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Well guys, sorry. I tried making this fire like a tank...

37.9k AeroEngineering  8.1 years ago
89 downloads
Auto Credit Based on AeroEngineering's WTF

SO because of numerous requests, I tried making the medium size gun fire more like a tank. Instead, I made a gun that is so OP that it cant kill anything. So, now we have one gun that isnt overpowered.
Try it. Load the level. Try to shoot the block in front of the gun. The block isnt destroyed. Weird. :/

General Characteristics

  • Predecessor WTF
  • Created On Windows
  • Wingspan 3.1ft (1.0m)
  • Length 21.7ft (6.6m)
  • Height 3.3ft (1.0m)
  • Empty Weight 677lbs (307kg)
  • Loaded Weight 677lbs (307kg)

Performance

  • Wing Loading 251.7lbs/ft2 (1,229.0kg/m2)
  • Wing Area 2.7ft2 (0.3m2)
  • Drag Points 385

Parts

  • Number of Parts 5
  • Control Surfaces 0
  • Performance Cost 14
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  • Profile image
    1,598 SimpleThings

    @AndrewGarrison can you add an update with gyros

    7.9 years ago
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    Thanks! This will be fixed in the next update.

    8.1 years ago
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    6,953 Wahoo12

    Well, it looks good aesthetically rn, so thats good

    8.1 years ago
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    2,998 DarkLithium

    @HellFireKoder Formatting has and will always be my enemy!

    8.1 years ago
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    @DarkLithium it's a screenshot, gives just as much information as

    IndexOutOfRangeException: Array index is out of range.
    Assets.Scripts.Levels.GameObject.Pool'[T].Create ()
    Assets.Scripts.Levels.BulletPool.CreateBullet (UnityEngine.Transform origin. Vector3 velocity. Single mass)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FireGun 1)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FixedUpdate 1)

    Edit: formatting works just fine, mwahahahahaha

    8.1 years ago
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    2,998 DarkLithium

    @AeroEngineering It looks to be a screen clipping and is hard to read...

    8.1 years ago
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    @AceSquadIndustries i know how to make an OP gun. Ive done it before. something went arwy on this, I guess. :/

    8.1 years ago
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    @DarkLithium that wasnt me @HellFireKOder gave me that

    8.1 years ago
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    2,998 DarkLithium

    @AeroEngineering Learn to format
    IndexOutOfRangeException: Array index is out of range.
    Assets.Scripts.Levels.GameObject.Pool'[T].Create ()
    Assets.Scripts.Levels.BulletPool.CreateBullet (UnityEngine.Transform origin. Vector3 velocity. Single mass)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FireGun 1)
    Assets.Scripts.Parts.Modifers.Weapons.GunScript.FixedUpdate 1)

    edit: So code formatting doesn't seem to be working right now...

    8.1 years ago
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    @JacobHardy64 agreed. So much for these "overpowered" guns

    8.1 years ago
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    25.2k JacobHardy64

    Weird @AeroEngineering

    8.1 years ago
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    this gun doesnt seem to fire projectiles at all

    8.1 years ago
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    @AndrewGArrison @KEvinMurphy @NAthanMienska @JoeySellers
    alt text

    8.1 years ago