34.0k BoxGlow Comments

  • Hi! a quick reveal of what im working on for my 2 year celebration. 7.6 years ago

    @Benkelmans yep... and im still a gold user haha!

  • Hi! a quick reveal of what im working on for my 2 year celebration. 7.6 years ago

    @Himynameiswalrus i became a lurker...... because i was busy with RL.. next week i'd be off from work so maybe i could spend some time here again

  • Time Warp 7.6 years ago

    @WNP78 I, too, want an even slooooower slow motion.

  • How do people make their planes so controllable and turn tight? 7.6 years ago

    i'm looking at your planes... and they are somewhat short. your CoM is too close to your control surfaces, the wings are not big enough
    .
    try building longer planes with bigger wings.

  • I need some help on a project 7.6 years ago

    @Viper28 you can selectively disable collision between parts by intersecting them far enough with each other without using disableAicraftCollision code. it would require nudging or some creativity with fuselage blocks to make it work.
    .
    seeing as you are playing on iOS, your best course of action is to use parts linked below to rebuild your engine.

  • Fine Tuner 7.6 years ago

    I cant believe I did not upvote this yet..
    .
    Can you also add a button that adds ~disableAircraftCollision="true"~ to any part or on the entire plane?

  • Krazy_Wurld 7.6 years ago

    this place is perfect for my upcoming design. Thank you for this

  • Ser Walder gets an upgrade 7.6 years ago

    @Himynameiswalrus perfect! Haha

  • Ser Walder gets an upgrade 7.6 years ago

    Lol! looks good. I cant test it right now but did you keep the cycling motion?

  • Ser Walder "the Wannabe" 7.6 years ago

    Thank you guys!
    @JeffreyD2015
    @SteadfastContracting
    @BaconEggs - Wow thanks for the spitlight
    @Tiseth
    @jsaret
    @Flightsonic
    @MasterManufacturing
    @laSoul
    @Pilotmario
    @WahrscheinlichIch - Thanks for the spotlight
    @RadarJamJar
    @BobTheTitanSP
    @Cedy117
    @FullFruntall
    @AeroEngineering - Thannk you for the spotlight
    @REW

  • Ser Walder "the Wannabe" 7.6 years ago

    @ElGatoVolador Thanks! calling someone "god" only applies to the devs, haha!
    .
    @Himynameiswalrus --- hands over the golden parchment --- "I hereby proclaimed that you are allowed to publish a successor of any of my planes, old ones and the ones that will be uploaded in the future, without any restrictions and reservations. My only request is you keep the said design under the successor system --or-- put my name under the description."
    .
    @MoterKade Thank you!

    +1
  • Ser Walder "the Wannabe" 7.7 years ago

    @JeffreyD2015, @SteadfastContracting Thank you!

  • Ser Walder "the Wannabe" 7.7 years ago

    @MrMecha RL stuff is very busy but still manageable.. and Thank you! you've told me that several time already and I still feel very thankful for it.
    .
    @TheLatentImage Thanks!
    .
    @DesertEagle3450 haha thanks! enjoy!

  • Ser Walder "the Wannabe" 7.7 years ago

    @MrMecha you would be refering to yourself.. haha! Thanks! and technically, I did not actually go away. I still log in everyday just to check for updates. i just cant play the game or interact with anyone because im too busy with RL stuff.
    .
    @CODENAMEBOB thank you!

  • Ser Walder "the Wannabe" 7.7 years ago

    @SimpleFlow and @Patrick20206 Thanks guys!

  • Ser Walder "the Wannabe" 7.7 years ago

    @zap210 Hi! Thanks! i'm not "back" yet unfortunately.. i just drop this off here and will disappear again after a few hours
    .
    @MrTaco Thank you

  • XML How Do I Ajust The block scale 7.9 years ago

    Some info here

  • How Do You Make Submarines? 7.9 years ago

    Here.. a U-boat that could dive/resurface without relying on a floater in the surface.
    .
    or you can just make that floater invisible. since you are playing in windows version of SP you should download FineTuner mod for this to be possible.. I explained how it is done here

  • Off-roading in this game is INCREDIBLEY HARD!! 7.9 years ago

    wheels loose all traction at around 60 degrees slope. in order to climb steeper slopes than that you would have to brute force your way up so use a car with incredible acceleration
    .
    and fun-fact - the old trucks with fuselage wheels can climb mountains better than any car with re-sizable wheels

  • Xebec 7.9 years ago

    This ship is truly amazing! The way it steers without drifting is amazing too!
    .
    using wheels to look like cannonballs is new to me. I might do something like this in the future..

