@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
@KSB24 maybe you can try adding an another dimention with height? so you can make the ai aircraft do the same.
What i learned experimenting with the ai is that it doesn't care about height. its possible to make a blimp do the circuit. So by adding a seperate input for altitude, it might be possible for planes to do aswell.
@Mosasaurus88 fine, il take a look at it
yesss
@Graingy Tip, whacky concepts do the best point-wise
+1@Yish42 corona fked up the schedule
+2@MAINE Aerospace or just aero
@Dracul0Anderson its T-posing with tail down in the hangar, its the right size within a 10 ft marigin
+1For the ones who want it, Mechagodzilla is out.
@ReignSUPREME anyway, how to do the smooth stops on the ends?
This was built in competition with Hiiamhere
(we challenged eachother to make any mechagoji, His will probably be ready tommorrow)
After that, you can rate who did it better
I will upgrade it in the future don 't you worry tail-drill fans, i cannot start any big projects now, i have final exams on the horizon for me.
@NormalCv580enjoyer
For people who don’t know, the rough translation means something like crust dirt
+3Is it combustible?
I want to see blimps go nuclear when I hit ‘em
+1Will the cars be tested on a track?
like something like maywar airport to mirage speedway?
You XML modded the liftscale didn’t you?
Or weight
+1@IceCraftGaming sure
+1@IceCraftGaming i will try doing so after completion
+1@Cloud03 right now, 900 or so
+1@IceCraftGaming I’ll be releasing my mechagodzilla using the same principles soon
+1@SilverStar you mean the Youef playcraft BB9201?
I still got it
(It was my uncle’s locomotive)
It seems simpleplanes is very touchy about its planes
+1@IceCraftGaming Add zeros to everything untill it doesnt flop anyore, then match their speeds by detauching the piston, after that reconnect them and floppy- no more
+1Use joystick bases, you can disable the floppyness on them
This stuff is just 5 mins of work I do in my breaks
@Mosasaurus88 my maths exams are my priority right now
@Monarchii there’s an auto-aim turret in the nose, when the angle is 3 degrees or less it activates the cannons
@IceCraftGaming but still, 70% if the work is made for them
+1@AndrewGarrison
Well, how interesting
ice skate godzilla?
+1nice
@JuanShot2Go Well, I do exist to make nightmares, it’s kinda my shtuff, glad to know I am terrorizing people
@AWESOMENESS360 tried xml modding em via overload?
If they can make Godzilla walk (freaking heavy) they should also be adequate for a planes tail
@AWESOMENESS360 also have you ever tried Joystick bases?
They’re flat better rotators since you can adjust the Wobbliness of them. You can make non-wobble rotators.
+1@AWESOMENESS360 lower the ‘liftScale’ on the wings or make the craft heavier
@Monarchii mind if i turn it into nightmare fuel?
not evil enough, made it chase the tax payments (It does)
+1@MIDNIGHT ![alt text](image url)
Anyone who wants to join is allowed to
@Mosasaurus88 I cannot read minds, please repeat?
Make it do a nuclear fusion if you go from 5 to 1 on high speed
@whereby add a second cannon I presume
@Singaporeairlinesguy you can't win every battle.
Make something in word and use it in blueprints
@5 it also needs to be able to spin at ridiculous speeds after accelerating.
+1hail
@KSB24 you can use the steering input as roll, then pitch as the new variable.
+1@KSB24 maybe you can try adding an another dimention with height? so you can make the ai aircraft do the same.
What i learned experimenting with the ai is that it doesn't care about height. its possible to make a blimp do the circuit. So by adding a seperate input for altitude, it might be possible for planes to do aswell.
+1Hmm yes
@DISHWASHER2005 any idea how to do this?
@JJHowley the overload mod, it’s a stock mod.
looks like that one old volvo car everyone upnorth used to have