1,182 An2k Comments

  • Should I upload this BEFORE or AFTER the update? (Teaser sort-of) 2.8 years ago

    Dang over 3000 parts..Do pls. If you publish it do also a suspesion only..engine wheels and fuel the very basic things car needs to function. Barebones type if you will..for some to test it. Been workin on my own version of FTenginecode and got stuck on bugs and would love to experience what you guys come up with and working around the limitation of SP.

  • A self balancing two wheeled (side-by-side) vehicle without the gyroscope part 2.8 years ago

    It does stays Erect...
    Looks very solid..
    Hmm sometimes floppy thu...
    Reminds me of a song..on >>>on this LINK<<<


    jokes aside was hoping it can climb the steep incline on proving grounds..also at first.. thought this was some kind of differential that the opposite rotator spins at a slower rate than the other...looking for a code like that

  • SAG-1 2.8 years ago

    Nice have tested it for distance 0.5 miles = hit..must remind myself thu to activating AG5 to level gun before firing. And nice additional function you can move turret manually adjust a bit even when auto aim is on. BTW what are those ammo on Air to Air are those flak? And is there a way to make autoaim detect vehicles behind you?

  • hoverCraft v3 (FunkyTrees) 2.8 years ago

    I love this man ..thumbs up

  • Radar Jammer mod here? 2.8 years ago

    Try this craft to avoid missiles by using pitch when missile is near and get closer to entrancce>>>tic tac ufo<<<

  • Small Feature Wish List for v1.11 Update 2.8 years ago

    A small tweak for input controller regarding zeroOnDeactivate

    This is an old gripe of mine for use on turrets,returning to last input automatically when you reactivate the Activationgroup.
    Example:
    When you have AG1 as activationgroup on rotator and u use zeroOnDeactivate to true and set AG1 on and move turret 45 °(great)..then deactivate AG1 then turret returns to zero neutral position (perfect good for locking turret).but when you reactivate AG1 it turret returns automaticcally to 45° with no user input. (No bueno Grrr)
    __
    PLS make hoping it can deactivated/enable(as default)if one uses thisfunction. hated that behavior..that "last position memory" ..should stay neutral zero position when reactivated until user input.

  • KW-100B (free to use) 2.8 years ago

    @MrGreen oh i see ..im used to 360 traverse rotation..anyways hope u add a gun sight if you update this

  • KW-100B (free to use) 2.8 years ago

    You have a gun site for this? Anyways I Have to change the traverse input to sum(Yaw*0.5) the traverse movement angle too short for my liking

  • torque test 2.9 years ago

    "Test mo sana sa hill na may slope na 60° kung makaka akyat"
    Needs 1000 hpengine and vtol to high to climb that slope angle thu results to unrealistic acceleration on flat terrain

    Wished SP has torque settings
    Current SP gives no love to land vehicles wished they added more functions/parts
    °°°
    When you go for smooth acceleration one cant climb slopes 40-60 degrees ..most vehicles here have this issue ive noticed
    °°°
    When raise wheel forward grip you can have issue with frontflipping when braking
    °°°
    ..2 ways to psedu-torque
    Low max angular velocity on wheels and high engine power
    --------issue: your stuck at that specified speed
    °°°
    Or high engine power and speed limit engine power via Funkytrees
    Issue:------- can be complicated
    °°°
    Ive been stuck with these issue on my land crafts especially the unrealistic acceleration but they can climb 60° slopes with standard wheel forwardgrip settings

  • hoverCraft v2 2.9 years ago

    Wondering What causes it to jitter/ shake a bit ?..if thats eliminated this would be perfect for a hovering gunship/artilery platform.

  • SimplePlanes - Player Content Feature #4 2.9 years ago

    Hope you guys continue this series

  • Rattlesnake Buggy Challenge 2.9 years ago

    @Kimfri will you guys make video on the MP event? Also a request can you guys give input on these 2 vehicles made last year..been workin on the update for both..like to know how these vehicles perform on rattlesnake and if the functions worked for that part of map
    >>>ATV<<<
    >>>Buggy<<<

  • T9A2 Red Hawk 2.9 years ago

    Ah this is the one u talked about..strange missle effect even on ground it just go to a target ..fire and forget missile.. nice

    Btw you should have set up a link to this on that forum post..awesome discovery

  • Missiles set v1. 2.9 years ago

    This should be usefull when i finally create a decent flying plane..is it okay if i use this on my project? Ive no idea of missile xml properties

  • AUTO TURRET funky trees 2.9 years ago

    @Aweyer26 ow ..on your description you mentioned something about a lead predictor and this was 9 months ago..btw still a good turret

  • Mad sausage [Ver. 1.0] 2.9 years ago

    This is amazing work

  • AUTO TURRET funky trees 2.9 years ago

    Ow!! this great!! auto aim and firing turret..is there an update on this turret?

