7,041 11qazxc Comments

  • 1-part custom images: easier, larger, lighter 1.3 years ago

    @UnidentifiedStapler that's sad, but i can't (and i don't wish to) fix GBoard, so perhaps it's not my business.

  • FT With ChatGPT? 1.4 years ago

    Perhaps it can be better if you'll say it's unity's C# and miss some parts of description but tell it basic info about flight dynamics and geometry instead.
    And as Redrocktumbler said you'll perhaps need to repeat your description once in a while, because ANN itself is stateless and "memory" of that one is just last ~3k of tokens glued to your message.

    And no, you must not overestimate ANN, it's more like polynomial approximation than AI you wish to see.

  • SimpleDoom High Graphics 1.4 years ago

    Is it really faster to use a variable and format string for each pixel (<#{!pixel?"0000":pixel}>...) instead of using an expression for each frame ({t=0?frame:""}{t=1?frame:""}...)?

  • Automatic gift delivery 1.5 years ago

    @DatMaluchGuy19 VC variable, it's in meters per second, and it's signed i.e. negative value means it must go backwards.
    TC controls engine directly, you can set it to 1 if you want to go as fast as possible.

  • Ai Gold Prix Racer 1.5 years ago

    Ehm, you do know there's (builtin) atan function for angle and pythagorian addition for distance, right?

  • How is your plane handled?Old plane 1.5 years ago

    Husky's right, SP build files aren't that large.
    If you want, you can upload them as hidden ("Visibility" button in uploading widget), they'll be saved on SP site but will only be visible for you.

  • Automatic gift delivery 1.5 years ago

    @winterro
    p_tgt.i stores id of currently selected point

    p_tgt.x, p_tgt.z are coords of currently selected point
    p_tgt.links.x, p_tgt.links.z are ids of points where it can go from currently selected one.

    p_tgt.i switches to one of p_tgt.links.x%100, p_tgt.links.x//100, p_tgt.links.y%100, and p_tgt.links.y//100 every time car gets close-enough to currently selected point

    Other variables aren't significant for routing, they're used to tame car itself, to make it unable to go to previous point, to make it not headbutt others, to make it stop at dead ends, to make it remember gifts without leaving too much inside label...

  • Parallax-free sights 1.6 years ago

    Link to txt file
    CameraPosX variable must be camera's horizontal offset in meters
    IDK if it'll work, but if it will it must be 5cm orange circle clamped by two vertical edges located 10cm away from label's left edge.

  • funky help please 1.6 years ago

    Don't worry, being stupid isn't something special nowadays.

  • How does Jundroo get the sfx? 1.6 years ago

    Reshade is perhaps what you meant, but it have nothing to do with Jundroo.

  • is there gonna be any update about generated engines like in juno 1.6 years ago

    Stick here.
    It's still good if you need abstract stuff.
    From abstract stuff strong-willed ones build sub-assemblies and game itself.
    From abstract stuff weak-minded ones build flying tic-tac and Andrew's face.

  • How to make it work 1.6 years ago

    Camera must not be attached to thing rotated by rotator.

  • I need help 1.6 years ago

    ammo(&quot;Weapon Name&quot;) (&quot; here is " )
    See comment here for fly-by-wire, i don't want to repeat it here.

  • funky help please 1.6 years ago

    "going away from target" is literally rate(TargetDistance)>0, is it what you need?

  • This old post holds the secret to recovering BogdanX's lost aircraft 1.6 years ago

    https://jundroo.blob.core.windows.net/simpleplanes/GameData/aircraft/728/cGGD1h.xml

    The last part (cGGD1h) is obviously aircraft id, but i don't understand what 728 means here and just letting it as-is doesn't works.
    So to use it you need id of craft (which is not a thing everyone memorizes) and some number of unknown purpose (which might be id of archive or folder stored internally just for faster indexing).
    So yes, "jundroo forgot to delete aircraft files" sounds cool but doesn't really sounds useful for now. (for crafts that were not deleted there's standard api, https://www.simpleplanes.com/Client/DownloadAircraft?a=ID)

  • Screen, made out of bullets 1.6 years ago

    @FlyingPotato_131 Thanks for reminding about it, but no.
    It was generated 2.2 years ago and became legacy 2 or 3 months after. Just use labels if you need.

