The spotter was taken basically straight out of @Jundroo's tutorial, so yeh.
I can not emphasize enough: a massive deal of credit goes to @GrimMantis for the tank treads. Link in the post itself. His treads were basically the basis for all of my aspirations into building ground vehicles.
The SPG itself is entirely controlled via AG1.
VTOL for turning the barrel (15 degrees left and right).
Trim for elevation.
Throttle for forwards movement.
Roll for large turns.
Pitch for smaller, fine-tuned turns.
.
The spotter plane is controlled via AG2 and 6.
Normal flight controls (make sure AG1 is off first).
AG6 activates the little hover engine within it.
AG8 monitors a gyroscope in the spotter so it can hover.
MAKE SURE THE AG6 ENGINE IS COMPLETELY THROTTLED OFF BEFORE DEACTIVATING AG8.
AG 1 drops all bombs at once.
.
AG 2 activates turning for the front two turrets.
AG 4 activates the guns on the two front turrets.
.
AG 3 controls the rear turret.
.
Both are controlled via VTOL and trim.
.
AG 7 is for the bomb bay. Operate via VTOL.
The project has different surface and underwater speeds from a positioning of engines in the conning tower. Inlets placed elsewhere for airflow. Mobile-friendly, too. Enjoy!
Throttle for forwards movement.
Brake for backwards movement.
.
AG 1 for Forwards Torpedo Tubes.
AG 2 for Rear Torpedo Tubes.
.
VTOL to control dive.
.
AA guns and the 3' deck gun are auto-aiming.
AG 3 for Deck Gun (3-second reload)
AG 4 for AA Gun
@UsualPioneer Actually, I have experience in iMovie (formerly used for a channel that's pretty much frozen right now), so maybe I should use that for teasers to new aircraft about 3 days before launch or less.
My recommendation would be to add some sort of fin or series of fins on the bottom of the hull. It provides more stability than just a solid vertical stabilizer as a rudder (see my two most recent ship projects, not counting the Montana eggship, for more details).
This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
@Turneeth I keep forgetting to... :V
I will do that.
Doolittle and his raiders over Japan would be proud.
HOLY S* this is beautiful...
HOW DID YOU MAKE THAT??
"A COOL KEYCHAIN"
+1Priorities, my friend. Priorities.
Damn that looks good...
@LieutenantSOT Ah ok.
...so cannons?
BTW this really does look realistic as hell...
Lmao my F4F doesn't live up to its name THAT much... :V
After you upvoted my SPG, I wanted to give your account a look.
I was not disappointed.
CREDITS
The spotter was taken basically straight out of @Jundroo's tutorial, so yeh.
I can not emphasize enough: a massive deal of credit goes to @GrimMantis for the tank treads. Link in the post itself. His treads were basically the basis for all of my aspirations into building ground vehicles.
INSTRUCTIONS
The SPG itself is entirely controlled via AG1.
VTOL for turning the barrel (15 degrees left and right).
Trim for elevation.
Throttle for forwards movement.
Roll for large turns.
Pitch for smaller, fine-tuned turns.
.
The spotter plane is controlled via AG2 and 6.
Normal flight controls (make sure AG1 is off first).
AG6 activates the little hover engine within it.
AG8 monitors a gyroscope in the spotter so it can hover.
MAKE SURE THE AG6 ENGINE IS COMPLETELY THROTTLED OFF BEFORE DEACTIVATING AG8.
"WE DIDN'T PENETRATE THEIR ARMOR"
"THAT ONE BOUNCED"
I had an SPG in the works...
+1PLNE
@SpartanDelta1 But wait. Tomorrow or next week there's more.
INSTRUCTIONS
AG 1 drops all bombs at once.
.
AG 2 activates turning for the front two turrets.
AG 4 activates the guns on the two front turrets.
.
AG 3 controls the rear turret.
.
Both are controlled via VTOL and trim.
.
AG 7 is for the bomb bay. Operate via VTOL.
Shut up and take my money. I've been trying to make colored tracers besides red and white for a while now... and you did it you genius.
+1So I almost finished making an Axis forces warship as an eggship...
Considering the US had an idea for a 240mm-barrel SPG (The T92 HMC), the British had no right to call it overkill.
I legit got blinded by this because A) I had my brightness up and B) Why doesn't SimplePlanes have a dark moed?
@BlackThuNDR Thanks. Now you see why I asked about the changeable numbers?
+1Looks like BT-7 with KV-2 biggun.
+1CREDITS
@ShiroNeko for original concept of diving mechanic (two small pistons with mega-float blocks).
@MintLynx for the propellors (a series of rotators and wings apparently on an infinitely-spinning rotator).
@BlackThuNDR for the Auto AA gun and the code for both the AA gun and the 3' Deck Gun.
AUTHOR'S NOTES
The project has different surface and underwater speeds from a positioning of engines in the conning tower. Inlets placed elsewhere for airflow. Mobile-friendly, too. Enjoy!
INSTRUCTIONS
Throttle for forwards movement.
Brake for backwards movement.
.
AG 1 for Forwards Torpedo Tubes.
AG 2 for Rear Torpedo Tubes.
.
VTOL to control dive.
.
AA guns and the 3' deck gun are auto-aiming.
AG 3 for Deck Gun (3-second reload)
AG 4 for AA Gun
Holy hell...
@BlackThuNDR Ok thanks. I'll credit you in the final piece.
+1Which number do you change to adjust shell velocity? I wanna make a 3'/50cal deck gun for a submarine test (yeah USS Gato).
+1US-built by a person with a German last name last operated by Italy
MR WORLDWIDE
+1So basically an F4F Wildcat with straight landing gear?
+3@V1per6
oh fu-
I swear to god with this problem...
If it's mobile friendly, I'll take it.
+1"heheh. whadda small tonk. what harm could this thing do-"
"Sir, why are there two suns over our southern military base?"
sad pepe face
I'll take up this build...
@UsualPioneer Actually, I have experience in iMovie (formerly used for a channel that's pretty much frozen right now), so maybe I should use that for teasers to new aircraft about 3 days before launch or less.
@UsualPioneer But how do I take a picture of something I never started yet...?
My recommendation would be to add some sort of fin or series of fins on the bottom of the hull. It provides more stability than just a solid vertical stabilizer as a rudder (see my two most recent ship projects, not counting the Montana eggship, for more details).
+2I know this sounds like I was asking for upvotes or something... it's not that at all.
Next ideas:
Maybe a New York or Ise (post 1920s refit)...
Part Count is iPad-murdering, though... xD
Not bad for a beginner, especially considering how I started (before cannons were added to the game).
When I was designing a supersonic aircraft, the wings would just go "byebye" and then the next thing, I was eating dirt.
Back when I first started SimplePlanes, this kept happening a lot.
Then I learned about Center of Mass and Lift (Thrust was learned too, but wasn't as critical).
@TriStar101 I remade the engine. This one won't even be in the new model.
This engine isn't even the real one I used in the project. I switched out what model I used for a more detailed one (also much more part efficient at only 8 parts per engine rather than this 15 parts per engine).
I came here from your comment on my Diep.io Battleship post and I see you clearly have a lot of experience in the subject.
+1@JCCNtechnologies Ehh I guess.
@TheNightmareCompany The airborne battleship IS COMING BACK...
...especially with the 747 model I'm making.
+1