106k winterro Comments

  • Pinchy Is Hungry! 15 hours ago

    @Scratchoza could you explain how you did the inverse kinematics?

  • Funky trees Rotator idea 2 days ago

    @Graingy Like the diagram above

    Just imagine the left diagram on the top as a RC plane joystick.

    The tip of the joystick is where the walker turns to.

    Joystick up, go forward

    Joystick Right, Turn right if cockpit is facing 0 , the hips are facing 90 degrees

  • Funky trees Rotator idea 2 days ago

    @Graingy long story short,

    The angle from the joystick opposed to 0,0

  • Funky trees Rotator idea 3 days ago

    @Graingy yeah, the cockpit heading is 0

    What it basically does is it follows where your virtual "joystick" is pointing

    Pull it back, and it turns 180 deg

    Pull it left and it turns 90 degrees left, push it forward and its 0. A little like that

  • Funky trees Rotator idea 3 days ago

    @Graingy basically

    pitch 1 is 0

    Pitch -1 is 180

    Roll 1 is 90

    Roll -1 is -90

    Pitch 1 + Roll -1 = -45

  • Funky trees Rotator idea 3 days ago

    @Graingy My brain braining

    Its a weird controller thing, what it does is a rotator that mimics the rotation of your joystock/ wasd. it is for a mech, the turret keeps heading, while the legs are free to pivot and change direction. you change the direction the legs face by turning the joystick

  • swarm of delusional F-16s 5 days ago

    @Graingy they believe walls taste like fish

    +4
  • Modified TutorialPlane Insanity 5 days ago

    @Bigolfishboy You should make a tutorialplane challenge

    if you do, i think i already have my TutorialPlane ready

  • DCT-3 Mechanical Railway Coupler 5 days ago

    Could you make a more robust and shock absorbing variant of this?

    For multiplayer use

    SP2 magnets are unusable as couplings due to the crazy physics, this could be an answer

    +3
  • paper concorde 9 days ago

    @Mrcooldude i saw

    +1
  • [OFFTOPIC] my humor is broken 12 days ago

    I die of laughter when i "accidentally" oblitterate everyone in a simpleplanes MP server within 3 seconds using a flying spazzing turtle that goes mach 50.
    .
    And i may cause the uss beast to fly into orbit by hitting it with a twin prop with the mass of the moon.
    .
    The more suffering the better. Although i won't do it often, as i still want to get to the first page on the users list before march.

  • paper concorde 18 days ago

    @TakicraftCorporation

    Yes i do

    +1
  • Pyphoon - Python to Funky Trees Demo Plane 19 days ago

    Can you also make it work in reverse? @Whills

    I am a master at funky trees as i have been experimenting with the SP input system for atleast 10 years.

    with Python, i might as well not exist

  • SP2 | Hole Carving 23 days ago

    How are the physics affected?

    If the hole is a hole, does it still have colission.

  • Drift-by-wire 24 days ago

    is yhis ai steering or controlled?

  • SP2 compatible single coach ATLX passenger train (EMD SD40 leader) 24 days ago

    0.5700 from zero 0.1,0.1,0.1 scale, wheels 1.5 scale, are the standard measurements i use for my trains

    +1
  • SP2 | Environments Part 4 one month ago

    @axelridder or as an Easter Egg on a concert you can come across

    +2
  • SP2 | Blimps & Rails one month ago

    About blimps and balloons?

    Is it possible to add a fourth slider that adds air bouiancy?

    Like hydrogen or gas?

    That could be fun, but every % of air bouiancy added increases the explosiveness by 1% also

    +9
  • FT train shenanigans one month ago

    @RobertsAerodymanics

    The first one hasn't been posted yet, but SP central 107 is

    +1
  • RC Tutorial plane project 2 months ago

    @Mrcooldude when i am done withthe design, i will be definitly doing that

  • Bomb sprinkler AI 2 months ago

    WinterrosGenevaGarden.hell is not a real website

  • How do you professionals make good fuselages? 2 months ago

    We just break our fingers and glue them back on backwards.

    Works every time

    +1
  • Tic-tac-toe (noughts and crosses) (50 Parts Challenge!) 2 months ago

    Would this be possible with pressure plates (springs with an input) for SP2 when the next demo goes live?

  • GOSIG RATTA (AI) 2 months ago

    @Ltngje low physics settings probably, its working fine on my end

  • 1 Part Afterburner 2 months ago

    Would you also be able to make a white smoke effect? Jets cannot make pure white smoke and it looks odd in some creations.

    +1
  • Nice move...? 2 months ago

    Mount her to a transmission for fun and see if she can drive some helicopter blades

    +1
  • On-Ground Controllable AI Refueling Concept 2 months ago

    Hey, how did you fix the issue of the drogue not working?

  • refuel probe failing to transfer fuel 2 months ago

    @Weaverfish found the issue?

  • Average Flyout Experience 2 months ago

    @nwa or not, theres a 10+ Year catolog of amazing masterpieces on here.

    The fact that SP1 and 2 are compatible might change a thing.

