Pretty nice F-5, I really do like it. If I might (humbly) make a suggestion, this would have been that much better with trim. It flies fine at full throttle, level, but in RL, the F-5's the afterburner limitation on the ground is 5 mins and in flight 15 mins, not that you would have enough fuel to actually do that. And, typically, we don't just blast around at full throttle. This is where trim comes in, as any pilot would rapidly be annoyed, then fatigued and finally unable to hold the nose level for long. Anyway, normal cruise power settings are typically 80-90% RPM (and this is all without going into AB), then higher as needed for takeoff, maneuvering (BFM, etc.) and go arounds. Anyway, nice build, good to see a fairly descent F-5 on the site.
@EngineerOtaku enter what? The 1950-1060 Fighter Tournament? This challenge never happened...the idiot who sponsored this never flew off the airplanes against one another and never decided on a winner. Hosting a challenge is a lot of work, should have known that this guy would have flaked out on it.
@randomusername there isn’t really a name. Right after the instructor teaches the student how to fly straight and level (first lesson, part one), the next thing he teaches is to note how the nose wants to rise and the plane wants to climb when adding power (thrust). To counter this and remain in level flight, trim forward (first lesson, part two). Part three is how to slow while remaining in level flight. There’s no real name for this tendency for the aircraft to climb or dive in response to power changes, as it’s really more about remaining in equilibrium.
@randomusername in case I caused you to think "whaaa….?", the idea was that if you put enough rockets in the air (say 20-120 rockets) and enough bombers are there in the air approximately in front of you, chances were better than not that you might hit a bomber or two. Besides, that's how guns work, it's just done on a rocket scale (fewer projectiles, bigger boom).
This one flies very realistically, very nice. It would really be great if you found the time for a few more details, though I can see why many like the streamlined build style.
The fuselage is nearly photo-realistic, very good. A couple of choices confuse me, (The trim ought to be on the trim and doesn’t need an AG) but, overall, an excellent build.
It’s much harder to build on iOS...small screen, imprecise grabbing and dragging, no way to mod the XML files and no third-party Mods. It really has nothing to do with processing power, my iPhone 8 actually runs really high part builds better than my PC, but I only build on PC. I did start on iOS, but never looked back when I switched to PC. I also use Fine Tuner, Overload and another Mod called Designer Suite. I also dive into the XML files quite often, especially when using custom color and reflectivity settings. I can’t do any of those thing on my iPhone, though I do enjoy flying builds on my mobile.
Nice build, flies well, I definitely would have separated the trim and the flaps as the flaps don’t provide enough trim. Easy to land, just as a trainer should.
Hey, go to either/both Five Guys or In-N-Out whenever you see one. They're both worth a try. I assume what you mean by "In-N-Out is on the regular" means you regularly go to In-N-Out?
@Viper3000ad I’m glad you like it...I like the look of it, but it doesn’t fly that well, very difficult to land and accelerates way too fast. I should remaster this one because I know how to fix it.
Interesting build. It lifts off and I can fly it to 500-1000’ above the runway. Then, I cut off the engines. Not just power down, but make the rotors fully stop. Then the build floats down lightly—like a feather—and lands, fully intact!
Nice. It’s actually fairly easy to make an approach and land on the Beast, though it’s another problem to actually stop. I managed to get down to 70 mph before the end of the deck. With a little more practice, it might be possible.
Pretty nice F-5, I really do like it. If I might (humbly) make a suggestion, this would have been that much better with trim. It flies fine at full throttle, level, but in RL, the F-5's the afterburner limitation on the ground is 5 mins and in flight 15 mins, not that you would have enough fuel to actually do that. And, typically, we don't just blast around at full throttle. This is where trim comes in, as any pilot would rapidly be annoyed, then fatigued and finally unable to hold the nose level for long. Anyway, normal cruise power settings are typically 80-90% RPM (and this is all without going into AB), then higher as needed for takeoff, maneuvering (BFM, etc.) and go arounds. Anyway, nice build, good to see a fairly descent F-5 on the site.
@EngineerOtaku yes, ouch. I thought it was a great idea for a challenge, so I was a bit disappointed that it never actually happened.
@EngineerOtaku enter what? The 1950-1060 Fighter Tournament? This challenge never happened...the idiot who sponsored this never flew off the airplanes against one another and never decided on a winner. Hosting a challenge is a lot of work, should have known that this guy would have flaked out on it.
Nice build.
