Instructions
———————
AG1 activates lights on the plane
AG7 activates flaps (VTOL)
AG8 activates landing gear (VTOL)
.
Disclaimer
——————
I finally got the landing gear to fit into the plane by disabling collisions.
My iPad is gonna be hearing some boss music alright...
Lol. I'm tryna make a model of the Boeing 747 as realistically as possible. But here's the catch: it's gotta be mobile-friendly (I qualify it as being less than 520 parts). Nice A310. It breaks reality itself.
The design given was cheap, maneuverable, and easy to manufacture. Also, this heavy fighter is very versatile; pretty much any weapon can be mounted on the plane.
Activation Group 8 for the Landing Gear.
Activation Group 7 for the Flaps.
Both are VTOL-controlled.
.
Guns
All guns are controlled via trim and VTOL.
.
Activation Group 1 for the Main Gun (the USS Samar railgun).
Activation Group 2 for the front two secondary guns.
Activation Group 3 for the underside rear secondary guns.
Activation Group 4 for the two rear turrets.
.
Projects like these, admittedly, aren’t so hard to make, but they are still relatively complex. An upvote will be appreciated for my efforts. :D
First, I would like to give credit to @Falkenwut for his post (based on an actual 1960s or so concept) that inspired me to create a warship-based aircraft.
.
Second, more thanks to @Ahtzee’s infinite fuel tank (of which I used twice in this build), which gives this 747 pretty much unlimited range here. :D
.
Third, the tail keeps cracking open like an egg... it doesn’t break off fully, but it’s worth mentioning as a warning to you guys.
I’ll hold a little competition here: I’m going to post the maximum speed my plane has reached and y’all try to beat it. I’ll have a mini “leaderboard” set up in the description with everyone who competed. :D
.
.
Give your speeds as responses to this comment.
Simply throttle up and adjust accordingly using the VTOL lever.
Activation Group 1 to slam on the afterburners.
.
Credits:
@Ahtzee’s Lightweight Unlimited Fuel gives this plane almost unlimited range.
https://www.simpleplanes.com/a/yh1ISG/Lightweight-Unlimited-Fuel
.
Concorde Development Team
From some blueprints of Concorde, I was able to deduce a reasonable concept and strategy to build this.
.
My previous Boeing 747 project left me with a lot of experience in this subject of shaping a plane out to how to best suit conditions and preferences.
Throttle up to accelerate, and brake to reverse.
.
Weaponry
Artillery
The single 1014mm gun has a slow rate of fire (1 shot every 2 seconds) and spins slowly. However, it’s a multi role model and can serve as a poorly decided AA defense along with the more sensible missiles.
Activation Group 4 to turn the gun into action.
Roll to rotate the gun.
VTOL to change elevation.
.
Missiles
I designed this ship with a relatively compact design. This, however, meant if I tried launching a missile, it would blow up the command tower (and therefore trigger the torps and the whole ship would explode). So I added a series of hinge rotators to safely move the launchers 20* and out of harm’s way.
Activation Group 2 activates the rotators.
The missiles include:
3 Cleavers
6 Guardians
7 Interceptors
.
Torpedoes
I borrowed a design from a fellow named Kyle12334 (which was originally a triple) and edited it. It is capable of launching a full salvo (all 20 torps at once).
Activation Group 5 activated the torpedo tubes’ rotators (VTOL controlled).
Activation Group 1: All Out Assault
.
This was a random idea I had based off of the USS Arleigh Burke and decided to set about on this.
.
I’m glad this is pretty much mobile friendly... :D
Lol. Think you can post a video on how to reconnect with the carrier? I end up losing it before I can dock mostly because of some ramming AI plane...@Falkenwut
While constructing the winch retrieval system on this battleship, one of the two magnets would fall off, even after being properly attached. I tested this out three times before launching this on SimplePlanes.com, but there is always a possibility of that happening.
Aircraft Retrieval and Cranes
The method I put was the easiest possible way in my power to set up aircraft retrieval. It would be a span of about 30sec - 4min to recover the single-use reconnaissance jet plane and was very complex as well. I might refit this later, so please give me recommendations.
That. Freaking. Rudder.
I tried tips given to me via others who made warships (put ReactonControlNozzles in the hull to adjust to yaw) but this ship just keeps drifting... again, recommendations and suggestions will be highly appreciated.
