@randomusername I think some people says "electric trains" to refer to what looks like electric trains IRL, not "non-fuel consuming engines" in-game.
It's confusing, I admit.
@Minecraftpoweer Woah that's something new, would like to try.
If I read this a few days earlier I'd know how to make my landing gear position lights...
bullet holes is basically just "show damage" with some better graphics, I don't see why they didn't have that already...
and yes, fuel leaks should be different from fuel fires. right now it is almost impossible to be damaged enough to start smoking but not lose the part in the end...
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.
@WIZARD2017 Yeah tried it, it worked, and for some reason it's in MPH (all other XML modding are metric unit)
This is great news, it means ramjets and combat slats are now all possible.
Too bad it doesn't work for activation group though, only input.
@Stingray Does snow/sand landing make a difference in SP? This tool only creates a visual reference to prevent you from crashing into the ground, you are still effectively landing on snow/sand because the runway has no collision model and your wheels simply go through it.
@Deadly8Nightshade hmm... you sure you turned it on? the Gyro is located in the upper rear of the cabin, pretty much where the 3rd crew member would be (could be a radio operator or a gunner) ,you can take a look and see if the settings are correct. It's almost factory settings though lol.
@Deadly8Nightshade It has shocks (well, more precisely, shock function in the resizable wheel) and it definitely has a gyro, activate AG3 to turn it on. I thought about making it on at all times but it causes trouble on high-angle hill climbing.
The gyro was originally used to make the car float horizontally in water (because I can't balance it good enough), but I later found out it worked even better on keeping the car stable when driving on dry land)
I tried adjusting the built-in shocks of the resizable wheels a lot, but none of those worked better than the gyro.
I thought about smaller lower plates (in fact, smaller lower hull), but that's the part responsible for most of the buoyancy... (and for containing the engine) If I lose that part of buoyancy the propeller would be too deep and I didn't find a way to make the propeller work at such a depth.
Go ahead and upgrade it, it sounds interesting to see my own creation to be enhanced by someone else, especially someone far more experienced than myself like you.
basically:
1. use a detacher that "detaches" things at extreme power that it feels like a gun.
2. shrink a boom 25 so that it looks like a bullet.
3. The difficult part: make it reload (unless you're making single-shot huge guns like the German SG104, which is a single shot, 14-inch recoiless rifle)
4. Make sure the boom 25s are discharged in correct order (or you're gonna blast yourself.)
@jamesPLANESii Hmm, so normal guns can damage buildings? is this correct?
edit: yeah I don't think I'm buying it, I've been shooting modded guns with 5000+ damage each shot at bridges and windmills and it's just not getting damaged.
As I just checked, only 3 out of 28 planes on the front page (excluding the featured ones) are duck-related. It could be a problem, but probably not yet.
@ViridiCinis Sincerely speaking SR2 still looks more space-centered to me. If I am to choose I think having a SP2 would be a bit better than having all the improvements to SP in SR2.
Still, any improvement is welcomed as I'm already seeing the limitations of SP as it is.
Does Simple Rockets really threaten SP that much? AFAIK it has no combat system, right? Well perhaps it's just me cuz I've been building fighters and bombers almost exclusively...
What about burst count and reload time?
And the spread for the second gun, too.
and muzzle velocity? If you don't know about it, the default is 800 (m/s).
Is it possible to make the condensation cloud work for vanilla wings as well? I want to create a plane with condensation cloud/wingtip contrails without having to re-design the whole thing.
@randomusername I think some people says "electric trains" to refer to what looks like electric trains IRL, not "non-fuel consuming engines" in-game.
It's confusing, I admit.
This "Z fighting" is how many people create camouflages and other less-than-simple shapes. It's a feature, not a bug, people are using it.
@Baby Collision box eh? I didn't know about that... will probably try for myself one day
Uh, I thought round fuselages do have round hitboxes?
hollow fuselages have solid hitboxes though
@Minecraftpoweer Woah that's something new, would like to try.
If I read this a few days earlier I'd know how to make my landing gear position lights...
Well I think there was a mod that improves cloud and weather quality?
@Mysweetbologna my planes are usually too fast to survive that lol. But yeah, I'll try.
bullet holes is basically just "show damage" with some better graphics, I don't see why they didn't have that already...
and yes, fuel leaks should be different from fuel fires. right now it is almost impossible to be damaged enough to start smoking but not lose the part in the end...
@Jim1the1Squid Well that's the problem. Once the bomb leaves the detacher it became legitimate target of the laser.
@Jim1the1Squid But you do "release" the bomb right? The bombs' immunity from the laser only applies when the bomb is not released (either by firing system or detacher)
You need to keep the bomb(s) attached to the custom bomb (the "detached part from your plane" all the way till impact to ensure the lasers don't engage your custom bomb.
Yes, this is very noticable.
It attacks all ordnance including bombs, rockets and missiles.
However, if you make a custom glide bomb, both the missile launcher and the laser anti-missile system will not attack it.
Here's why:
The missile launcher only attacks your aircraft. Once the custom ordnance is detached from your plane, it is considered as a lost part, the missile launcher will only attack the part where your cockpit is still attached to.
On the other hand, the warhead attached to your glide bomb has not been fired, and so the laser don't attack it as well (evidently, you can fly a plane with still-attached bombs over the lasers, it won't attack you).
Therefore, it is a good idea to use a bomber to fly outside the missile lockon range (>10km), and engage with a custom glide bomb, as the glide bomb is theoretically immune to all attacks from the Ice Base.
Perhaps someone should give it a try? I've tried to make glide bombs but it never succeeds.
