Very nice! Try uploading with custom screenshots to gain more attention and get more upvotes. If you dont know how, just ask me. Also, if you dont know how to do good screenshots for the thumbnail, I am happy to help (I also have an app called reshader downloaded for extra effects, ray tracing and more realistic depth perception) so dont hesitate to ask
@324 One last thing, need we give credit to you when uploading any aircraft made using this mod? I wont protest in the slightest, nor will anyone I think, if we do need to give credit.
@OSEAAirDefenseForce Just following up with the screenshots. Ideally Id want around 4, but if he has limited time 1 will suffice. I also dont need them right now, whenever he is free is fine
@324 This seems like a wonderful mod, and a massive game changer. But first, can please clarify some things?
1. None of the parts will be connected when its generated?
2. What applications do I need to have installed before I downlaod this mod?
3. It will be 100% accurate? What about shapes that are unachieveable or hollow parts?
4. Where can I make the mesh?
5.Can I download a random aircraft model and then turn it into a SP aircraft using this? or must it be a specific format?
6. How does it run? Is it that I make the 3d model, put it into your application and it generates a .splane file? or puts it directly into simpleplanes?
@WinsWings Your planes and designs have always been so awesome and well done, I was wondering if you would be willing to help me by giving feedback on a new airplane I am making. I need design ideas for the exterior, like what patterns and txt I can put using the label part to make it look realistic. Would you be willing?
@WADA I was doing images for you (For different plane) but the unlisted post you gave me to download from is now removed. Please upload it again else I cannot do the images.
@IzzyIA Ill probably use that thanks, but what Leehopard had was just a rotating ^. Points you in the direction you need to go to reach the selected airport. distance was in a seperate panel
Is there a way to make a navigation system? I saw in one airplane where the is a ^ symbol that rotates on the panel to show the direction the selected airport is in. Using buttons to switch to different locations. I tried to copy and analyse the code but it used to many custom variables.
@JetMaker @LimeAir @NoblePlanesLTD please find at the bottom of the description the reshader photos prizes. no attribution required for using them elsewhere
@Skykid028 You can disconnect alls cockpit blocks from the main fuselage, and then all other parts will act as one. You can right click and drag to make a clone. If that does not work or you want it to be more permanent that you can use again later, drag the entire plane to the top left bin for sub assemblies. You can go to the parts menu, then click on sub assemblies to find it again.
If you want to upvote this project, please also upvote one of @UssrLENIN's posts as well, to show your appretiation equally to the designers. Thank you for understanding.
@titaniciceberg3 Indeed. Select the missile. Open the overload in-game XML editor (In my prev comment right below, the last paragraph shows how to acces the XML editor). Click on the dropdown menu at the top. Select Missile. Then, instead of editing and existing value, go to the bottom and click the + sign. Put the name as maxRange (Must be exact, with the capital letter correctly) and put the value as whatever you wish. 10 000 is a decent missile range and 20 000 is a long range missile, but feel free to experiment with what suits best.
Here you can also edit the name of the missile, from the boring existing name to a fancier custom missile name like Sidewinder AIM-9. Simply add a new value with the name as 'name' (minus qoutation marks) and the value as the name you wish.
In this spot as well you can edit the power of the missile. Find an existing value with the name as explosionScale, then edit the value beside it. 5 is large, 20 is a small nuke, 50 hell get outa there, 100 I hope you sent the expendable guy.
Very nice! Try uploading with custom screenshots to gain more attention and get more upvotes. If you dont know how, just ask me. Also, if you dont know how to do good screenshots for the thumbnail, I am happy to help (I also have an app called reshader downloaded for extra effects, ray tracing and more realistic depth perception) so dont hesitate to ask
Upload with custom thumbnail instead of designer to get more notice and as a result more upvotes
@KenzarAircraft Yeah thats good, thanks
Ill join if you extend the deadline. It was too short in my opinion. 15 more days?
@324 OK then I will
@324 One last thing, need we give credit to you when uploading any aircraft made using this mod? I wont protest in the slightest, nor will anyone I think, if we do need to give credit.
Absolutely wonderful!
+1Beautiful
+1@OSEAAirDefenseForce Just following up with the screenshots. Ideally Id want around 4, but if he has limited time 1 will suffice. I also dont need them right now, whenever he is free is fine
@324 One last thing, how can I easily manually attach all the fuselage pieces? What if it generates a thousand parts, then how?
+1@324 I had though about this concept but though it would be impossible to make!
+1@324 Thanks so much for clarifying this! If there was a ranking this is the no. 1 mod ever made!
+1@324 I think you need a more detailed description including a list of requirments and step by step process on how to use.
+1@324 This seems like a wonderful mod, and a massive game changer. But first, can please clarify some things?
+11. None of the parts will be connected when its generated?
