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Beta Update - v1.4.0.6

Dev AndrewGarrison  8.0 years ago

Yet another beta update was just pushed to Steam.

Previous beta patch notes:
1.4.0.1
1.4.0.2
1.4.0.3
1.4.0.4
1.4.0.5

Patch notes for this update - v1.4.0.6

  • Added a race track at Maywar
  • Added option for Circular Fuselage
  • Added option to toggle piston between push and pull in the designer
  • Added scale XML attribute to parts, so now with XML modding you can scale them by any amount. This has not been tested on every part, so use at your own risk!
  • Added massScale XML attribute to parts, so you can scale mass of a part via XML.
  • Improved discoverable locations on Maywar and Snowstone
  • Fixed a problem with wheels sinking into the ground
  • Fixed some display glitches with various particle systems
  • Fixed an error log spam issue in the SAM Evasion challenge which could result in low framerate
  • Fixed some display glitches at the Snowstone airport
  • Fixed a memory leak related to the music
  • Fixed a targeting box color issue with AI traffic in sandbox mode.
  • Tweaked default slip and turn rate settings for wheels
  • Fixed airport collider at Avalanche Airport
  • Fixed bug where wheels did not turn slower in slow motion
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    Mod Seeras

    @AndrewGarrison
    sorry for bothering you but i have 2 questions.
    1. Is it possible that you add a pm system to this website in the future ?
    It would make colab builds and conversations much easier.
    2. Is there a reason no dev or mod answers to the request about a star wars tag ?
    I understand the problem if there are only a few builds but now we have a big number of star wars builds and based of designs.
    It would be great if we can combine them under one Tag

    8.0 years ago
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    When is it out on mobile

    8.0 years ago
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    270 hartobr

    is there a way for to access beta on the mac app store @AndrewGarrison

    8.0 years ago
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    @BoxGlow - I know! I was thinking of a walking robot. It is now possible. With the larger parts my "large fuselage" is now outdated, so I've been updating the Corsair with a night fighter variation. I swapped out the small bomb missiles with big bombs... scaled down of course. Also was able to scale the rear wheel nicely. work in progress.

    8.0 years ago
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    34.0k BoxGlow

    @WalrusAircraft IKR? its so much fun now. I'm finding myself editing xml files more than actually playing.. the new codes make things very convenient..
    .
    now that you mentioned tanks.. can you put a super micro one in your already micro b-29? that would be very cool!
    .
    I'm now making a mini frigate after that, since we now have cycling pistons, my dream machine.. it will take some time though..

    8.0 years ago
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    @BoxGlow - The possibilities are endless with the scaling features. I'm making mini boom 50 for my micro B-29. It is so cute to see so many little bombs with no weight penalty come out of that airplane. I was also able to make tank like wheels with the scaling... lol! This is so much fun.

    8.0 years ago
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    8.0 years ago
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    46.7k JMicah4

    Is it possible that big wheels could have bouancy?

    8.0 years ago
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    @CarlosDanger13 as stated by the devs on an earlier post: "Mobile
    We are hoping to release on mobile sometime this towards the end of this month. We are not exactly sure what features will make it into mobile, but we will make sure we get all parts on mobile. Unfortunately the new islands will never make it to mobile since they are huge."

    8.0 years ago
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    @TheLatentImage how long do I have to wait for androids update

    8.0 years ago
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    46.7k JMicah4

    @BoxGlow thanks you!

    8.0 years ago
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    5,453 FullFruntall

    @AndrewGarrison @PhilipTarpley - Guys is the slow motion meant to activate low gravity too?
    Everytime I enable slow motion my vehicle gets all floaty, and a small bumb or jump will 5x higher than normal.

    8.0 years ago
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    34.0k BoxGlow

    @JMicah4 on any part, use: disableAircraftCollisions="true" , massScale="x" and scale="x,x,x" between the materials="x,x,x" and the >
    .
    on small and hinged rotators, use disableBaseMesh="true" at the end of the first JointRotator.State line, but before the />

    8.0 years ago
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    34.0k BoxGlow

    @AndrewGarrison Is there no discoverable location for the new racetrack? and its kinda hard to get up in there when you drive a car with low ground clearance.. can you add a ramp/ pit stop / parking lot that we could climb to get to the track?

    edit.. the starting line (is the checkered area considered the starting line??) is not flat.. the new resizeable wheels slip on them when the cars is stopped.

    8.0 years ago
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    46.7k JMicah4

    How do you scale parts? And disable aircraft collisions? I don't see either I the xml.

    8.0 years ago
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    CIRCULAR FUSELAGES! YES THANK YOU!

    8.0 years ago
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    11.3k CeeToTheZee

    The circular fuselage option is so good!!!

    8.0 years ago
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    34.0k BoxGlow

    @WalrusAircraft can confirm.. Some of my planes has no trouble going inside the bandit hangars before.. But now they dont fit anymore.

    8.0 years ago
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    Hey Andrew, it appears bandit island is higher. The buildings have all sunk into the ground. Notice the stairs are missing on the buildings. @andrewgarrison

    8.0 years ago
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    4,811 NovaTopaz

    Actually, I have to ask... Do you have any way to allow a rotator(or any device that requires input) to be activated by the Gear button? @AndrewGarrision @PhilipTarpley

    Last minute, I know, but I needed to ask, because I completely forgot about that fact when I asked for the extended by default pistons, XD.

    8.0 years ago
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    24.6k kikasshes

    Take a look at this and see if you find any unintended behaviour.

    8.0 years ago
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    5,858 Bucket

    When will the update be released on Amazon? @AndrewGarrison

    8.0 years ago
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    24.6k kikasshes

    @CyberDyneIndustries It's where you set the corners (Click past curved, smooth and hard edges to get to circular)

    8.0 years ago
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    @kikasshes Ok, I'm sorry, I hadn't realized it was a corner setting. I've got it now. =)

    8.0 years ago
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    24.6k kikasshes

    @CyberDyneIndustries Are you sure you're running BETA 1.4.0.6?

    8.0 years ago
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