  • Tutorial: how to make mechanical parts rotate with precision 1.6 years ago

    Do something with your text, it takes too much time to read it with all those effects.

  • GPT 1.7 years ago

    Oh, so it can write a switch statement in python, so what?

  • Su-57 'Felon' change the rules of Air-to-Air battle in SimplePlanes 1.7 years ago

    @BotFinder2023 Boy, do you really think others are held together by magic?

  • G limiter 1.7 years ago

    Try to increase D gain of PID to make it work correctly at some specific speed
    Then add /max(1,pow(IAS/X,2)) to the end of code, X here is speed at which it works correctly (in meters per second).

  • Spawnable Island 1.7 years ago

    Welcome back, sensei!

  • drone 1.7 years ago

    @DJW730 AG1&TargetSelected

  • 1-part custom images: easier, larger, lighter 1.8 years ago

    @StonedOutBurger Some people say it does but i didn't tested it myself.

  • SP update and my suggestion for the update 1.9 years ago

    cannot complain

    you say while continuing to complain.

    alot of glitches and bugs

    Did someone report about it? Is it possible to fix without tearing engine apart?

    smoke generator

    Rocket.

    grille

    Labels, it will always be more customizable than any grid.

  • Lockheed F-104 Starfighter 2.0 years ago

    "S" on image is concealed in cloud, so looks like text says "TARFIGHTER", not "STARFIGHTER".

  • 256-byte DDR RAM 2.1 years ago

    @U2
    To store value select address (buttons a0...a7), select value (buttons 0...7), enable wrt button, switch clk button.
    To read value select address (buttons a0...a7), disable wrt button, switch clk button.

  • Plane I should ruin with Hololiveries next. 2.2 years ago

    EA6B (electronic warfare) with chaos rat camo.

  • Gear Preset 2.2 years ago

    @Johnnyynf Because of colliders?
    Colliders are convex even for hollow fuselages, so i don't think they will make gear collide like actual one, it will rather work like cylinder or cone.

  • Grouped parts 2.2 years ago

    @jamesPLANESii
    I think there's still things that act on specific part, not body, like collisions and bullets.
    For entire body you can't remove internal faces, because body can be changed, e.g. one part can reveal other one when destroyed. But if some object is single part, you can make sure that it's meshes will never be changed, so you can remove all internal faces by the time you load part specifications.

  • Code for breakable Landing Gears as a function of drag force. 2.2 years ago

    You do not need to account for altitude if you're using IAS. IAS is instrumental airspeed, for SP IAS equal to speed*exp(Altitude/-7640) iirc.
    Last piece of code corrected a bit:
    floor(smooth(max(0,Is LG experiencing the maximum design force?),
    (Current Drag Force experienced by LG)/(impulse to break LG)))
    (separated by linefeed because comment field doesn't let see it if it's on single line)
    You need to clamp first part of smooth (since it's boolean) so it won't go below zero and won't ruin your timing. And then, since smooth won't go below 0, floor(something) will do same thing as clamp01(something)>=1

  • Text label Tank Track ( low lag solution! ) 2.2 years ago

    Almost 1.5 years after update, someone actually used it for tracks.
    Low quality is not a problem, you can use actual texture if you wish (SPRASTER) and perhaps you can change colors for weared pads, dust etc.

  • War Challenge: The return of the evil (CLOSED) 2.2 years ago

    Snowstone doesn't have any naval vehicles at the moment, right?

