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funky help please

88.7k winterro  7 months ago

So, i am trying to make the perfect ai rammer, the aiming works, so does the propulsion. The problem i face is when it misses the target, my ai things always face the target so degrees from the front will not work. i want a code that does going away from target in reverse > 1 ? activate jet.

Any idea how i do that?

example of the problem When it misses, it goes further away, i want it to get closer and closer.

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    23.2k Graingy

    @11qazxc And here I was thinking I actually had something special about me >:(

    7 months ago
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    6,220 11qazxc

    Don't worry, being stupid isn't something special nowadays.

    7 months ago
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    88.7k winterro

    @11qazxc well, it’s surprising how stupid I can be sometimes, why didn’t I think of that?!

    7 months ago
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    6,220 11qazxc

    "going away from target" is literally rate(TargetDistance)>0, is it what you need?

    7 months ago
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    88.7k winterro

    @HuskyDynamics01 yeah that’s the thing, however I am not a funky master it it is not walkers

    7 months ago
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    What if you made it so it activates the jet if the distance from the target is increasing?

    7 months ago
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    23.2k Graingy

    You New-Platinums really do just work at another level, don't you?

    7 months ago