nice to see more folks giving attention to this highly neglected aspect of builds. i have some notes
4:14 scaled down wings do not keep all of their characteristics, as the game moves their calculated forces with the part as it shrinks down. i believe the result of a configuration like this would be it having an extremely high roll rate as the forces that should be acting on the outer portion of the wing are acting closer to the center of the aircraft. the method that i do is thinning the wing part and increasing the liftScale to account for the difference in surface area. doing it like this also allows you to move it forward, as the chordwise center point of lift on a wing is around 33% from the leading edge.
5:02 i do not recommend using the multiple wings with the rotator method, at least in the way it is portrayed here. if both wings have lift, you will get very poor control authority from this setup as they produce lift forces in opposite directions. that being said, i do actually use a combination of both of these methods; using a control surface on the main wing, and giving the surface wing part zero lift and using it for drag. the drag from the surface is especially useful for things like flap that are supposed to produce drag. it is a more complicated way of doing it, but it is the most ideal that i have found.
5:39 absolutely not. the load factor is a limitation of the aircraft wing structure, and not the turn rate at the highest airspeed. all aircraft are capable of 9g at different airspeeds, though 95% of which would instantly fold in half. doing the adjustment to the control surfaces recommended in this segment of the video will only cause your aircraft to have poor pitch response, which will worsen the handling qualities.
as for the lift, an important bit neglected in the video was the choice of airfoils. there are only two that matter in most civil aircraft, and two others that can be used for much more niche applications.
symmetric / semi symmetric is a roughly close approximation to mid-high aspect ratio wings found in most aircraft. symmetric stalls extremely sharp, thus giving it a tendancy to snap roll. semi-symmetric stalls a little softer, though has a really bad drop-off with the drag which makes it a bit unrealistic. both are pretty self-explanitory for which of these to use where.
flat bottom / nacaprop mimic low aspect vortex lift surfaces, like that of a delta wing or leading edge root extensions. these are very useful for lots of smaller things, most commonly as flaps. flat bottom doesnt entirely mimic anything, it lifts and stalls in a very strange way. it can be used to good effect in combination with other airfoils, though on it's own the effects might be a little strange. nacaprop is even more strange, producing lift linearly to angle of attack all the way until 40-45 degrees of alpha.
this has happened to me before where if you have a control base connect to the build on both ends, rather than having the rest of the build connected to the bottom and something else on the top, the game does not know what to do. you can maybe fix it easily by duplicating the buttons/switches, otherwise you should check the connections with any control base contraptions
yes, sometimes people arent playing mp, and other times the servers are down or borked in someway. in particular 160.251.58.131 consistently crashes if there are enough players on at once
this is real, i also encountered this myself way way back
i froget what exactly but it involves the scrunkly pyramid at maywar and some kinda message, the sstv image iirc generated is some kinda diagram with the pyramid, somebody else solved it much later
edit: found the image, no pyramid but the kraken link
@ThatKindaWeeb no its FUNNY HAJAJAJAJA also have you not read them specifically say the game is done for updates for the foreseeable future blud cant go 10 seconds without responding to any big or small interaction from devs with "waaa wa waw waaaa wa pleaes sp update" sp communiyt so annoying & ungrateful literally every 12 year old child whines abt sp not having update for the last year just have fun playing the game and if u cant either move on or take a break | i wont blabbleblrblebla on this any further caus its that shrimple
@WNP78 thats kinda generalized, there are a diverse amount of ways something can become obsolete or thrown to the side, we've only seen one way of it somewhat happening + i said
i will eventually move on to whatever new standard of building the game could bring,
if realistic in terms of handling, mobile is a very tough spot if youre gonna take reference from other sims
the real difference is building on mobile is far more annoying to deal with than pc
The AN/AWG-9 weapons control system (WCS) is an integrated system containing the F-14’s main sensors and computer providing detection, tracking and engagement of targets in the air-to-air and air-to-ground roles.
The DDD is the main control panel and display for the radar part of the AN/AWG-9 system. It contains all the controls for the radar except the scan volume and stabilization controls which are on the sensor control panel.
The upper left part of the DDD panel contains four switches controlling amplification, mainlobe clutter (MLC) suppression and target size parameters.