    SP1 runs better on potatoes, SP2 is well, a lot more, and might not run on potatoes

    +1
  • tog II hull 2 months ago

    @ST6454 sure why not

    +1
  • Coordinate based FT AI 2 months ago

    @KSB24 It still doesn't work, it just keeps going north at exactly 000

    The code works, its just the atan2

    asin((long - Longitude) / pow(pow(long - Longitude, 2) + pow(lat - Latitude, 2), 0.5))

    doesn't work, it breaks after the first checkpoint and keeps going north

    atan2((long - Longitude), (lat - Latitude))

    also doesn't work, this one also breaks after the first checkpoint, but goes insane ans starts doing the sinus curve.

    +1
  • My SimplePlanes 2 Review 2 months ago

    I do agree, especially with the MP performance, they could do something like disable physics, drag and other effects on distance.
    .
    Also, the performance has to do something with some parts, I've done races with full servers on walkers like 14-16 players, and experienced no lag. (500 parts PP) and 70 fps
    .
    In other servers with less than 8 players i had less than 30 fps and intense lag spikes.
    .

    In singleplayer it seems some crafts lag less than on SP.

    +1
  • Advanced funky trees advice needed 2 months ago

    @Grob0s0VBRa aight, i'll try that!

    +1
  • Coordinate based FT AI 2 months ago

    @KSB24 yeah, i have used that. I tried using a different code cause it couldn't stop it from ocolating on a single line in incremental of 22.5 degrees

    Turning it away from the target point broke everything.

    +1
  • Coordinate based FT AI 2 months ago

    @KSB24 You have been doing this for a lot longer than me, is it possible if you could help lend me a hand?

    If yes, how would i go about creating just a very simple variant of this?

    I have tried using both sinus and tan, to use latitude and longitude as one big triangle and getting the angle from that, but that clearly doesn't work. The best thing i got is an annoying code that only works going away from the target and inverts when trying to get closer. swapping lat and long didn't help.

    It is a mess cause of all the drama, but its here if you wanna take a look at it, cause i really cannot find a sollution for the steering issue.

    +1
  • The SimplePlanes Man MK2 and SpiderSimplePlanes 2 2 months ago

    you shouldn't hsave shown this to a mental person who breathes funky trees and has walkers in his blood

  • how to stop chain explosions? 2 months ago

    @Jerrycan1573 alright, then make a jet with 1000 power, with an input of 0.01


    As the input do PitchRate you need two jets one that pitches up, and another that pitches down

    (AKA one thats inverted and one thats not)

    if its starts spinning like mad, invert the engines input.


    Input should be Similar to PitchRate*1 + Pitch*1

    If Pitch works inverted use -1

    Or if the stabilization is too agressieve add zeros till it works. Example 0.1

    The jets keep the pitch heading of your craft, this can also be done by using YawRate and Yaw ,RollRateandRoll`.

    .
    Even if its hard to do, i do think it is worth learning funky trees, as it elevated the game and its experience by endless of miles in my experience.
    .
    Funky trees is just maths with funny names
    Roll can be -1 and 1 and so can every input in this game
    .
    Roll•Roll will always be 1 as 1*1 and -1*-1 will always add up to 1.

    Variables are just the same

    If you create a variable called for example fish and put in Roll<-0.5&Roll > 0.5

    When you move your Roll stick further than half in both directions fish will have a value of 1 and so you can activate other parts with that.


    I would say you could start experimenting with it, and if you need help learning funky trees, i'll be here to help.

    +1
  • how to stop chain explosions? 2 months ago

    @Jerrycan1573 Oh i can do that

    Also, got any experience in XML or overload?

    +1
  • Naga Sakti Evil 2 months ago

    Ohh yes that does look great.

    +1
  • mercyless hammerbro elephant 3 months ago

    If you are using android, please add a gun to make the hammer work.

  • State shifting FT 3 months ago

    @hpgbproductions also, is there a code that acts similar to ZeroOnDeactivate = false?

    like true by default, but activates it when it reaches coord4?

    i have a system for that, however i am not even gonna bother trying to put 50 rotators in a vehicle that does high G force meneuvres.

  • State shifting FT 3 months ago

    @hpgbproductions does shift or >>

    Also work?

  • bewilderbeast final 3 months ago

    @Jerrycan1573 its not ready yet, ik will take a little.

    It still got an issue where it tries to calculate an infinite PitchAngle in the code and that just freezes is he game.

    +1
  • State shifting FT 3 months ago

    @hpgbproductions Ah alright, i'll try that

  • All my files are gone. 3 months ago

    here's a reason why i have a backup drive with 42 280 creations on it

    +4
  • megatron 3 months ago

    well done

    +1
  • Advanced FT AI bomber 3 months ago

    @IndesterSion i fergot it still had that

    A little Notepad ctrl H
    Health = 9E+37 > health = 100 will fix that

    I reused an old bomber craft for this and coded it in 2h, so i might not have seen that it was made from vibranium

    +4
  • Quetzalcoatlus northropi 3 months ago

    @Hilalhikmahindonesia raaaaawrrrrrr

    +1
  • How to add to input with a limit of movement 3 months ago

    clamp(Pitch + VTOL, -1, 1)

    +1
  • The Velociraptor 3 months ago

    now we just need a chinasaur for the ultimate battle of the ages.

    +1