@MOPCKOEDNISHE right thanks
Looks like a Me 262 (or some other German late-war Jet) with a X-4 missile?
@WIZARD2017 Yeah tried it, it worked, and for some reason it's in MPH (all other XML modding are metric unit)
This is great news, it means ramjets and combat slats are now all possible.
Too bad it doesn't work for activation group though, only input.
I'm interested in this "velocity input" too, may I ask?
Is it like you type "v>(number" in the "input" slot?
@Stingray Does snow/sand landing make a difference in SP? This tool only creates a visual reference to prevent you from crashing into the ground, you are still effectively landing on snow/sand because the runway has no collision model and your wheels simply go through it.
@WarHawk95 No, check my other posts, I'm Taiwanese (that's why so many Chinese Nationalist planes).
The VBL with 20mm Rh202 autocannon was my favorite in Armored Warfare before they removed it (replaced with VBL Ingwe which sucks), that's why.
@Deadly8Nightshade hmm... you sure you turned it on? the Gyro is located in the upper rear of the cabin, pretty much where the 3rd crew member would be (could be a radio operator or a gunner) ,you can take a look and see if the settings are correct. It's almost factory settings though lol.
@Deadly8Nightshade It has shocks (well, more precisely, shock function in the resizable wheel) and it definitely has a gyro, activate AG3 to turn it on. I thought about making it on at all times but it causes trouble on high-angle hill climbing.
The gyro was originally used to make the car float horizontally in water (because I can't balance it good enough), but I later found out it worked even better on keeping the car stable when driving on dry land)
I tried adjusting the built-in shocks of the resizable wheels a lot, but none of those worked better than the gyro.
I thought about smaller lower plates (in fact, smaller lower hull), but that's the part responsible for most of the buoyancy... (and for containing the engine) If I lose that part of buoyancy the propeller would be too deep and I didn't find a way to make the propeller work at such a depth.
Go ahead and upgrade it, it sounds interesting to see my own creation to be enhanced by someone else, especially someone far more experienced than myself like you.
Uh, remember, snowstone is to the north.
So South Hemisphere is a no-go.
A MiG-29?
basically:
1. use a detacher that "detaches" things at extreme power that it feels like a gun.
2. shrink a boom 25 so that it looks like a bullet.
3. The difficult part: make it reload (unless you're making single-shot huge guns like the German SG104, which is a single shot, 14-inch recoiless rifle)
4. Make sure the boom 25s are discharged in correct order (or you're gonna blast yourself.)
at least that's the theory...
hmm, is it possible to put pictures in replies? I think we can make a Simple AC thread.
@Awsomur Unmodded? Well it's doable, just need time. A lot of.
What if some planes are not AI-compatible? There are some great planes that AIs just don't know how to control them.
@jamesPLANESii Well maybe that's the problem cause guns don't seem to damage structures at all in 1.8.
@jamesPLANESii Let me guess, years ago?
@jamesPLANESii Hmm, so normal guns can damage buildings? is this correct?
edit: yeah I don't think I'm buying it, I've been shooting modded guns with 5000+ damage each shot at bridges and windmills and it's just not getting damaged.
@jamesPLANESii I thought guns can't damage buildings like windmills and bridges? Or are you using those specially designed "bomb guns"?
just use a pylon. Long pylons can be attacked to fuselage.
As I just checked, only 3 out of 28 planes on the front page (excluding the featured ones) are duck-related. It could be a problem, but probably not yet.
Ion thrusters and zero emission engines, I think.
The Ion thrusters are already here, just need more tweaking before it could be used commercially.
Well then there's your problem, iOS.
without mod capability you really would lose a lot of fun stuff here in SP... Damn Apple.
wow that's more than all my planes combined...
@ViridiCinis Sincerely speaking SR2 still looks more space-centered to me. If I am to choose I think having a SP2 would be a bit better than having all the improvements to SP in SR2.
Still, any improvement is welcomed as I'm already seeing the limitations of SP as it is.
well it's never a bad thing to happen anyway. I just hope SP can get improved, whether in SR2, having a SP2 or just in the original SP.
Does Simple Rockets really threaten SP that much? AFAIK it has no combat system, right? Well perhaps it's just me cuz I've been building fighters and bombers almost exclusively...
@MOPCKOEDNISHE Yeah I was thinking about the same. Zero lift, zero weight, zero drag to minimize the effect to the original plane...
Will try after 1.1 comes out.
https://www.simpleplanes.com/a/5riv9p/Mysweetbolognas-Request-Item-updated
Check it out.
ah I didn't see your spread and muzzle velocity post, do you need me to adjust it?
https://www.simpleplanes.com/a/uylehn/Mysweetbolognas-Request
See if this fits your need. I set both guns to have 0 spread, and all other unknown stats are basically left as default.
What about burst count and reload time?
And the spread for the second gun, too.
and muzzle velocity? If you don't know about it, the default is 800 (m/s).
How did you make the healing? A gun with negative firepower?
I was always hoping for an on-board fire extinguisher...
Is it possible to make the condensation cloud work for vanilla wings as well? I want to create a plane with condensation cloud/wingtip contrails without having to re-design the whole thing.
damn, should've used that on my HGIII... any chance of replacing it just by inputting something in XML?
I tried, I can't mod the torpedo you want, but I can do the other two.
Ok the thing is simple, tell someone to build a "plane" containing these parts already modded by XML modding, and you just download it.
2 and 3 can be done by using overload mod, just need to key-in a few numbers.
Count me in, I can help with a combat flying 101.
Oh ok so that's why (I spawned them at Wright approach).@HarryBen47