Junkers EF 132 Luftwaffe Fast Bomber Project

by   10.5k ChiChiWerx  2 days ago

Credit to @vonhubert who solved my landing gear problems, please visit his site and upvote him as he builds some awesome Soviet aircraft!

Junkers EF.132 Flight Manual

Section I: Description

The Junkers EF.132 was a planned Luftwaffe project to build a high-speed jet bomber towards the end of WWII. Distinguished by its highly swept wings and tail surfaces, it was to carry up to 11,025 lbs of bombs and be powered by six 5,500 lb. thrust engines buried in the , giving it a top speed of 587 mph at 33,000’. It carried six 20mm cannon in three remotely-sighted defensive turrets, plus it may have also carried a forward firing armament of two additional cannon and featured an interesting landing gear arrangement. It never (thankfully) got off the ground, only reaching wind tunnel testing prior to the end of the war. Most of Junker’s efforts were carried off by the Soviet Union at the conclusion of the conflict and the design studies formed the basis for a number of Soviet experimental types and informed Soviet bombers such as the Myasishchev M-4 “Bison” and the Tupolev Tu-16 “Badger”. This is a 1 to 1 scale build with relatively accurate performance, weight and armament. It features bomb bay doors, rotating turrets and a bomb sight, sighted for drops from 30,000’ at 500 mph.

NOTE: This is a large, heavy jet which flies realistically, so it is a trim-intensive aircraft. Failure to take note of instructions pertaining to trim will lead to frustration!

Section II: Normal Procedures

Taxi & Takeoff:
1. Upon spawning, set brakes to stop bouncing and prevent rolling.
2. Activate AG1 for lights and nosewheel steering (as required).
3. Lower Flaps (AG1 + VTOL) (as required).
4. Set stab trim 1.5 units nose up [trim slider down 1 ½ notches].
5. Set full power (100%) for takeoff.
6. Maintain centerline w/small “stabs” of rudder, aircraft will rotate at 170 mph and liftoff at 210 mph.
7. Retract gear when clear of ground, trim forward to maintain pitch to climbout at 250 mph.

Climb:
1. Best rate of climb 250 – 300 mph, 10 – 15 degrees nose up.
2. Activate air-to-air mode to clear for air threats.

Level-Off and Cruise:
1. Set stab trim to .5 units nose up [trim slider down ½ notch], power as required for level flight.

Turret Control:
1. AG3 and VTOL to traverse the dorsal turret and activate guns, camera 2 for view.
2. AG4 and VTOL to traverse the tail turret, AG5 and VTOL for tail gun elevation and to activate tail guns, camera 3 for view.
3. AG6 and VTOL to traverse belly turret and activate guns, camera 4 for view.

Bombing:

NOTE: Bombsight is calibrated for 30,000’ above target and 500 mph airspeed. Recommend setting Initial Point (IP) for bomb run approximately 2 mins (8.3 miles) prior to release point.

1. Level off at 30,000’ and fly level at 500 mph (approximately 80% rpm). Aircraft will fly level at approx 2 – 2.5 degrees nose up with trim set approx .5 units nose up [trim ½ notch down].
2. Open bomb bay doors with AG2 and VTOL down.

CAUTION: Be sure to open bomb bay doors prior to releasing weapons, or weapons will “hang up” in the bay.

3. Switch to camera 1 for bombsight view, release weapons normally when target reaches center of crosshairs.
4. Close bomb bay doors at conclusion of bomb run. Follow first bomb with camera 5 view.

WARNING: Do not move slider up past halfway/neutral point on VTOL when closing bay doors, bombs not yet dropped may contact doors and explode.

Approach & Landing
1. Establish straight-in approach, configured with gear and flaps (as required).
2. Fly approach at 200 mph, approximately 50% rpm. Trim as required.
3. Over underrun (approximately 50 ft), cut power to idle and flare.
CAUTION: Aircraft will balloon in the flare. Take care to control pitch rate in flare.
WARNING: Hard touchdowns may result in structural failure, aircraft loss and loss of life.
4. Apply brakes as required.

Section VI: Flight Characteristics
This aircraft is a heavy jet and flies like a heavy jet. Fly this aircraft primarily with trim, use smooth control inputs and anticipate roll in and roll out. Approximately .5 units nose up trim [trim slider down ½ notch] is required for level flight.
WARNING: Aircraft may depart controlled flight if below 200 mph and abrupt back stick input is made. To recover, set full throttle, release back stick pressure, lower nose to gain airspeed and carefully recover from dive.

