@Falkenwut Yep, those will be in the base game as well. Since the VR game will not have a building mode, all airplanes will need to be built in original SimplePlanes. These new parts will be included in the next SP update.
Thank you, everyone, for your support. The number of pre-orders we have already received really warms our wallets. I mean hearts. It makes me proud to have all of your cash. Support. I meant support.
I tried it out on my Quest 2 and this is a great build for VR. The only issue I have is the landing gear jitter on low-quality (mobile) physics. We are investigating if there's anything we can do to help with this problem, but one workaround is to add some additional deadweight mass to the wheel assemblies.
@EternalDarkness I just pushed an update to the site. Let me know if you see the negative seconds again. I agree with you, there's always things to improve on the site and in the game. It's an endless torrent of work and it's impossible to do it all so I try to make the best of what I can with our limited time and resources.
@MrShenanigansSP If we're doing an update video, we try to release that with the update so we would be using player crafts uploading during the beta testing phase. Since this is a smaller update, we didn't make an update video for this one.
This is a great craft. I did notice the dash is z-fighting a lot. I believe this might be because you have two fuselage parts at the same position/size so when the game is rendering it has trouble deciding which to render and the result is that it flickers a lot.
It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
Do you mind if I use some of these images in promotional stuff, like blog posts, etc? I'll be sure to credit you if we do. Also, I'm assuming you are using Reshade, but anything else?
@Love0police You're taking an issue with small details. The important thing is that money is coming out of your bank account and into ours and at the end of the day, that's all that really matters.
Here are the 25 top commenters of all time. These are the total number of comments, so they include removed comments and comments on removed and unlisted posts. Here are the mods sorted by number of comments. And lastly, here are the top commenters over the past year.
I'm really sorry about the late start today, everyone. I was out of town today celebrating Thanksgiving early with my family and the truth is that I completely forgot about the tournament. I had an email reminder set up in my calendar to remind me, but that doesn't help much when I don't check my email all day! Again, my apologies, and I'll try to do better in the future!
@EternalDarkness That's actually what we are planning for SimpleRockets 2, but unfortunately we designed things a bit differently on SimplePlanes.com and it would be harder to do so.
@Ian_Yashima Sadly that is due to the Unity upgrade. We need to update our games periodically to maintain compatibility with the different app stores (iOS, Google Play, etc) or otherwise they will yank our games from their stores. Sometimes that requires us to update to a newer version of Unity and this always has the risk of breaking mods. Unfortunately that appears to be what has happened here with those mods in your screenshot. If the authors of those mods have the time and are able to rebuild it with the new mod tools using the same version of Unity we are using then the mods should work again. Sorry for the inconvenience.
This is a great build and it works well in VR. The only thing that is missing for a good VR experience is a slider/lever in the cockpit to increase engine throttle.
@marcox43 I plan to make a post about gauges next week. They won't support everything that you listed, but they can do a lot. Also, we plan to add a Label part so you can put custom text wherever.
Unfortunately, something is currently broken with the website and scores are not processing right now. I’ll fix it tonight. Sorry for the inconvenience.
Unfortunately, I was not able to get the image picker working on older iOS devices or devices running < iOS version 13. If you can update to iOS version 13, then you should have access to the blueprints panel. Sorry for the inconvenience.
@RussianAS Who? Me? We are going to start working on the SP 1.8 update after the Christmas break.
+11@ACEPILOT109 Definitely not dead. We are going to start working on the 1.8 update again after the break.
+11@factorization20 Looks great! It is now curated.
+10@Soulless_Reaper We are working on the mobile betas and expect them to be released next week.
+10@Falkenwut Yep, those will be in the base game as well. Since the VR game will not have a building mode, all airplanes will need to be built in original SimplePlanes. These new parts will be included in the next SP update.
+10All thanks go to Nicky (@WNP78) for this update. He did all of the work and he even wrote the blog post! Nice work, Nicky!
+10Thank you, everyone, for your support. The number of pre-orders we have already received really warms our wallets. I mean hearts. It makes me proud to have all of your cash. Support. I meant support.
+10Nice work! As an extra bonus, this appears to work well with SP 1.8.
+10Yep, I'm sorry about this. We do have the issue logged and we intend to fix it with the 1.8 update.
+10Thanks guys! Maybe someday I'll actually upload an airplane so you can laugh at my sad building skills!
+10That's very cool. Also, it's funny that they're both staring at the tiny laptop screen when there's a huge display directly in front of them.
+10The way you used the logo here looks okay to me.
+9Very nice build! The cockpit is borderline too small in VR, but I went ahead and curated it for VR because it is still very usable and a lot of fun.
+9I tried it out on my Quest 2 and this is a great build for VR. The only issue I have is the landing gear jitter on low-quality (mobile) physics. We are investigating if there's anything we can do to help with this problem, but one workaround is to add some additional deadweight mass to the wheel assemblies.
+9@Lanc SP2 when, indeed.
+9I just want to make sure everyone has Aero Effect. Does everyone have Aero Effect on their mobile device yet?
+9Got it. Thanks! Now I can continue making codes.
