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Missiles set v1.

52.9k Astro12  2.9 years ago
722 downloads

The set of rockets I use. They may look similar, but they all have different characteristics

Rockets are arranged in groups by model. For example, Interceptor mk1, mk4 and mk6.

They are arranged in groups from left to right in ascending order.

The rocket is detached by the part that is attached to the pylon. Then transfer it to the subassemblies and save it under the name you want.

Group 1 (Interceptors) :

Medium range missiles. Best for attacking bombers, ground attackers, and poorly maneuverable fighters.

1) interceptor mk1.

Max range : 13 km.
Minimum range: 1 km.
Target acquisition time : 1.5 sec.
Angle of target lock-on : 20*.
Type of homing head : Radar. Active.
Non-contact detonation range : Contact.
Explosive power : 0.9.
General application note : Not recommended for use on maneuvering targets. Do not launch at close range.

2) interceptor mk4.

Max range : 20 km.
Minimum range : 1 km.
Target acquisition time : 0.5 sec.
Angle of lock-on : 50*.
Type of homing head : Radar. Active.
Non-contact detonation range : Contact.
Explosive power : 1.
General application note : Not recommended to be launched closer than 4 km against maneuvering targets. Try to aim more accurately at close range.

3) interceptor mk6.

Max range : 25 km.
Min range : 1 km.
Target acquisition time : 0.3 sec.
Angle of lock-on : 55*.
Type of homing head : Radar. Active.
Non-contact detonation range : contact fuse.
Explosive power : 1.2.
General application note : same as the previous one.

Group 2 (intruders) :

Short-range missiles. Maneuverable and capable of hitting almost any air target.

1) Intruder mk3

Max range : 7.5 km.
Minimum range : - .
Target acquisition time : 5 sec.
Angle of target lock-on : 20*.
Type of homing head : Radar. Semi-active.
Non-contact detonation range : Contact.
Explosive power : 0.7.
General application note : Short range.

2) Intruder mk7

Max range : 8 km.
Minimum range : - .
Target acquisition time : 0.2 sec.
Angle of target lock-on : 30*.
Type of homing head : Radar. Semi-active.
Non-contact detonation range : Contact.
Explosive power : 0.7.
General application note : Not recommended for manoeuvres.

3) Intruder mk9

Max range : 13 km.
Minimum range : - .
Target acquisition time : 0.1 sec.
Angle of target lock-on : 35*.
Type of homing head : Radar. Semi-active.
Non-contact detonation range : Contact.
Explosive power : 0.8.
General application note : Fast target acquisition. The missile is capable of engaging even actively maneuvering targets.

Group 3 (conquerors) :

AGMs with high explosives. Subsonic and not too maneuverable.

1) Conquerror sm.

Max range: 30 km.
Minimum range: 2 km.
Target acquisition time: 0.1 sec.
Angle of target lock-on : all angles lock-on.
Type of homing head : Radar. Active.
Non-contact detonation range : Contact.
Explosive power : 0.8.
General application note : A smaller version of the conqueror. Less range and power, but weighs less and is smaller.

2) Conquerror

Max range : 45 km.
Minimum range: 2 km.
Target acquisition time : 0.1 sec.
Angle of target lock-on : all angles lock-on.
Type of homing head : Radar. Active.
Non-contact detonation range : Contact.
Explosive power : 1.9.
General application note : A powerful and deadly missile.

Without Group :

ATGM. Has relatively high speed.

Super inferno.

Max range : 15 km.
Minimum range : 0.5 km.
Target acquisition time : 0.1 sec.
Angle of target lock-on : Lock-on at all angles.
Type of homing head : Radar. Active.
Non-contact detonation range : Contact.
Explosive power : 1.
General application note : It is not recommended to launch the missile beyond 8 km. Especially near the ground. The missile needs altitude.

Without Group :

Long-range air-to-air missile.

R-40 (replica used on MiG-31. Requires use of medium physics)

Max range: 30 km.
Minimum range: 2 km.
Target acquisition time : 0.2 sec.
Angle of target lock-on : 30*.
Type of homing head : Radar. Semi-active.
Non-contact detonation range : 40 m.
Explosive power : 4.
General application note : Not recommended for close combat. Recommended minimum launching distance is 5 km.

Group 4 (Grazers) :

A medium-range air-to-air missile. It has low accuracy, but a catastrophic explosive charge inside.

1) Grazer mk 2

Max range: 18 km.
Minimum range: 1 km.
Target acquisition time : 1 sec.
Angle of target lock-on : 25*.
Type of homing head : Radar. Active.
Non-contact detonation range : 150 m.
Explosive power : 3.
General application note : Not recommended for close combat.

2) Grazer mk4

Max range : 25 km.
Minimum range: 1 km.
Target acquisition time : 0.5 sec.
Angle of target lock-on : 35*.
Type of homing head : Radar. Active.
Non-contact detonation range : 150 m.
Explosive power : 3.5.
General application note : It is not recommended to be in the vicinity of the detonation point.

Without group :

ATGM. A slow but accurate missile.

Slicer.

Max range : 8 km.
Minimum range : 0.02 km.
Target acquisition time : 0 sec. (Ethernal Lock technique).
Angle of target lock-on : 20*.
Type of homing head : Radar. Semi-active.
Non-contact detonation range : Contact.
Explosive power : 1.
General application note: May be used on aircraft, but only on slow-moving and not too maneuverable aircraft.

And bonus :

The last thing is not a droptank. Press 6 in flight and see what this thing can do.

General Characteristics

  • Created On Android
  • Wingspan 41.0ft (12.5m)
  • Length 16.2ft (4.9m)
  • Height 8.2ft (2.5m)
  • Empty Weight 10,880lbs (4,935kg)
  • Loaded Weight 10,924lbs (4,955kg)

Performance

  • Wing Loading 83.7lbs/ft2 (408.7kg/m2)
  • Wing Area 130.5ft2 (12.1m2)
  • Drag Points 9024

Parts

  • Number of Parts 154
  • Control Surfaces 0
  • Performance Cost 519
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  • Profile image
    1,392 DjDude04

    I am using the R-40 missile you made on one of my upcoming builds and they are some of the best custom weapons I have ever used. Great work!

    1.2 years ago
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    Привет уменя єсть одна малинькая проблема я немогу доделать ракету
    РК-360 МЦ (НЕПТУН) Я уже оболочу зделал но немогу зделать шоб она нормально летала єсле несложно поможе доделать я скину силку ясле ти не протев доделать
    (Кстате хорошиє видео на Ютубе хоть хтото на руском язике)

    2.0 years ago
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    52.9k Astro12

    @An2k No problem.

    +1 2.9 years ago
  • Profile image
    1,182 An2k

    This should be usefull when i finally create a decent flying plane..is it okay if i use this on my project? Ive no idea of missile xml properties

    2.9 years ago
  • Profile image
    52.9k Astro12

    @DaliAxes yes, why not?

    2.9 years ago
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    3,337 GeForce

    heycanitakethis?

    2.9 years ago
  • Profile image
    52.9k Astro12

    @Superstink It depends on how you are going to apply them. There is no best here at all. Each missile is here for a different purpose.

    2.9 years ago
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    3,250 Superstink

    which is the best

    2.9 years ago
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    52.9k Astro12

    @SyntheticL These are not exactly standard missiles. I changed their characteristics. That's why the names have been changed, too.

    2.9 years ago
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    32.8k SyntheticL

    eh, why you changed the stock missile names tho

    2.9 years ago
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    4,833 Captain247

    Very nice

    2.9 years ago