The TGTS (targets) switch selects expected target size which is used by the WCS to calculate missile launch zones and set parameters for target tracking in the radar. It also sets the range at which the missile ATC is sent, SMALL being 6NM, NORM 10NM and LARGE 13NM. The selected position of this switch might negatively affect target tracking and engagement if set incorrectly.
The MLC switch controls how the system suppresses the MLC in the radar system while in pulse doppler mode. The OUT position disables the system while the IN position enables it. The AUTO position automatically enables the MLC filter if the antenna look-up angle is less than 3°.
The AGC switch controls the automatic gain control and is used in the pulse doppler modes to allow control of the time constant used for the AGC. Normally (NORM position) the AGC uses a longer time constant to calculate a mean value used for amplification. If the radar is operating in a jammed environment or heavy clutter is present the AGC can be set to use a faster time constant to mitigate these factors but this setting can also make the radar less sensitive to real targets.
The PARAMP, parametric amplifier switch allows for manual control of the parametric amplifier which is used to amplify weaker targets in all radar modes. Normally the WCS controls when to use the PARAMP depending on range but if tracking an unusually strong target it can be used to disable PARAMP to lessen the effect from background noise. If set to off manually it lessens the detection range by approximately 35%.
In the upper central part of the DDD panel are located the controls and indicators for setting the radar range in the search modes. Below these are also present the indicators for radar tracking while in the single target track (STT) modes.
That shuttle's wing design is not ideal for reentry
it would pitch upwards like the population of gay rabbits goes up
I'd recommend moving those primary wings back
railfan had enough of boring trains with sp and snapped and stole a train
+6everyone who upvoted this must be smited
+6Literally everyone makes a flex tape reference
+6nice to see more folks giving attention to this highly neglected aspect of builds. i have some notes
4:14 scaled down wings do not keep all of their characteristics, as the game moves their calculated forces with the part as it shrinks down. i believe the result of a configuration like this would be it having an extremely high roll rate as the forces that should be acting on the outer portion of the wing are acting closer to the center of the aircraft. the method that i do is thinning the wing part and increasing the
liftScaleto account for the difference in surface area. doing it like this also allows you to move it forward, as the chordwise center point of lift on a wing is around 33% from the leading edge.5:02 i do not recommend using the multiple wings with the rotator method, at least in the way it is portrayed here. if both wings have lift, you will get very poor control authority from this setup as they produce lift forces in opposite directions. that being said, i do actually use a combination of both of these methods; using a control surface on the main wing, and giving the surface wing part zero lift and using it for drag. the drag from the surface is especially useful for things like flap that are supposed to produce drag. it is a more complicated way of doing it, but it is the most ideal that i have found.
5:39 absolutely not. the load factor is a limitation of the aircraft wing structure, and not the turn rate at the highest airspeed. all aircraft are capable of 9g at different airspeeds, though 95% of which would instantly fold in half. doing the adjustment to the control surfaces recommended in this segment of the video will only cause your aircraft to have poor pitch response, which will worsen the handling qualities.
as for the lift, an important bit neglected in the video was the choice of airfoils. there are only two that matter in most civil aircraft, and two others that can be used for much more niche applications.