  • (TUTORIAL) how to get professional in game screenshots for mobile 2.9 years ago

    Can you also make a toturial of making .gif from videos

  • Experimental Paratrooper 2.9 years ago

    @N7xRevival oh so nice to hear that you like it..upvote it then! ..hehe joking..comment/input for improvement i value more..ive been planning then to update this dummy and make it do a escape manuever inside on a ww2 plane..bailing out manuever what ever its called.. Cancelled for till motivation returns..currently experimenting on car and lost focus.

  • Experimental Paratrooper 2.9 years ago

    @N7xRevival on that..if u want to move it on air..resize and reattach the cockpit on its head to enable use of stamina cannon..also make it not disconnect on impact..on cannon disconnect the 2 cannons and reatttach it to the head hinge rotator so u can pitch up and down..and add a little bit of cannon recoil ..the gyro for turning in air needs work..the update on the dummy is delayed since pandemic..maybe idk be motivated again

  • Experimental Paratrooper 2.9 years ago

    @Thunderhawk btw the cannon on its neck is suppose to propel the dummy in air..in this u can re-add lotta ammo on it also u can recconect the cannon to the hinge the moves on pitch the neck if my memory serves me right..so u can go up/down on pitch+Hold staminacannon ..was not able to add that modification when submitted

  • Experimental Paratrooper 2.9 years ago

    !!!???? You mean this below
    Articulated quad rider link

    Ive put that (An2k) on end on crafts name so i can easily find my crafts on search on my collection

    IDK why u removed the launcher..seems only option is mid-air drop

  • Off-road vehicle V2.0 3.0 years ago

    First "watt's link" ive seen in here..most go for panhard bars to get rid of side to side and centering the axles..also liked the double triangulated 4-link suspension in this..great job

  • Hammers buggy wheelie+ updates for 1st car(An2k) 3.0 years ago

    @6aa18810 btw that engine FT code was setup with using countermeasure beside pressing 2 for boost...eg(countermeasure+Pitch = boost).... im currently working on a new FT engine code with 5 modes (very sloow crawl(with grip), offroad(with grip),defaultspeed, lowerspeed rate defaultspeed and boost) working but got issues with a bug with the limitedspeedlimit code

  • Porsche 911 RSR 2017 3.3 years ago

    This looks so good

  • How to Funk Trees #2: Activation Delays 3.3 years ago

    Nice...this helps a lot...hoping in the future when you have time.. explain the IF ELSE (a? True : false ) and if its possible to put nested 4 or more conditionslike ( a? (ATrueC1?C2?)C1True: C2True: C2False): AFalse) within the statement and how to set it up...also how to put those ( ) correctly...all i know the No. Of ( will mirror how many the ).

  • PAF-03 Aswang 3.3 years ago

    Ahh ..good you included that .gif by BAE electronics..now i understand the reasoning of the shape to facilitate spliting into 3 seperate crafts ..very interesting concept

  • Sentry Auto-Aim Version (normal ver) 3.3 years ago

    This FT auto aim code is awesome..sadly too complex for my puny mind to understand.

  • Articulated Rider Quad/2 stageChute ExV1 (An2k) 3.3 years ago

    @IceCraft hehe also by my broken english as well

  • Mulawin or Aswang Pick one 3.3 years ago

    Ohhh Noypi names ah....anyways..that Aswang looks nice..but i did not get why mulawin needs a biplane wing setup..must be for more lift? Non-locals may giggle when they hear aswang..sounds to them Ass(butt) & Wang(penis) put together.

