@Kazin
This is probably due to bugs in the physics update. Due to the fact that this happens to many players, I have updated the XML file to give weapons a longer time to activation so that they have time to move away from the airplane to a safe distance.
@hpgbproductions
I have not been able to measure how much it changes, my experimentation has not yielded any results. I will add the remark that it is changing.
The landing instructions are a little incorrect.
I'd replace it with something like
" " "
1) Locate the nearest US Navy ship
2) Head the airplane directly at the ship.
3) Praise the emperor
" " "
@Plenlover62
Weapons don't have to blow up an airplane. It even has a delayed launch on it so that it won't activate until it's a safe enough distance from the airplane. My only theory is that you use it in such a maneuver that it collides with the plane again after launching. Roughly speaking, I wouldn't recommend using it when G is less than 1
Coincidentally, I'm using a similar system on a ship I'm currently building. Rolling can really throw off the sights a lot, and my manual aiming system is set up so that it only works properly in the horizontal level. But simple stabilisation with a small adjustment corrects all the counting errors.
@ThomasRoderick Base projectiles deal damage in the same way as explosive projectiles, but with a very low Exp.Scal. This is what I can tell you from experience. One time I shot at a pile of unconnected pieces of glass lying on the ground, breaking several at a time.
@ThomasRoderick
If this chain does work, it does so in an extremely strange way, because the glass is not connected to each other. In that case, the armor block would probably be destroyed too, but it is intact. In addition, the gun was damaged, and it has nothing in common with the ERA units except close proximity and a very long chain of parts, which goes through two rotators.
Even without the explosion, the projectile does damage to several blocks. This was found out when I was testing a made of glass ERA for a tank. Since the glass breaks from any damage regardless of health, it is even possible to estimate approximately the area of damage from such an explosion.
@Jastcast Chances are, you're spamming them at a point that's called an "X final approach" kind of thing. The game automatically counts them as friendly and does not let you grab them as a target. Make a custom revival point in the air and you'll be fine.
@Jastcast Open the aircraft control panel near the navigational instruments, select the desired mode (ground/air targets) and select the desired missiles in the weapons selector. Choose a target. Wait for the missile to lock onto the target (the target must be in the lock circle for this to work), launch after the launch button lights up.
@Kazin
This is probably due to bugs in the physics update. Due to the fact that this happens to many players, I have updated the XML file to give weapons a longer time to activation so that they have time to move away from the airplane to a safe distance.
@hpgbproductions
I have not been able to measure how much it changes, my experimentation has not yielded any results. I will add the remark that it is changing.
@Monarchii
The Emperor is proud of you.
The landing instructions are a little incorrect.
+4I'd replace it with something like
" " "
1) Locate the nearest US Navy ship
2) Head the airplane directly at the ship.
3) Praise the emperor
" " "
Ideal for testing anti-submarine weapons.
+1According to the rules of good manners, if you use someone else's airplane, at least cite its author.
+2@Plenlover62
Weapons don't have to blow up an airplane. It even has a delayed launch on it so that it won't activate until it's a safe enough distance from the airplane. My only theory is that you use it in such a maneuver that it collides with the plane again after launching. Roughly speaking, I wouldn't recommend using it when G is less than 1
All tags requested
@Kendog84
+1@SotonaUA
+1@ThanhThePilot
@Randomplayer
@DatMaluchGuy19
@Cirno9
Coincidentally, I'm using a similar system on a ship I'm currently building. Rolling can really throw off the sights a lot, and my manual aiming system is set up so that it only works properly in the horizontal level. But simple stabilisation with a small adjustment corrects all the counting errors.
+2@MrCOPTY thx
+1@Robomo119DerMustangKiller
But you'll also have to copy the variables for the radar to work properly
@Robomo119DerMustangKiller yes
@OPaiTaOn ofc
@hrdeswot
В игре в меню редактора есть кнопка для этого.
@Wolf21 Ok
@Mrgoofy
@UkrTehnoAir Без Б
I see my Su-57 on 2:00...
Strange results. It turns out that the damage can be very random, which is not exactly what one would want in a game like SP...
+1@ThomasRoderick Base projectiles deal damage in the same way as explosive projectiles, but with a very low Exp.Scal. This is what I can tell you from experience. One time I shot at a pile of unconnected pieces of glass lying on the ground, breaking several at a time.
+1@Kendog84 I've noticed that, too. In general, the weapons in SP work very strange. You'd have to write a serious scientific paper to describe it all.
+1@ThomasRoderick
+1If this chain does work, it does so in an extremely strange way, because the glass is not connected to each other. In that case, the armor block would probably be destroyed too, but it is intact. In addition, the gun was damaged, and it has nothing in common with the ERA units except close proximity and a very long chain of parts, which goes through two rotators.
Even without the explosion, the projectile does damage to several blocks. This was found out when I was testing a made of glass ERA for a tank. Since the glass breaks from any damage regardless of health, it is even possible to estimate approximately the area of damage from such an explosion.
link
+1@GyurineMilSystem Sure, why not?
+1@Jastcast Chances are, you're spamming them at a point that's called an "X final approach" kind of thing. The game automatically counts them as friendly and does not let you grab them as a target. Make a custom revival point in the air and you'll be fine.
@Jastcast Open the aircraft control panel near the navigational instruments, select the desired mode (ground/air targets) and select the desired missiles in the weapons selector. Choose a target. Wait for the missile to lock onto the target (the target must be in the lock circle for this to work), launch after the launch button lights up.
@Pepopi
+2Нет, я решил, что это система будет лучше.
How you massacred my boy...
I've been making this ship for five months with interruptions. I'm glad I finally finished it.
+5All tags requested
@ValkyrieXB71
+2@X99STRIKER
@BeastHunter
+2@SirRhyvs
@ColonelCanada
@MrOofington
+1@Memenator1231
Hans the Bighead
+1Annoying old lady
+1Oh you want some... DEMOCRACY!!!
@Ummmhelli eclipse is very huge. And it can be hard to make it. Anyway, maybe.
I will participate. And yes, I know another way to make the plane a successor.
You have to specify the URL of the plane you want to be the successor in the XML file before you upload it.
+2@BomberDiesel I've never noticed anything like that. My plane withstood even hard landings.
+2@ADpro Проверь сцепление с дорогой.
All tags requested
+2.
@Shimamurahougetsu
@ValkyrieXB71
+5@Aviator01
@BeastHunter
@ValkyrieXB71
+3Link tp the illegal android mods
@ValkyrieXB71 Yes
+3it is GuyFolk plane...
@GuyFolk
@Wolfgang8261YT yes
Umm... What have you changed?
@Tankistrus37 Очень.
Этот клиренс...
+2