  • LIEBHERR R974c Excavator 7.9 years ago

    Hey! Is this the one you were talking about weeks ago? It looks great! Sorry i was not able to upvote until now

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Hasdrouble i scaled down the largest jet engine to 25% then scaled its exhaust to make it normal width but 3 times longer. Colored its smore dark grey. Lastly, i set its maximum power to 0.00000001 so it wouldn't push the tank when it is active

    +1
  • WALL•E 7.9 years ago

    @JackAlpha26 your on fire today! Thank you for the many upvotes!!

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @JackAlpha26 no, you just need a file manager to access the jundroo folder and a simple text editor to edit the files

  • Quick poll 7.9 years ago

    1, 2, 3, 4, 6
    .
    It would be better if they are ai friendly

  • Jundroo Robot Mini 7.9 years ago

    @JackAlpha26 you could edit that on your own. I have no plans of uploading another version of this cuz it would become a spam

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @JackAlpha26 i have marked some guides here

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @JackAlpha26 you can also use this. The detachers i used there are 10 stronger (the detachers i used here are just about 3 times)

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @TheLatentImage Thanks man!

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    Thank you!
    @AndrewGarrison

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Unstable @24KGOLD @JShay thank you guys!!

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @REW tighter tracks breaks easily. The tracks i used here is about the limit without sacrificing its integrity.

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @JackAlpha26 sure! Do you intend to use the warhead or the entire cannon? Either way, you cannot mirror it or else the entire thing will break. If you wish to assign the bombs to an activation group edit the bomb (preferably via xml edit because the four bombs are nudged together)

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Stellarcrazyargonaut and thank you so much for the many upvotes

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Stellarcrazyargonaut im sorry, i have no idea of what are you talking about. i saw its base design in the internet and thought it would be a cool body for the new tracks i made.

  • PLEASE! / Formatting help 7.9 years ago

    There is actually a guide made by @Skua. But it got lost in the forums because we dont have a sticky post feature here.

  • WhiteHawk 7.9 years ago

    @HonestGuy625 @MikuKat talk somewhere else please.. You can talk to each other in an unlisted upload

  • A collision problem 7.9 years ago

    its somewhere here

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Reaper2003 @StealthBomber875 @Creeperkiller Thanks m8!

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @GrimMantis @Swag777 @GearGuy123 Thank you guys!

  • Typhoon (SUB) 7.9 years ago

    @Dinogone here is the mechanism i used in my whale shark. (I just used 4 side floaters instead of many in the final version of the fish to decrease the part count)
    .
    in here, the ship itself doesnt have any buoyancy. all the buoyancy is applied by the floaters you can see on the sides. Then I used a piston to submerge/resurface the ship.
    .
    Then I used FineTuner mod to scale the mechanism to almost invisible. The pistons and fuselage blocks however maintains its length so the piston has the same range and the fuselage could support the ship with the same strength. Furthermore, the fuselage blocks must maintain its mass (so untick "calculate mass" when scaling them) because its buoyancy depends on the blocks mass.

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @BobTheTitanSP @Supermini555 Thank you

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @WahrscheinlichIch thanks man!
    .
    @Fedorka @SimpleTechAndResearch Thanks!

  • WhiteHawk 7.9 years ago

    @jamesPLANESii its an old f4 Corsair made by PhillipTarplay. Sadly, that plane is not linked to his account so its creator appears as "anonymous"

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @HyperaAeronautics @esms1999 Thank you!

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @Intencer thanks!

  • Fully functional TANK CATERPILLAR MOBILE. 7.9 years ago

    This is great! thanks for leading me here. I have tried this method of steering with my wall-e. It was very tank like but the track will not last long because they get stuck often. so I had to use non-rotating nozzles to move the track wheels then use a rotating nozzle at the front to force the tank sideways when you press roll.

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @jamesPLANESii Thanks!
    .
    @JMicah4WithExtreemlyLongUsernametenthousand name change? Thanks BTW

  • Grand Bombard - [Self-Propelled Mortar] 7.9 years ago

    @yoshicraze @Rawr @Fr0stySkull Thanks Guys!