2. What applications do I need to have installed before I downlaod this mod?
3. It will be 100% accurate? What about shapes that are unachieveable or hollow parts?
4. Where can I make the mesh?
5.Can I download a random aircraft model and then turn it into a SP aircraft using this? or must it be a specific format?
6. How does it run? Is it that I make the 3d model, put it into your application and it generates a .splane file? or puts it directly into simpleplanes?
@WinsWings Your planes and designs have always been so awesome and well done, I was wondering if you would be willing to help me by giving feedback on a new airplane I am making. I need design ideas for the exterior, like what patterns and txt I can put using the label part to make it look realistic. Would you be willing?
@OSEAAirDefenseForce His screenshots are THE BEST on simpleplanes, without a doubt or close competition
@OSEAAirDefenseForce Some secret formula hmm? Then would he be able to do some for me then? I have a new release coming up, one of my best ones yet.
@WinsWings T! It was already very good, I cant wait for the update!
+1Any news from your friend on the amazing-yet-again screenshots?
@SkyJayTheFirst Wonderful! I look forward to seeing the final post
+1Very nice! Looks like you didn't need my imgs anyway. Nvm I didn't start yet anyway, finishing up with my prev order for images. Great plane 👍👍👍
@WADA I was doing images for you (For different plane) but the unlisted post you gave me to download from is now removed. Please upload it again else I cannot do the images.
@WADA Yeah sure I'll try, just tag me in an unlisted post of the aircraft.
@IzzyIA Ill probably use that thanks, but what Leehopard had was just a rotating ^. Points you in the direction you need to go to reach the selected airport. distance was in a seperate panel
@OSEAAirDefenseForce Thanks very much - I have reshader downloaded and am looking for good settings
@OSEAAirDefenseForce Hmm ok then can you ask him please?
@UssrLENIN Well then lets ask @Leehopard how he managed to get a rotator to point in the direction of an airport, switching locations with buttons!?
@OSEAAirDefenseForce Well they are truly wonderful. Whats his name then I can ask him for the settings?
Howd you do the screenshtos so nice? If its reshader, what settings?
Is there a way to make a navigation system? I saw in one airplane where the is a ^ symbol that rotates on the panel to show the direction the selected airport is in. Using buttons to switch to different locations. I tried to copy and analyse the code but it used to many custom variables.
@ToeTips Not really I just had the idea
+2@ToeTips Yeah I know but the landing gear did weird things so I left it out
@ToeTips Precursor for what?
@JetMaker @LimeAir @NoblePlanesLTD please find at the bottom of the description the reshader photos prizes. no attribution required for using them elsewhere
@ToeTips Hows the berkut fuselage going by the way?
@ToeTips 👍👍👍
@ToeTips Yeah great
+1@ToeTips We can collaborate but everything is very busy right now. We can start in around a week.
Hey @ToeTips have you actually done the SU-47 berkut yet? I like it too, the forward swept wings 🤩 If you havent I might make it a project of mine
@Skykid028 You can disconnect alls cockpit blocks from the main fuselage, and then all other parts will act as one. You can right click and drag to make a clone. If that does not work or you want it to be more permanent that you can use again later, drag the entire plane to the top left bin for sub assemblies. You can go to the parts menu, then click on sub assemblies to find it again.
T! 👍
+1@ToeTips I did the design work. some of the funky trees, but UssrLENIN did most of the coding.
+1@JetMaker @LimeAir @NoblePlanesLTD Your reshader screenshtos will be ready soon
@Jetmaker What do you mean sorry? This is not a scrap aircraft, it is made from scratch
If you want to upvote this project, please also upvote one of @UssrLENIN's posts as well, to show your appretiation equally to the designers. Thank you for understanding.
@CrazedSundance 🤣🤣 Good idea!
@WinsWings @Jetmaker @LimeAir @CR929thenewSPplayer @NoblePlanesLTD @ToeTips Me and UssrLENIN's masterpiece, been working on this for quite some time!
+1@UssrLENIN Published, finally! Hooray!
+1@titaniciceberg3 Hope this helps customise your missile
@titaniciceberg3 Indeed. Select the missile. Open the overload in-game XML editor (In my prev comment right below, the last paragraph shows how to acces the XML editor). Click on the dropdown menu at the top. Select Missile. Then, instead of editing and existing value, go to the bottom and click the + sign. Put the name as maxRange (Must be exact, with the capital letter correctly) and put the value as whatever you wish. 10 000 is a decent missile range and 20 000 is a long range missile, but feel free to experiment with what suits best.
Here you can also edit the name of the missile, from the boring existing name to a fancier custom missile name like Sidewinder AIM-9. Simply add a new value with the name as 'name' (minus qoutation marks) and the value as the name you wish.
In this spot as well you can edit the power of the missile. Find an existing value with the name as explosionScale, then edit the value beside it. 5 is large, 20 is a small nuke, 50 hell get outa there, 100 I hope you sent the expendable guy.
+1