Spotlights

General Characteristics

  • This plane has been featured
  • Created On Windows
  • Wingspan 106.3ft (32.4m)
  • Length 116.2ft (35.4m)
  • Height 32.6ft (9.9m)
  • Empty Weight 80,514lbs (36,520kg)
  • Loaded Weight 138,134lbs (62,656kg)

Performance

  • Power/Weight Ratio 0.878
  • Wing Loading 87.2lbs/ft2 (425.7kg/m2)
  • Wing Area 1,584.3ft2 (147.2m2)
  • Drag Points 38987

Parts

  • Number of Parts 598
  • Control Surfaces 0
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  • Profile image
    56.0k MAHADI

    AWESOME...

    6 hours ago
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    I actually went through all the trouble of modifying the tail surfaces before reading the instruction manual or noticing the trim slider. LOL. You've done a great job with the flight model, this thing FEELS big! There are plenty of great looking planes in this game, far fewer that fly beautifully like this one. Good work.

    20 hours ago
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    Note: Do NOT even attempt to take off from the U.S.S. Beast with this: https://ibb.co/bA4w35

    yesterday
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    6,718 Dimkal

    Exceptional and so realistic. I really like detailed instruction manuals and useful tips, its something that I apply to my aircrafts too. Amazing plane and the bomb sight so smart and precise! Great job!

    yesterday
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    Epic

    2 days ago
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    5,919 vonhubert

    Gonna check that bombsight! Looks very pleasing, but i thing main landing gear unit was placed futher to the nose in real life.

    2 days ago
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    Beautiful. Looks really cool

    2 days ago
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    10.2k RussianAS

    ЭТО ПРЕКРАСНО!!!

    2 days ago
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    Nice! 64 upvotes @ChiChiWerx

    2 days ago
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    1,622 Raiyan

    @ChiChiWerx i know

    2 days ago
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    49.0k Sarpanitu

    Dude I thought golds couldn't be featured, struck the right chords with this one buddy!

    2 days ago
  • Profile image
    10.5k ChiChiWerx

    @Raiyan geez, absolutely not. I had no idea there would be this much baggage with a WWII Luftwaffe build.

    2 days ago
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    1,622 Raiyan

    was this made cause its Hitler's birthday? nice plane

    2 days ago
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    17.2k AudioDud3

    I dont know why but i love the look of this, its beautifully crafted. Well done!

    2 days ago
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    5,834 Franticmatty

    Looks awesome!

    2 days ago
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    10.7k Bagas

    @ChiChiWerx can i ask you how to make the color so glossy

    2 days ago
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    64.4k BogdanX

    next time use one way hinges only. XML edited or Overload mode or you can steal them from my last 2 bombers.
    So if someone press VTOL UP instead of DOWN, no more boom.
    Instead of -1 1 you go -1 0 for one side and 0 1 for the other side
    Congrats for this plane, how much time you worked on it?

    2 days ago
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    13.0k TTHHSSSS

    Rly great!

    2 days ago
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    12.1k Stampede

    Wow, featured man! Also, I'm making a Nismo GT-R, so expect that at most a week.@ChiChiWerx

    2 days ago
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    Absolutely Terrific , Realism level of Il-2 sturmovik flight simulator

    2 days ago
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    2,523 Weaverfish

    Bombing system is pretty great. I hit the bridge at 30k first try easy.

    2 days ago
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    49.0k Sarpanitu

    There's no uniform "This is how you xml" tutorials here so I suspect it's often just didn't know how, I've seen it on a couple dozen platinum builds as well. It was the ones that didn't do it that caught my attention so I took it apart to see why. Now I can't unlearn o.O lol the worst is when VTOL up is to open or something and you expected it to be down so you've climbed to altitude and go to open up and carpet bomb... KABOOM! "AWW F*!" Lol back to runway...

    2 days ago
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    10.5k ChiChiWerx

    @Sarpanitu ok, noted. Did not know exactly how to do that, now it's clear. Kind of like it was during WWII when aircraft were fielded still having problems--heck, the P-38s had compressibility issues and the tail would fall off at time to time all the way until the end of the war, things they were struggling to find solutions for in flight test until the end. If I post a "B" or "V2". version, I'll be sure to correct it.

    2 days ago
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    4,825 LiamW

    Noice

    2 days ago
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    49.0k Sarpanitu

    A bit of a pet peeve of mine is that experienced users with fantastic builds such as this still manage to include self destructing features. Take the hinges or rotators on the bomb bay and simply set the VTOL max to 0 or if inverted min to 0 and the problem is gone. It's simple and allows you to use that VTOL up function for something else, now it's not a wasted function that blows you up. That note aside, this looks amazing, very stoked to try it out next time I'm at my computer. Im upvoting on looks alone at this point, considering who's giving you spotlights though I'm sure it's magnificent even without having flown it yet. Great work!

    2 days ago
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