y'all hungry for those internet numbers

  • Screenshot mod (discussion) EDITED 7.5 years ago

    For me the screenshot tool is just another exploit for gaining those imaginary internet points. If you feel like you need this to boost your "community reputation" and rank, then you're focusing on the wrong aspect of the game. The screeshots arejust an advertisement of your build, the true value lies in your build itself. It's called SimplePlanes not SimpleScreenshots

  • Beast-Class Missile Corvette 7.5 years ago

    Nice work! Btw, to solve that successor issue, copy the challenge's URL in its xml file, and paste it in your build's xml file. The URL will be those 6 random characters on top of your xml file (example: url="tG76J0").

    You'll have to open it in a separate text editor though, as it can't be accessed or modified via Overload.

  • MI-24 X VTOL 7.5 years ago

    WHERE ARE THE UPVOTES!?? Seriously this is one awesome-looking build! Great work here

  • Jackal mk.ll 7.5 years ago

    nice work!

  • FireHead GK-556 CAR 7.5 years ago

    Nive work! And welcome back

  • Ice Base Question. 7.5 years ago

    I used one of my spaceships with 2D flight systems and spammed the missile launchers with xml-modded cleavers.

  • Raven Starfighter 7.5 years ago

    @rubbishcraft lol perhaps but thank you anyway!

  • Raven Starfighter 7.5 years ago

    @Treadmill103 @hopotumon thank you!

  • Raven Starfighter 7.5 years ago

    @PyrusEnderhunter E-59 sounds like a better option

  • Raven Starfighter 7.5 years ago

    @spefyjerbf @SPACEX125 thank you guys!

  • Raven Starfighter 7.5 years ago

    @PyrusEnderhunter thanks! Your E-58 looks like it's in need of some upgrades

  • Modifiable Beacon Lights (And a Fix)! 7.5 years ago

    @APimpNamedSlickback when you set beacon light to "Quick Blink", there will be an additional xml attribute named blinkProgram that will be added. There are two decimal values included in default, which is 0.5,0.5. The first one is how long it stays on, and the second one is for how long it stays off, creating that blink effect. Play around with it to get your desired sequence. For example the sequence I use for the navigation lights on a plane (the ones that flash in green and red) is 0.125,0.125,0.125,1.5. Use varying sequences on different lights to get that multiple flash sequence you're looking for.

  • Modifiable Beacon Lights (And a Fix)! 7.5 years ago

    @MasterLobster yeah, but it looks boring without it, and sequential flashing can be done by varying their blink time

  • All Keyboard hacks !!! 7.5 years ago

    F10 makes you indestructible, T to open activation groups menu, Tab to cycle targets.

  • AlienIndustries Firecat #827 7.5 years ago

    how did you do the last screenshot?

  • BloodHound 7.5 years ago

    Another tilted preview! Lol anyways great work!

  • SAH-A6 "Crocodile" Attack Gunship 7.5 years ago

    Now this is perfection! Great work buddy!

  • Modifiable Beacon Lights (And a Fix)! 7.5 years ago

    the xml properties are to be named as luminosity, bulbScale, and cornerType (similar to fuselages).

  • THIS is one of the things that we need the most next UPDATE 7.5 years ago

    @Sauce but it would be a nightmare for new users, especially those who've never coded their entire life lol anyway this is a good suggestion of yours

  • AMX 30B 7.5 years ago

    @PhantomBladeCorp ohh, I see. I'll try this on my next post :D

  • AMX 30B 7.5 years ago

    @PhantomBladeCorp That's something to keep in mind when using custom designers, although it would also affect your orientation when you spawn in sandbox

  • THIS is one of the things that we need the most next UPDATE 7.5 years ago

    They'll just make SimplePlanes 2 lol but instead of having a designer with parts you'll have to code your aircraft entirely with letters and numbers xD

  • AMX 30B 7.5 years ago

    Gotta love that tilted preview

  • F-15C Eagle 7.5 years ago

    Nice work!

  • Vtol request 7.5 years ago

    I would've done it, but I don't have a thing for replicas. The vtol part is easy though. I'll see what I can do, I already have a vtol setup here that automatically transitions to forward flight when the landing gear is retracted.

  • EDU-E111_v1.0 7.5 years ago

    nice work!

  • Whaaaaaaaaaa..... 7.5 years ago

    congratulations!

  • Future Shuttle Concept 7.5 years ago

    nice work!

  • Cerberus Class Destroyer 7.5 years ago

    @destroyerP thank you!

  • Longbow Class Artillery Cruiser 7.5 years ago

    @ThomasRoderick carriers would be inefficient snipers then by that logic, since ships come with point defense, and the point of snipers is to deal tremendous damage in a small amount of time. The true "sniper ships" in the game would be the destroyer, or if you apply real-life physics, the executioner or the watchman

    +1
  • Longbow Class Artillery Cruiser 7.5 years ago

    @ThomasRoderick overseer ain't a mining vessel though, even if it was made by a mining company

  • PROJECT: Orbitas 7.5 years ago

    @spefyjerbf that's too bad. I hope there would be some editable xml attributes for RCNs in future updates.

  • PROJECT: Orbitas 7.5 years ago

    @spefyjerbf I thought RCN power was directly related to the VTOL engine its linked to, I guess I'm wrong

    +1
  • PROJECT: Orbitas 7.5 years ago

    You totally circumvented the fuel restriction... that's clever!