+9RAILGUN!
+9@EternalDarkness I just pushed an update to the site. Let me know if you see the negative seconds again. I agree with you, there's always things to improve on the site and in the game. It's an endless torrent of work and it's impossible to do it all so I try to make the best of what I can with our limited time and resources.
+9Nice job upgrading soldier289's build to include a new VR cockpit! Now I can fully enjoy soldier289's Lancer in VR.
+8@SomeSPGuyWhoLikesLore haha, if Maxwell isn't enough then another update surely won't be either!
+8@MrShenanigansSP If we're doing an update video, we try to release that with the update so we would be using player crafts uploading during the beta testing phase. Since this is a smaller update, we didn't make an update video for this one.
+8This is a great craft. I did notice the dash is z-fighting a lot. I believe this might be because you have two fuselage parts at the same position/size so when the game is rendering it has trouble deciding which to render and the result is that it flickers a lot.
+8It feels pretty good in VR, so I have gone ahead and curated for VR. The MFD does appear to not work correctly as it doesn't show that the aircraft has any weapons.
Some things that would be nice for future builds: Give your switches tooltips so the player knows what they do. More buttons for combat functions: cycle targeting mode, next weapon, next target.
+8I should probably add a tooltip for it. Here's how I described it in an earlier comment:
Performance cost is an attempt to measure the computational intensity of a craft in terms of straight blocks. For example, if a craft has a performance cost of 500, then you might expect it to affect framerate about the same as a craft that was made of 500 straight blocks. It's still very much just an estimate, but hopefully, it is a better estimate than part count.
Each part type has a constant performance cost associated with it. Some part types have an additional cost depending on their settings. For example, wings will have more performance cost if they are larger because that requires more sections of wing physics. Bladed engines have additional cost with each blade. Labels cost more if they use expressions.
I'm finding that anything under 2000 generally works well on the Quest 2 and anything over 3000 generally affects framerate on the Quest 2. PC is a different story since every device is a little different.
+8Do you mind if I use some of these images in promotional stuff, like blog posts, etc? I'll be sure to credit you if we do. Also, I'm assuming you are using Reshade, but anything else?
+8@Love0police You're taking an issue with small details. The important thing is that money is coming out of your bank account and into ours and at the end of the day, that's all that really matters.
+8@RussianAS Oh sure, we're working on caterpillars today, but today only.
+8Here are the 25 top commenters of all time. These are the total number of comments, so they include removed comments and comments on removed and unlisted posts. Here are the mods sorted by number of comments. And lastly, here are the top commenters over the past year.
+8I'm really sorry about the late start today, everyone. I was out of town today celebrating Thanksgiving early with my family and the truth is that I completely forgot about the tournament. I had an email reminder set up in my calendar to remind me, but that doesn't help much when I don't check my email all day! Again, my apologies, and I'll try to do better in the future!
+8Thanks for letting me know. I fixed it so it should work now.
+8@Minecraftpoweer It took a lot of convincing, but they finally let me back in the system. Those fools!
+8Sorry about that. It's an annoying glitch that I believe only happens on the register/login pages.
+8@WeSeekANARCHY SP won't die! It's still a great game!
+8@Jetpackturtle Just going to leave this here.
+8@EternalDarkness That's actually what we are planning for SimpleRockets 2, but unfortunately we designed things a bit differently on SimplePlanes.com and it would be harder to do so.
+8@PhilipTarpley That's not me.
+8@Ian_Yashima Sadly that is due to the Unity upgrade. We need to update our games periodically to maintain compatibility with the different app stores (iOS, Google Play, etc) or otherwise they will yank our games from their stores. Sometimes that requires us to update to a newer version of Unity and this always has the risk of breaking mods. Unfortunately that appears to be what has happened here with those mods in your screenshot. If the authors of those mods have the time and are able to rebuild it with the new mod tools using the same version of Unity we are using then the mods should work again. Sorry for the inconvenience.
+7@Simpleplanesgood99 I’m glad you are enjoying the game. Thanks for playing! :)
+7@WinsWings The logo on the front page of this website, or the app icon shown on mobile phones, or both?
+7Still amazing. Nice video too.
+7This is a great build and it works well in VR. The only thing that is missing for a good VR experience is a slider/lever in the cockpit to increase engine throttle.
+7Lol, wow you made short work of that! You are the first winner. I will give you the award tomorrow morning! Congrats!
+7@marcox43 I plan to make a post about gauges next week. They won't support everything that you listed, but they can do a lot. Also, we plan to add a Label part so you can put custom text wherever.
+7@PlanariaLab good idea
+7It's like a reunion in here! Good to see you @BoxGlow!
+7Unfortunately, something is currently broken with the website and scores are not processing right now. I’ll fix it tonight. Sorry for the inconvenience.
+7Unfortunately, I was not able to get the image picker working on older iOS devices or devices running < iOS version 13. If you can update to iOS version 13, then you should have access to the blueprints panel. Sorry for the inconvenience.
+7Wow, that looks amazing!
+7@Squirrel Oh no, it's going to be tide pods all over again and they're going to trace it back to you!
+7