  • SeNd HeLp 2.2 years ago

    I think body lift on F35 will suck. It will of course increase lift but i think it won't increase glide ratio, and thus won't increase maximum acceleration at given thrust.

  • F-45A Devlog#1 2.2 years ago

    Different F35, same problems. Perhaps it's a bad idea to combine bomber, stealth and quadcopter in single airframe?
    Anyway, please tag me when you'll finish it.

  • Is My Aircraft Moving Forward, Sideways, or Upward? Lateral, Longitudinal, and Vertical Velocity Components 2.2 years ago

    It looks nice, but a bit too idealized. Yesterday i was trying to fly in space (200km ASL) and rate(Altitude) did not really work because position was as accurate as in minecraft, and i don't want to use AoA/AoS (i don't like to fly relative to wind even if there's no air). Do you have any recommendations for such situation?

  • Bug thread for v1.12.128 (current version) 2.3 years ago

    PitchAngle becomes NaN near 90 degrees.
    png; craft

  • DogFight Challenge 2.3 years ago

    Is stabilator counted as control surface?
    Is there any performance limit? Like maximum gforce or maximum velocity

  • How to put a picture on the label? 2.3 years ago

    @HololiveFan2009

    does not work

    Well, i'm getting such response second time, and second time without any info. Can you please clarify what do you mean?
    If you're not getting any output, are you sure your image is raster (SVG is not supported)?
    If it's image from web and you're not getting any output, did you tried to use downloaded copy of image?
    If it doesn't looks correctly, are you sure your label is large-enough?

  • You know what? 2.3 years ago

    Link here.

  • MT-2V2 Adept of Rage 2.3 years ago

    I bet it's planned as someone's decorative illumination for christmas, not actual tank.

  • All prop race challenge! (ends december 20th 12/20/22) 2.4 years ago

    It is prop-driven, it just uses props from older version of game.

  • Rolling speeds up my aircraft uncontrollably. 2.4 years ago

    I fit (...) Onto the rotator for the custom control surface but if I can do the same to the stock wing's built in control surface ...

    .

    FT works (example) in control surfaces (inputId xml property).

  • why no yaw? 2.4 years ago

    If you added rotators and code and it still doesn't works make sure both nozzles rotate to the same direction when you're trying to yaw.

  • Rolling speeds up my aircraft uncontrollably. 2.4 years ago

    Congrats on inventing propeller.
    FT works in control surface (inputId xml property iirc).

  • FISH CHALLENGE 2.4 years ago

    Will gawr gura be counted as fish? Will octopus be counted as fish?

  • Elevators on canards... would it work? 2.4 years ago

    Control surface behind center of mass pushes tail down, then wing pushes entire airplane up, so total force is wing lift-stab lift-mass
    Control surface in front of COM pushes aircraft up, so total force is wing lift+stab lift-mass
    You can make rear wing that's smaller than front one but has upwards lift, but such configuration is usually unstable because force on larger wing increases faster (in terms of AoA) than force on smaller wing and rotates airplane to the direction it already rotates.

  • Automatic gear shifting? 2.4 years ago

    Pitch*clamp01((Time-smooth(Time,abs(rate(GS&lt;V1))?9999:0))>T1)*clamp01((Time-smooth(Time,abs(rate(GS&lt;V2))?9999:0))>T2) .... *clamp01((Time-smooth(Time,abs(rate(GS&lt;Vi))?9999:0))>Ti)
    V1,V2...Vi is speed at which 1,2...ith gear switches in meters per second.
    T1,T2...Ti is time 1,2...ith gear needs to switch.

  • Autopilot with Predetermined Course/destination? (AI bomber, concept) 2.4 years ago

    Hippo's right, any weapon is useless if you don't know position of target.
    Also FT-based missile will not give enemy any warnings and will not care about chaff|flares, so it will be almost impossible to dodge it.

  • How do you make an activation button activate *and* deactivate? 2.4 years ago

    in xml set button's interactionType to Toggle