Airplane itself
I found a pretty big issue with recovery of the aircraft and moving my battleship; if I accelerated the throttle, the plane would shoot off into the distance. So I added two detachers on each side of the plane and put the jet engines on them. Somewhat worked and de-complicated recovery by something like a factor of 10...
@CreeperOfTheFortress Lol. It’s a 747 that has a wingspan that stretches off the boundaries of Wright Airport’s runway... If you can’t find it, I’ll provide a link.
How the hell do people build helicopters in such good fashion?? All of mine are pure s*... (one is legit just made out of 20gallon fuel tanks and two rotors) Maybe I'll download this... If I get any good ideas out of this, I'll upvote.
I came upon it out of nowhere... After a random flight on my 747 at heading 22* to 36* or something, I did a test landing at Avalanche Airport before I made my way to the Ice Base.
I'll be honest here... I didn't really use this vehicle specifically... (instead, I use one of my VTOL supersonics to kamikaze straight through the roof of the base. Worked anyway) but I'ma try it out with this now...
Small ship with easy controls, huh?
This was the fastest turboprop airliner in history.
Dimensions are slightly off.
Instructions
———————
AG1 activates lights on the plane
AG7 activates flaps (VTOL)
AG8 activates landing gear (VTOL)
.
Disclaimer
——————
I finally got the landing gear to fit into the plane by disabling collisions.
Tell me how realistic it feels in the comments.
Just the thing I might have needed...
@NexusGaming I was given some educational website to do my homework.
That website won't let me do my homework...
Rommel: “I am speed.”
I tried it and then we know what the true Beast is.
“Quest?? I’m already on a quest!” @NexusGaming
Me on schoolnights when teacher gives us more Homework
Shrek slaps open outhouse door @NexusGaming
Oh whoops.@NexusGaming
Back to the rules and I hit the ground runnin’. @NexusGaming
My iPad is gonna be hearing some boss music alright...
Lol. I'm tryna make a model of the Boeing 747 as realistically as possible. But here's the catch: it's gotta be mobile-friendly (I qualify it as being less than 520 parts). Nice A310. It breaks reality itself.
The design given was cheap, maneuverable, and easy to manufacture. Also, this heavy fighter is very versatile; pretty much any weapon can be mounted on the plane.
I entered a modified P-38F Heavy Fighter. How did it fare on the course?
Can it shoot down Thomas...?
WE NEED THE USS SKYBOUND ON THIS
@ZackAttack5050 Banzai
@BnanaX I can’t use it for Apple either...
GG, @CreeperOfTheFortress. Against Thomas remastered, this’ll always win. xD
Don’t worry guys. USS Skybound can defeat this creation. WE’RE SAVED!
My 747 battleship: “Now this is an Avengers-level threat...”
Check it out if you want: USS Skybound, an airborne battleship.
Kaiten intensifies
2433 parts
Me: Oh... god...
Nice ‘47.
...you’re a genius.
Dude...
Wish multiplayer actually existed...
Instructions:
Controls
Activation Group 8 for the Landing Gear.
Activation Group 7 for the Flaps.
Both are VTOL-controlled.
.
Guns
All guns are controlled via trim and VTOL.
.
Activation Group 1 for the Main Gun (the USS Samar railgun).
Activation Group 2 for the front two secondary guns.
Activation Group 3 for the underside rear secondary guns.
Activation Group 4 for the two rear turrets.
.
Projects like these, admittedly, aren’t so hard to make, but they are still relatively complex. An upvote will be appreciated for my efforts. :D
First, I would like to give credit to @Falkenwut for his post (based on an actual 1960s or so concept) that inspired me to create a warship-based aircraft.
.
Second, more thanks to @Ahtzee’s infinite fuel tank (of which I used twice in this build), which gives this 747 pretty much unlimited range here. :D
.
Third, the tail keeps cracking open like an egg... it doesn’t break off fully, but it’s worth mentioning as a warning to you guys.
Well, I filled in your request, @ValtTeck. Only a bit faster now...
I’ll hold a little competition here: I’m going to post the maximum speed my plane has reached and y’all try to beat it. I’ll have a mini “leaderboard” set up in the description with everyone who competed. :D
.
.
Give your speeds as responses to this comment.
Simply throttle up and adjust accordingly using the VTOL lever.
Activation Group 1 to slam on the afterburners.
.
Credits:
@Ahtzee’s Lightweight Unlimited Fuel gives this plane almost unlimited range.
https://www.simpleplanes.com/a/yh1ISG/Lightweight-Unlimited-Fuel
.
