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P-51D Mustang 1:1 Scaled Replica

6,360 AV8R  7.1 years ago

What can I say...I've put off building this until now because I was scared I couldn't do this legendary aircraft justice. I'm proud to finally present the P-51D Mustang at 1:1 scaled dimensions and performance. Extreme care was taken to prevent any yaw/roll bugs, and I'm happy to report that you will not find any in this build.

Controls:
AG1 + VTOL down for flaps
AG2 for lights

*IMPORTANT*

For takeoff, throttle to 30%, lightly control the nose with yaw until the tail lifts off the ground (no pitch yet!), then rotate above 110 mph. Once you're airborne you can throttle to 100% and enjoy!

For landing, flaps down (helps but not required), throttle to 25% and trim the nose up (you will still need to hold nose up pressure on the stick). When you're stable on final approach, throttle to 15% and work on slowing to about 115 mph for touchdown. It's forgiving, you can mess up and still land safely but that's about what you're shooting for.

Thanks @thealban for the decal. Definitely saved me some time on the paint!

Spotlights

General Characteristics

  • Successors 1 airplane(s)
  • Created On Windows
  • Wingspan 36.4ft (11.1m)
  • Length 33.2ft (10.1m)
  • Height 11.3ft (3.4m)
  • Empty Weight 5,167lbs (2,343kg)
  • Loaded Weight 5,884lbs (2,668kg)

Performance

  • Horse Power/Weight Ratio 0.467
  • Wing Loading 20.7lbs/ft2 (101.2kg/m2)
  • Wing Area 284.0ft2 (26.4m2)
  • Drag Points 4259

Parts

  • Number of Parts 162
  • Control Surfaces 6
  • Performance Cost 607
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  • Profile image
    6,360 AV8R

    @Legardsaint1 i know it's months later, but of course feel free to use any of my stuff for whatever you'd like.

    4.9 years ago
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    Hello, I was wondering if I could use this to build off of. Not necessarily build off of but to make something out of it. All credit would go to you.

    5.6 years ago
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    6,360 AV8R

    @AdrianFlyingAce Use trim, use flaps, it flies.

    7.0 years ago
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    6,360 AV8R

    @ShockRF @spasmofjustice Thanks guys.

    7.1 years ago
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    16.4k ShockRF

    Congrats of getting featured)

    7.1 years ago
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    Wow! Smashed it!

    7.1 years ago
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    11.6k Pjork

    @AV8R Thank you!

    7.1 years ago
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    6,360 AV8R

    @PorkyClown3

    My New XML Editing Tutorial

    Plane for XML Editing Guide

    Refer to section 4.6.0.0 Coloring / Materials

    7.1 years ago
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    11.6k Pjork

    @AV8R Can you tell me how to make the paint look super shiny please?

    7.1 years ago
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    152k MAHADI

    SUPER AWESOME... IT'S AS SAME AS THE REAL ONE...

    7.1 years ago
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    6,360 AV8R

    @ZephyrSystems It's such an amazing plane, it's not surprising a lot of people build it! I hope to get to fly one for real some day.

    7.1 years ago
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    6,360 AV8R

    @MrMecha There is typically no good single source for this information but there are things you can use to interpolate between reality and the game engine. Some things I do:

    Google/reference books to find things such as stall speeds and AOA, airframe G-load tolerances, minimum radius turn, top speeds at sea level and at altitude, pitch and roll rates, etc.

    Then I edit engine performance to match the speeds and climb rate as well as I can, edit wing size/shape to replicate the stalling characteristics, liftoff speed, and lift profile as well as I can, and edit control surfaces to match the pitch/roll rate and turn radius.

    In terms of performance scaling we don't really have the tools to do it perfectly in SimplePlanes since we have no information in the UI/HUD showing things like AOA, G, etc. but we can approximate it closely enough for a low-fidelity sim engine like this.

    I also did an example of some math to calculate the G felt in a turn/loop in the comments section of a YouTube video I posted. This is how I scaled one aspect of the performance of a fictional jet that I made.

    Link here

    Hope this helps!

    7.1 years ago
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    16.4k ShockRF

    @AV8R I tried to make a Sukhoi I-14 WW2 replica and it has not a good agility too)

    7.1 years ago
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    16.4k ShockRF

    @AV8R I did not want to upset You. I work with Russian 5-6-7-generation fighter aircrafts. Look at my Berkut 2.3's agility, and You will understand, what am I about. Your Mustang is awesome, and, I think, real WW2 planes had maneuverability like that. (Or maneuvrability, without "e". I don't know, I am Russian))))

    7.1 years ago
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    6,360 AV8R

    @MrMecha thanks. It's important to me that all users are able to enjoy my builds. I think it's possible to get a respectable amount of detail while still being less than 300 parts for normal-size airplanes!

    7.1 years ago
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    6,360 AV8R

    @ShockRF Sorry to hear that! If you want a more video game-like flight experience you can make the elevator larger which will let the trim work better!

    7.1 years ago
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    16.4k ShockRF

    Sorry, but I don't like a maneuverability. But it is awesome!

    7.1 years ago
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    6,360 AV8R

    @PotatoPoweredComputer ha!

    7.1 years ago
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    I found a bug, there is no bug. ( ͡° ͜ʖ ͡°)

    7.1 years ago
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    1,563 TinyToucan

    Nice!

    7.1 years ago
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    Very cool, nice job

    7.1 years ago
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    6,360 AV8R

    Woah, thanks for the feature and support everyone! And special thanks to @bjac0 @ChaMikey and @TAplanes for the spotlights.

    7.1 years ago
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    50.5k ChaMikey

    boi awesome work!! that goes without saying, though the dihedral seems a bit too much does it not? great build nevertheless

    7.1 years ago
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    1,328 090328

    exelent build.

    7.1 years ago
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    45.4k Sgtk

    Lovely build. You have made a magnificent rendering. Thank you for sharing.

    7.1 years ago
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