  • How to stop lag on android 3.3 years ago

    Yep...and Like to add unexposed parts set to calculatedrag=false would help. Traffic off
    But the physics should be high if your crafts has custom landing gears or ground vehicles that rely on good physics to work as intended.
    also some map features like the windmills or that wright "ramps" on the side of the runway will be gone on low graphic settings as i recall

  • Someone needs to build one of these. 3.3 years ago

    It be a letdown if we cant recreate that high reving engine sound..that what makes it awesome

  • Build Review #4 3.4 years ago

    Hehe awesome.. got to see my craft tried-out and given valuable inputs on it. Its small-sized compared to the majority of the builds you see on SP. Btw besides the features youve shown on vid..anything you dont like about it? And Would like to know what you think of features you did not show like the
    •carhorn(AG3)
    •switch steering via (AG4)
    •crab steering (Yaw) ..that combined with roll
    •Wheelie (AG5 on + countermeasure held or +with pitch up)
    •pivot turn (not moving +AG5 off + countermeasure held + roll)
    •gyro on demand (countermeasure held)
    I forgot what else ive put on it....anyways thank you for your review

    Btw im planning to update the buggy with extra features but idk seems SP people dont like it since it got low votes

  • Convoy Guardian 3.4 years ago

    Cool...I wonder where did jondroo hid those wheels for the original convoytruck looks different than what we have now

  • Cinema Plane 3.4 years ago

    love that camera1 ..coming from a guy who mostly makes ground vehicles.. Seeing this camera work makes me wanna build planes for dogfights.. awesome.. well done

  • parachute delay 3.4 years ago

    Maybe its almost thesame sequence like this one? Click link

  • I felt the limit 3.4 years ago

    Really nice... reminds me of Honda's robot ASIMO --->moving gif link

  • Real mechanical steering 3.4 years ago

    Nice i assume this has either ackermann/anti-ackermann steering as well? Like this picture ackermann picture link

  • 3 variable speed engine (FT)+ boost + 4 wheel steering+signalLight+low part double wishbone chassis (An2k) 3.4 years ago

    Made on 1.9.....Got issues with the signal lights not working on the leftside since new update 1.10

  • Hammers buggy wheelie+ updates for 1st car(An2k) 3.4 years ago

    Got issues with the signal lights not working on the leftside since new update 1.10.. Not submitted yet but made it to work for 1.10 but havent finished the rest of planned update.. still experimenting on possible new functions

  • Manual Transmission Demonstrator 3.4 years ago

    @MintLynx i somewhat did similar...on my "hammers buggy" ..tried one engine but with variable speed/acceleration via funkytrees but got issue with grip for crawling..hope you would still make upgraded versions of this

  • Manual Transmission Demonstrator 3.4 years ago

    @MintLynx okay thxs ..btw since this use separate tires and engines..this concept may work with tires xml adjusted for higher grip ..like low range engine speed like 10mph or lower with lotta grip..like for rock crawling..but i havent tried..and idk if its possible to hide those tires attached to pistons..love to see innovative builds

  • Manual Transmission Demonstrator 3.4 years ago

    Help.. i must be doing something wrong? How to move forward?...tried moving vtol to highspeed like on picture and trim controls but only reverse have work.

  • articulated Ragdoll ..parachute test AG1launch AG2chuteanddelaydeploy (An2k) 3.5 years ago

    @Aviatorsunglasses this is the original version..the upgraded one
    currently is the articulated quadRider..i was planning to modify the rider as well like youve said below..but not continued when i got bored and dealing with IRL issues..was planning to upgrade and make better functions and make an entirely new chute system ...but im still kinda uninspired doing SP projects now but feel free to modify the dummy to fit your craft just a little mention on your build description would be enough.

  • trophy truck 3.5 years ago

    @Aviatorsunglasses sorry for the late reply just picked up my device after a vacation...i think you can delete it but you will lose the points youved gained on it as i believe but im not sure.

  • "Tracker Bullet" Test 3.6 years ago

    @Hellosss38 ohh ..sorry havent posted new stuff..this pandemic stresses me out and other IRL issues..world's gone insane..have to re-work some FT codes as well, some dont function as intended on this new update..I decided to not publish as i feel .there not ready yet.

  • "Tracker Bullet" Test 3.6 years ago

    So cool

  • trophy truck 3.6 years ago

    Nice..ive still to upload a double wishbone front and trailing arms on rear..oh anyways. those circles at the back must the radiators? Maybe you can xml edit the z-axis of 2 jet engines and place itvthere may look right for this.

  • 3 variable speed engine (FT)+ boost + 4 wheel steering+signalLight+low part double wishbone chassis (An2k) 3.6 years ago

    @Aviatorsunglasses thanks ..but idk if the FT in this still worked as intended since 1.10 ..take the signal lights code for example ..on this new update the left side dontwork..had to code to make it work maybe add/upload it if im not busy IRL..im still bored and uninspired still ..must be the pandemic ..im getting annoyed of it.

    ill check-out that truck later and thanks for the comment and vote