Its a weird controller thing, what it does is a rotator that mimics the rotation of your joystock/ wasd. it is for a mech, the turret keeps heading, while the legs are free to pivot and change direction. you change the direction the legs face by turning the joystick
I die of laughter when i "accidentally" oblitterate everyone in a simpleplanes MP server within 3 seconds using a flying spazzing turtle that goes mach 50.
.
And i may cause the uss beast to fly into orbit by hitting it with a twin prop with the mass of the moon.
.
The more suffering the better. Although i won't do it often, as i still want to get to the first page on the users list before march.
I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.
It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do PitchRate you need two jets one that pitches up, and another that pitches down
(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to PitchRate*1 + Pitch*1
If Pitch works inverted use -1
Or if the stabilization is too agressieve add zeros till it works. Example 0.1
The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.
.
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.
Variables are just the same
If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5
When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.
I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
@Scratchoza could you explain how you did the inverse kinematics?
@Graingy Like the diagram above
Just imagine the left diagram on the top as a RC plane joystick.
The tip of the joystick is where the walker turns to.
Joystick up, go forward
Joystick Right, Turn right if cockpit is facing 0 , the hips are facing 90 degrees
@Graingy long story short,
The angle from the joystick opposed to 0,0
@Graingy yeah, the cockpit heading is 0
What it basically does is it follows where your virtual "joystick" is pointing
Pull it back, and it turns 180 deg
Pull it left and it turns 90 degrees left, push it forward and its 0. A little like that
@Graingy basically
pitch 1 is 0
Pitch -1 is 180
Roll 1 is 90
Roll -1 is -90
Pitch 1 + Roll -1 = -45
@Graingy My brain braining
Its a weird controller thing, what it does is a rotator that mimics the rotation of your joystock/ wasd. it is for a mech, the turret keeps heading, while the legs are free to pivot and change direction. you change the direction the legs face by turning the joystick
@Graingy they believe walls taste like fish
+4@Bigolfishboy You should make a tutorialplane challenge
if you do, i think i already have my TutorialPlane ready
Could you make a more robust and shock absorbing variant of this?
For multiplayer use
SP2 magnets are unusable as couplings due to the crazy physics, this could be an answer
+3@Mrcooldude i saw
+1I die of laughter when i "accidentally" oblitterate everyone in a simpleplanes MP server within 3 seconds using a flying spazzing turtle that goes mach 50.
.
And i may cause the uss beast to fly into orbit by hitting it with a twin prop with the mass of the moon.
.
The more suffering the better. Although i won't do it often, as i still want to get to the first page on the users list before march.
@TakicraftCorporation
Yes i do
+1Can you also make it work in reverse? @Whills
I am a master at funky trees as i have been experimenting with the SP input system for atleast 10 years.
with Python, i might as well not exist
How are the physics affected?
If the hole is a hole, does it still have colission.
is yhis ai steering or controlled?
0.5700 from zero 0.1,0.1,0.1 scale, wheels 1.5 scale, are the standard measurements i use for my trains
+1@axelridder or as an Easter Egg on a concert you can come across
+2About blimps and balloons?
Is it possible to add a fourth slider that adds air bouiancy?
Like hydrogen or gas?
That could be fun, but every % of air bouiancy added increases the explosiveness by 1% also
+9@RobertsAerodymanics
The first one hasn't been posted yet, but SP central 107 is
+1@Mrcooldude when i am done withthe design, i will be definitly doing that
WinterrosGenevaGarden.hell is not a real website
We just break our fingers and glue them back on backwards.
Works every time
+1Would this be possible with pressure plates (springs with an input) for SP2 when the next demo goes live?
@Ltngje low physics settings probably, its working fine on my end
Would you also be able to make a white smoke effect? Jets cannot make pure white smoke and it looks odd in some creations.
+1Mount her to a transmission for fun and see if she can drive some helicopter blades
+1Hey, how did you fix the issue of the drogue not working?
@Weaverfish found the issue?
@nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.
The fact that SP1 and 2 are compatible might change a thing.
SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes
+1@ST6454 sure why not
+1@KSB24 It still doesn't work, it just keeps going north at exactly 000
The code works, its just the atan2
asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))doesn't work, it breaks after the first checkpoint and keeps going north
atan2((long - Longitude), (lat - Latitude))also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.
+1I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
.
Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
.
In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
.
In singleplayer it seems some crafts lag less than on SP.
+1@Grob0s0VBRa aight, i'll try that!
+1@KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees
Turning it away from the target point broke everything.
+1@KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?
If yes, how would i go about creating just a very simple variant of this?
I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping
latandlongdidn't help.It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.
+1you shouldn't hsave shown this to a mental person who breathes funky trees and has walkers in his blood
@Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01
As the input do
PitchRateyou need two jets one that pitches up, and another that pitches down(AKA one thats inverted and one thats not)
if its starts spinning like mad, invert the engines input.
Input should be Similar to
PitchRate*1 + Pitch*1If Pitch works inverted use
-1Or if the stabilization is too agressieve add zeros till it works. Example
0.1The jets keep the pitch heading of your craft, this can also be done by using
YawRateandYaw ,RollRateandRoll`..
Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
.
Funky trees is just maths with funny names
Roll can be -1 and 1 and so can every input in this game
.
Roll•Roll will always be
1as1*1and -1*-1will always add up to1.Variables are just the same
If you create a variable called for example
fishand put inRoll<-0.5&Roll>0.5When you move your Roll stick further than half in both directions
fishwill have a value of1and so you can activate other parts with that.I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.
+1@Jerrycan1573 Oh i can do that
Also, got any experience in XML or overload?
+1Ohh yes that does look great.
+1If you are using android, please add a gun to make the hammer work.
@hpgbproductions also, is there a code that acts similar to ZeroOnDeactivate = false?
like true by default, but activates it when it reaches coord4?
i have a system for that, however i am not even gonna bother trying to put 50 rotators in a vehicle that does high G force meneuvres.
@hpgbproductions does shift or
>>Also work?
@Jerrycan1573 its not ready yet, ik will take a little.
It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.
+1@hpgbproductions Ah alright, i'll try that
here's a reason why i have a backup drive with 42 280 creations on it
+4well done
+1@IndesterSion i fergot it still had that
A little Notepad ctrl H
Health = 9E+37 > health = 100 will fix that
I reused an old bomber craft for this and coded it in 2h, so i might not have seen that it was made from vibranium
+4@Hilalhikmahindonesia raaaaawrrrrrr
+1
+1clamp(Pitch + VTOL, -1, 1)now we just need a chinasaur for the ultimate battle of the ages.
+1