@CyberDyneIndustries The hinge joint doesn't free spin, so if you set it to 0, then it's just a stiff joint. You can set it to 90 degrees and floppy and that's the closest you can do to get a free spin with the hinge joint.
@Brields95 No worries. Thanks for the feedback on the beta thread, we really appreciate all the testing everyone has done to help make the update as good as possible before release.
Okay, the prop engines should be fixed in the next update. The resizable wheels will not. Some parts will not support non-uniform scaling. Since this is an advanced XML modding feature, I'm not going to prevent this. Just something for you XML modders will need to know about.
@Brields95 Sorry, I guess we didn't respond to you directly on that thread, but we did see your comment. This morning, Philip implemented something pretty awesome for the next update that you are really going to like.
It just sets the traction to 100% for forward and sideways and hides the slider. The real purpose is to simplify the part properties and not make it so overwhelming at first glance.
@Meawk That sounds to me like a permission problem. If the game is unable to write the necessary files in that folder, it's probably failing to start correctly. Your output.log might be helpful. You can find that here:
@MoterKade Whenever something is attached to the moving end of the piston, those options go away. Just yank the piece off the end and you'll get the options back.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@Flightsonic I think I may have done it a while back when the website was having performance issues, though I'm not sure that particular change made any impact.
@SpiritusRaptor Hard to say, so much has changed. I would just recommend testing out your builds and see if they have any issues. I'm sure your followers will let you know if any of your designs are broken!
@FrankieB thanks for the video. That is from beta version 1.4.0.4, but we released a new beta version yesterday, 1.4.0.5, that fixes that issue. If you have time please give it a try and let me know if you think it's improved.
When the piston is stressed too much, it will break after a small period of time. Give me a link so I can investigate. @TehDuck
They long to be.....close to you.
@CyberDyneIndustries The hinge joint doesn't free spin, so if you set it to 0, then it's just a stiff joint. You can set it to 90 degrees and floppy and that's the closest you can do to get a free spin with the hinge joint.
What are update rotors?@Gaben
@Brields95 No worries. Thanks for the feedback on the beta thread, we really appreciate all the testing everyone has done to help make the update as good as possible before release.
@Mod yep, I removed my comment because I had not read your description yet. I realized my comment made no sense.
Okay, the prop engines should be fixed in the next update. The resizable wheels will not. Some parts will not support non-uniform scaling. Since this is an advanced XML modding feature, I'm not going to prevent this. Just something for you XML modders will need to know about.
@TheLatentImage lol, sure.
@Brields95 Sorry, I guess we didn't respond to you directly on that thread, but we did see your comment. This morning, Philip implemented something pretty awesome for the next update that you are really going to like.
@Flightsonic Definitely not.
@TheLatentImage Good to hear. Great job on this build, very impressive!
Are you still having issues with this pulling to the left or right? I tried it out today and I'm not seeing any issues.
Thanks for the video! This should be fixed in the next version. If you still see it after the next update, please let me know.
Done! I have banned you for 5 days. Education comes first!
Hinge joints don't support free spin. Only the Rotator and Small Rotator do.
It just sets the traction to 100% for forward and sideways and hides the slider. The real purpose is to simplify the part properties and not make it so overwhelming at first glance.
@Flightsonic No, it has blown our expectations!
@WNP78 Okay, so things are working then?
@WNP78 okay, i'll try and take a look at this next week.
@Meawk That sounds to me like a permission problem. If the game is unable to write the necessary files in that folder, it's probably failing to start correctly. Your output.log might be helpful. You can find that here:
I would be interested in seeing that if you can share it with me via pastebin.
Very impressive
@WNP78 Our contact link at the bottom appears to be broken, but you can write us at games at jundroo.com.
Are you using a joystick?
@MediocrePlanes Good point.
@JovianPat Thanks for the screen cap video! That is ultra level beta tester.
@JMicah4 Please upload a build so I can investigate.
@MoterKade Whenever something is attached to the moving end of the piston, those options go away. Just yank the piece off the end and you'll get the options back.
@SUPERSAMROCK You can try reducing the forward and sideways friction on the wheels.
@Mod I'm not sure which tag you mean, but if you are talking about part scale do this
<Part scale="2,2,2" >
That will scale a part by 2 on the x, y, and z axes.
@TheLatentImage great! Thanks!
@Mod yes thank you
@HellFireKoder Yep, bad web dev practice...using a GET when we should be using a POST. It's just easier.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@FrankieB We are going to release a new beta version soon. I have changed the wheel settings again and unfortunately this plane has started to bounce again. The bouncing can be fixed by disabling suspension, and bringing forward and sideways traction down to 50% for the wheels. I have made the fixes and uploaded your plane here.
@Flightsonic I think I may have done it a while back when the website was having performance issues, though I'm not sure that particular change made any impact.
This thing is a lot of fun. Nice work!
Yep, I cut it off at about 2 days....can't remember exactly why but I want to say I had a good reason....
@Razr What device and browser are you using?
@Itamar3553 Yes
@ThunderscreechEngineering Correct
@SimpleTechAndResearch You can only be logged in with one account at a time from the same browser.
@MrSilverWolf Everyone who has signed up so far will make the beta. We are at 92 sign ups.
@BaconEggs Thanks, @HellFireKoder. It is case sensitive though, so make sure you type it in exactly. Example:
<Part id="1" disableAircraftCollision="true" >
@TuckerAeronauticalLaboratories I would recommend going for TuckerAeronauticalLabs...
@TheCaptain594 92 people have signed up, so everyone here who has signed up at this point will make the beta.
@Foffles105 I'm sorrry but I just can't this week. We are crunching on the beta.
@WalrusAircraft @TheLatentImage Thanks for letting me know. Wow, nice build, btw. Looks absolutely amazing.
@SpiritusRaptor Hard to say, so much has changed. I would just recommend testing out your builds and see if they have any issues. I'm sure your followers will let you know if any of your designs are broken!
@JovianPat Good catch. Thanks.
@FrankieB thanks for the video. That is from beta version 1.4.0.4, but we released a new beta version yesterday, 1.4.0.5, that fixes that issue. If you have time please give it a try and let me know if you think it's improved.