(part 1)
+5this has happened to me before where if you have a control base connect to the build on both ends, rather than having the rest of the build connected to the bottom and something else on the top, the game does not know what to do. you can maybe fix it easily by duplicating the buttons/switches, otherwise you should check the connections with any control base contraptions
+5when they are bored of the game idk
+5AUGUST 12TH, 2036. AUGUST 12TH, 2036. THE HEAT DEATH OF THE UNIVERSE
+5interesting, i wonder if this is because back when rotators were first added to make something bigger you added more blocks
+5yes, sometimes people arent playing mp, and other times the servers are down or borked in someway. in particular 160.251.58.131 consistently crashes if there are enough players on at once
+5this is real, i also encountered this myself way way back
+5i froget what exactly but it involves the scrunkly pyramid at maywar and some kinda message, the sstv image iirc generated is some kinda diagram with the pyramid, somebody else solved it much later
edit: found the image, no pyramid but the kraken link
zain man has thrust vectoring disease 😮
+5lol
+5never (unless possible w/ modding)
+5@ThatKindaWeeb no its FUNNY HAJAJAJAJA also have you not read them specifically say the game is done for updates for the foreseeable future blud cant go 10 seconds without responding to any big or small interaction from devs with "waaa wa waw waaaa wa pleaes sp update" sp communiyt so annoying & ungrateful literally every 12 year old child whines abt sp not having update for the last year just have fun playing the game and if u cant either move on or take a break | i wont blabbleblrblebla on this any further caus its that shrimple
+5bogdanx build challenge
+5ga airplan
+5what tags
+5@moderators
+5@WNP78 thats kinda generalized, there are a diverse amount of ways something can become obsolete or thrown to the side, we've only seen one way of it somewhat happening + i said
but um alrite
+5@MrCOPTY your weird lol
+5"waaa wa waaaaa im special", the forum post
+5gets banned
+5dies
YOU COU
+5wow CADROBOD look at this guy hes COPYING
+5WHITE PEOPLE BE LIKE
+5@DieLoaf nah
+5no
+5ok
+5ah yes sp content
+5mustard makes video
+5sp community:
get a flanker take the psm button out put it in a f14 and now the plane can do cartwheels
+5oh no anyway
+5balls of steal balls of steal so many balls
+5bruh i remember we met in the kamcord days
+5what
+5@FlyingPatriot you do not know true happiness until you fly dcs i am not getting sucked into the wt addiction
+5if realistic in terms of handling, mobile is a very tough spot if youre gonna take reference from other sims
+5the real difference is building on mobile is far more annoying to deal with than pc
The AN/AWG-9 weapons control system (WCS) is an integrated system containing the F-14’s main sensors and computer providing detection, tracking and engagement of targets in the air-to-air and air-to-ground roles.
+5The DDD is the main control panel and display for the radar part of the AN/AWG-9 system. It contains all the controls for the radar except the scan volume and stabilization controls which are on the sensor control panel.
The upper left part of the DDD panel contains four switches controlling amplification, mainlobe clutter (MLC) suppression and target size parameters.
The TGTS (targets) switch selects expected target size which is used by the WCS to calculate missile launch zones and set parameters for target tracking in the radar. It also sets the range at which the missile ATC is sent, SMALL being 6NM, NORM 10NM and LARGE 13NM. The selected position of this switch might negatively affect target tracking and engagement if set incorrectly.
The MLC switch controls how the system suppresses the MLC in the radar system while in pulse doppler mode. The OUT position disables the system while the IN position enables it. The AUTO position automatically enables the MLC filter if the antenna look-up angle is less than 3°.
The AGC switch controls the automatic gain control and is used in the pulse doppler modes to allow control of the time constant used for the AGC. Normally (NORM position) the AGC uses a longer time constant to calculate a mean value used for amplification. If the radar is operating in a jammed environment or heavy clutter is present the AGC can be set to use a faster time constant to mitigate these factors but this setting can also make the radar less sensitive to real targets.
The PARAMP, parametric amplifier switch allows for manual control of the parametric amplifier which is used to amplify weaker targets in all radar modes. Normally the WCS controls when to use the PARAMP depending on range but if tracking an unusually strong target it can be used to disable PARAMP to lessen the effect from background noise. If set to off manually it lessens the detection range by approximately 35%.
In the upper central part of the DDD panel are located the controls and indicators for setting the radar range in the search modes. Below these are also present the indicators for radar tracking while in the single target track (STT) modes.
when jester fails to use the hcu for the 189th time
+5too busy pumping gas I support the hustle
+5@Stinky give me my brain back after reading that
+5ayooo at least someone is developing stuff for sp
+5explain this atheists
+5That shuttle's wing design is not ideal for reentry
+5it would pitch upwards like the population of gay rabbits goes up
I'd recommend moving those primary wings back
Roses are red
+5Blasphemy is unholy
I mean, nobody wants to admit they ate 11 cans of ravioli
It was bound to happen
+5better be backlit
+5buy tsad plane for $159.99
+5Who gives a 🍆
+5ye ye
+5