Ok...
You really went all out on this one, very nice. I like all the incorporated features.
Ok, freaking cool build!
@randomusername there isn’t really a name. Right after the instructor teaches the student how to fly straight and level (first lesson, part one), the next thing he teaches is to note how the nose wants to rise and the plane wants to climb when adding power (thrust). To counter this and remain in level flight, trim forward (first lesson, part two). Part three is how to slow while remaining in level flight. There’s no real name for this tendency for the aircraft to climb or dive in response to power changes, as it’s really more about remaining in equilibrium.
@randomusername in case I caused you to think "whaaa….?", the idea was that if you put enough rockets in the air (say 20-120 rockets) and enough bombers are there in the air approximately in front of you, chances were better than not that you might hit a bomber or two. Besides, that's how guns work, it's just done on a rocket scale (fewer projectiles, bigger boom).
Nice build. More accurate than 95% of the Skyhawks on site.
Here ya go
@Mikey101234 huh?
Nice build.
I have to admit, pretty amazing!
Here’s my rather simple F-4, mobile friendly, but accurate shape and all around performance.
This one flies very realistically, very nice. It would really be great if you found the time for a few more details, though I can see why many like the streamlined build style.
The fuselage is nearly photo-realistic, very good. A couple of choices confuse me, (The trim ought to be on the trim and doesn’t need an AG) but, overall, an excellent build.
@CardBoardJet The JSDF used the Sabredog, as well as a number of other nations, much the same as other aircraft.
Much improved, nice!
Tag me, please.
@MisterT ah, that makes a little more sense!
Nice, wouldn’t worry about the AA refueling as the original didn’t have it.
Nice build, but should have a description.
I have to agree with @EternalDarkness on his comment, black and white stripes, but only if you must have them.
I would suggest the inboard flaps should extend rear wards a bit more. The outboards look spot on.
It’s much harder to build on iOS...small screen, imprecise grabbing and dragging, no way to mod the XML files and no third-party Mods. It really has nothing to do with processing power, my iPhone 8 actually runs really high part builds better than my PC, but I only build on PC. I did start on iOS, but never looked back when I switched to PC. I also use Fine Tuner, Overload and another Mod called Designer Suite. I also dive into the XML files quite often, especially when using custom color and reflectivity settings. I can’t do any of those thing on my iPhone, though I do enjoy flying builds on my mobile.
So, how did you make this so stable, while at the same time, having the CoM and CoL so close together?
So, this thing is pretty stable, it doesn’t wallow around in pitch, any tips or suggestions on how you do that with your flight model?
I’m surprised you could pack in so much detail in only 268 parts.
Nice build, flies well, I definitely would have separated the trim and the flaps as the flaps don’t provide enough trim. Easy to land, just as a trainer should.
Those are actually very good, especially the SEAL insertion team on the raft.
Actually, this is kind of fun to fly.
Nice build.
Hey, go to either/both Five Guys or In-N-Out whenever you see one. They're both worth a try. I assume what you mean by "In-N-Out is on the regular" means you regularly go to In-N-Out?
Again, looks great, even better than the Super Sabre, but embrace bigger engines—embrace them!!!!
I like it, interesting idea.
Nice.
Whoa...impressive...most impressive.
@Viper3000ad I’m glad you like it...I like the look of it, but it doesn’t fly that well, very difficult to land and accelerates way too fast. I should remaster this one because I know how to fix it.
I believe this is one of the only taildraggers I’ve been able to land on the carrier...nice, very easy!
Nice build, a bit too quick on the turn and acceleration, but fun to fly nonetheless. I like how you really captured the true shape of the Sea Fury.
Flies nicely, very good build, I like the thought that went into the details on this.
Great shape and attention to details.
Something is off with the center nacelle...could you move it a little down? Look at how little canopy is visible on the blueprints.
Great...but it doesn’t mention the RQ-4 Global Hawk anywhere though NG is listed...
Interesting build. It lifts off and I can fly it to 500-1000’ above the runway. Then, I cut off the engines. Not just power down, but make the rotors fully stop. Then the build floats down lightly—like a feather—and lands, fully intact!
Pretty freaking awesome...really.
Pretty freaking awesome...really.
Nice. It’s actually fairly easy to make an approach and land on the Beast, though it’s another problem to actually stop. I managed to get down to 70 mph before the end of the deck. With a little more practice, it might be possible.
Extremely stable, but very fast. Like the real thing.