@SolarZA somoe running lights on the wingtips (those blinking lights on airliners) and some panels (like doors) and panel lines. You should also add a gyroscope for stable flight
For me the screenshot tool is just another exploit for gaining those imaginary internet points. If you feel like you need this to boost your "community reputation" and rank, then you're focusing on the wrong aspect of the game. The screeshots arejust an advertisement of your build, the true value lies in your build itself. It's called SimplePlanes not SimpleScreenshots
Nice work! Btw, to solve that successor issue, copy the challenge's URL in its xml file, and paste it in your build's xml file. The URL will be those 6 random characters on top of your xml file (example: url="tG76J0").
You'll have to open it in a separate text editor though, as it can't be accessed or modified via Overload.
@APimpNamedSlickback when you set beacon light to "Quick Blink", there will be an additional xml attribute named blinkProgram that will be added. There are two decimal values included in default, which is 0.5,0.5. The first one is how long it stays on, and the second one is for how long it stays off, creating that blink effect. Play around with it to get your desired sequence. For example the sequence I use for the navigation lights on a plane (the ones that flash in green and red) is 0.125,0.125,0.125,1.5. Use varying sequences on different lights to get that multiple flash sequence you're looking for.
@PhantomBladeCorp That's something to keep in mind when using custom designers, although it would also affect your orientation when you spawn in sandbox
They'll just make SimplePlanes 2 lol but instead of having a designer with parts you'll have to code your aircraft entirely with letters and numbers xD
I would've done it, but I don't have a thing for replicas. The vtol part is easy though. I'll see what I can do, I already have a vtol setup here that automatically transitions to forward flight when the landing gear is retracted.
@ThomasRoderick carriers would be inefficient snipers then by that logic, since ships come with point defense, and the point of snipers is to deal tremendous damage in a small amount of time. The true "sniper ships" in the game would be the destroyer, or if you apply real-life physics, the executioner or the watchman
@hopotumon thank you!
@TheLatentImage thank you!
nice design!
@SolarZA somoe running lights on the wingtips (those blinking lights on airliners) and some panels (like doors) and panel lines. You should also add a gyroscope for stable flight
nice! Where'd the upvotes go? lol anyways this looks great, just needs more details
@APimpNamedSlickback select the transform tool, selected connected parts then slide the Y-axis slider, that rotates the aircraft horizontally
great work with the cockpit and engines! The exterior details are almost non-existent though. Add some panel lines and decals
@prankstergangster360 thank you!
@Ephwurd its a secret for now ;)
+1@PyrusEnderhunter @ThomasRoderick thank you guys!
Great job here! I'll try this out when it is released
Nice build!
Nice!
@Supercraft888 oh, aren't there any text editor apps in ios? (I'm not familiar with ios, except that you don't have access to mods).
The whole community is in a ruckus. Feels like ccooper all over again.
@Ihavenorealideawhatiamdoing Exactly. Y'all hungry for those internet numbers
For me the screenshot tool is just another exploit for gaining those imaginary internet points. If you feel like you need this to boost your "community reputation" and rank, then you're focusing on the wrong aspect of the game. The screeshots arejust an advertisement of your build, the true value lies in your build itself. It's called SimplePlanes not SimpleScreenshots
Nice work! Btw, to solve that successor issue, copy the challenge's URL in its xml file, and paste it in your build's xml file. The URL will be those 6 random characters on top of your xml file (example: url="tG76J0").
You'll have to open it in a separate text editor though, as it can't be accessed or modified via Overload.
WHERE ARE THE UPVOTES!?? Seriously this is one awesome-looking build! Great work here
nice work!
Nive work! And welcome back
I used one of my spaceships with 2D flight systems and spammed the missile launchers with xml-modded cleavers.
@rubbishcraft lol perhaps but thank you anyway!
@Treadmill103 @hopotumon thank you!
@PyrusEnderhunter E-59 sounds like a better option
@spefyjerbf @SPACEX125 thank you guys!
@PyrusEnderhunter thanks! Your E-58 looks like it's in need of some upgrades
@APimpNamedSlickback when you set beacon light to "Quick Blink", there will be an additional xml attribute named blinkProgram that will be added. There are two decimal values included in default, which is 0.5,0.5. The first one is how long it stays on, and the second one is for how long it stays off, creating that blink effect. Play around with it to get your desired sequence. For example the sequence I use for the navigation lights on a plane (the ones that flash in green and red) is 0.125,0.125,0.125,1.5. Use varying sequences on different lights to get that multiple flash sequence you're looking for.
@MasterLobster yeah, but it looks boring without it, and sequential flashing can be done by varying their blink time
F10 makes you indestructible, T to open activation groups menu, Tab to cycle targets.
how did you do the last screenshot?
Another tilted preview! Lol anyways great work!
Now this is perfection! Great work buddy!
the xml properties are to be named as luminosity, bulbScale, and cornerType (similar to fuselages).
@Sauce but it would be a nightmare for new users, especially those who've never coded their entire life lol anyway this is a good suggestion of yours
@PhantomBladeCorp ohh, I see. I'll try this on my next post :D
@PhantomBladeCorp That's something to keep in mind when using custom designers, although it would also affect your orientation when you spawn in sandbox
They'll just make SimplePlanes 2 lol but instead of having a designer with parts you'll have to code your aircraft entirely with letters and numbers xD
Gotta love that tilted preview
Nice work!
I would've done it, but I don't have a thing for replicas. The vtol part is easy though. I'll see what I can do, I already have a vtol setup here that automatically transitions to forward flight when the landing gear is retracted.
nice work!
congratulations!
nice work!
@destroyerP thank you!
@ThomasRoderick carriers would be inefficient snipers then by that logic, since ships come with point defense, and the point of snipers is to deal tremendous damage in a small amount of time. The true "sniper ships" in the game would be the destroyer, or if you apply real-life physics, the executioner or the watchman
+1@ThomasRoderick overseer ain't a mining vessel though, even if it was made by a mining company
@spefyjerbf that's too bad. I hope there would be some editable xml attributes for RCNs in future updates.
@spefyjerbf I thought RCN power was directly related to the VTOL engine its linked to, I guess I'm wrong
+1You totally circumvented the fuel restriction... that's clever!