Concorde Development Team
From some blueprints of Concorde, I was able to deduce a reasonable concept and strategy to build this.
.
My previous Boeing 747 project left me with a lot of experience in this subject of shaping a plane out to how to best suit conditions and preferences.
Propulsion
Throttle up to accelerate, and brake to reverse.
.
Weaponry
Artillery
The single 1014mm gun has a slow rate of fire (1 shot every 2 seconds) and spins slowly. However, it’s a multi role model and can serve as a poorly decided AA defense along with the more sensible missiles.
Activation Group 4 to turn the gun into action.
Roll to rotate the gun.
VTOL to change elevation.
.
Missiles
I designed this ship with a relatively compact design. This, however, meant if I tried launching a missile, it would blow up the command tower (and therefore trigger the torps and the whole ship would explode). So I added a series of hinge rotators to safely move the launchers 20* and out of harm’s way.
Activation Group 2 activates the rotators.
The missiles include:
3 Cleavers
6 Guardians
7 Interceptors
.
Torpedoes
I borrowed a design from a fellow named Kyle12334 (which was originally a triple) and edited it. It is capable of launching a full salvo (all 20 torps at once).
Activation Group 5 activated the torpedo tubes’ rotators (VTOL controlled).
Activation Group 1: All Out Assault
.
This was a random idea I had based off of the USS Arleigh Burke and decided to set about on this.
.
I’m glad this is pretty much mobile friendly... :D
You sure this is a carrier?
By the looks of things, this is a mini STAR DESTROYER... :D
Lmao. Finally, there is a build that has legitimately crashed my game. Cool, though.
I built an aviation battleship too. 6 guns and an operable gun plane.
Me looking at this:
Never say never...
I got an idea...
Oh ok. @Falkenwut
I’m trying... @Falkenwut
Lol. Think you can post a video on how to reconnect with the carrier? I end up losing it before I can dock mostly because of some ramming AI plane...@Falkenwut
A small issue I found though... when I detach the micro fighters, the guns deactivate. So I couldn’t shoot anything...
Disclaimers
Winch System
While constructing the winch retrieval system on this battleship, one of the two magnets would fall off, even after being properly attached. I tested this out three times before launching this on SimplePlanes.com, but there is always a possibility of that happening.
Aircraft Retrieval and Cranes
The method I put was the easiest possible way in my power to set up aircraft retrieval. It would be a span of about 30sec - 4min to recover the single-use reconnaissance jet plane and was very complex as well. I might refit this later, so please give me recommendations.
That. Freaking. Rudder.
I tried tips given to me via others who made warships (put ReactonControlNozzles in the hull to adjust to yaw) but this ship just keeps drifting... again, recommendations and suggestions will be highly appreciated.
Airplane itself
I found a pretty big issue with recovery of the aircraft and moving my battleship; if I accelerated the throttle, the plane would shoot off into the distance. So I added two detachers on each side of the plane and put the jet engines on them. Somewhat worked and de-complicated recovery by something like a factor of 10...
Instructions:
Main Battleship
{Throttle} Forward motion.
{Brake} Backwards motion (reverse).
{Activation Group 1} Propulsion, Main Gun artillery.
Aircraft Retrieval
{Activation Group 3} Both cranes on each side.
{Roll} Winch that lowers and raises magnet.
{VTOL} Crane rotation.
Aircraft itself (only one operational, actually)
{Activation Group 5} Detacher
{Activation Group 6} Parachute and Retrieval Magnets on the aircraft.
{Roll, Pitch, Yaw} Controls of the aircraft.
I ended up making a MUCH BIGGER version of this in the end.
@dbkx29 knts is my abbreviation for knots.
@CreeperOfTheFortress Lol. It’s a 747 that has a wingspan that stretches off the boundaries of Wright Airport’s runway... If you can’t find it, I’ll provide a link.
How the hell do people build helicopters in such good fashion?? All of mine are pure s*... (one is legit just made out of 20gallon fuel tanks and two rotors) Maybe I'll download this... If I get any good ideas out of this, I'll upvote.
I came upon it out of nowhere... After a random flight on my 747 at heading 22* to 36* or something, I did a test landing at Avalanche Airport before I made my way to the Ice Base.
I'll be honest here... I didn't really use this vehicle specifically... (instead, I use one of my VTOL supersonics to kamikaze straight through the roof of the base. Worked anyway) but I'ma try it out with this now...
With a 747...@stevemc01