Profile image

Modifiable Beacon Lights (And a Fix)!

53.4k Ephwurd  6.5 years ago

A suggestion for the next update (if there's going to be any). Beacon lights as of now are limited to a circular shape. It would be nice if it had modifiable options such as corner types (similar to fuselages), bulb length, height and width (since the actual bulb is about two-thirds of the entire object, when it's scaled the base of the light gets scaled too) and a fix where the light's glow doesn't scale with the object. You'll see what I mean below.

.

  • Log in to leave a comment
  • Profile image

    How do you have it so that two groups can activate a beacon light?

    2.9 years ago
  • Profile image
    2,057 hackk

    up

    3.5 years ago
  • Profile image
    53.4k Ephwurd

    @APimpNamedSlickback when you set beacon light to "Quick Blink", there will be an additional xml attribute named blinkProgram that will be added. There are two decimal values included in default, which is 0.5,0.5. The first one is how long it stays on, and the second one is for how long it stays off, creating that blink effect. Play around with it to get your desired sequence. For example the sequence I use for the navigation lights on a plane (the ones that flash in green and red) is 0.125,0.125,0.125,1.5. Use varying sequences on different lights to get that multiple flash sequence you're looking for.

    6.5 years ago
  • Profile image
    53.4k Ephwurd

    @MasterLobster yeah, but it looks boring without it, and sequential flashing can be done by varying their blink time

    6.5 years ago
  • Profile image

    @APimpNamedSlickback They can, and you can also turn off the halo. @Ephwurd

    6.5 years ago
  • Profile image

    No, dont fix that!! Youll vreak a lot of things!!!!

    6.5 years ago
  • Profile image
    55.3k Beefy

    Eh, I'd suggest a new kind of beacon

    6.5 years ago
  • Profile image
    30.4k soundwave

    What about luminous fuselages and bullets? Sounds good? Nah?

    6.5 years ago
  • Profile image
    53.4k Ephwurd

    the xml properties are to be named as luminosity, bulbScale, and cornerType (similar to fuselages).

    6.5 years ago
  • Profile image
    29.1k destroyerP

    Let’s sue the devs

    6.5 years ago
  • Profile image

    @HellFireKoder
    pls tell me this is possible

    6.5 years ago