162k spefyjerbf Comments

  • Energy Rail Ex1 [With Testbed] 8.8 years ago

    @ShatSlanger It was derived from an aerial shotgun. The guns' spread was set to zero, so now it fires a focused beam, which makes it great against destroyers.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TheNightmare811 Awesome. I am glad that you are joining!

  • [Closed] Colony Ship Challenge 8.8 years ago

    @AtomicFerret007 Ok, I am eager to see your creation!

  • Energy Rail Ex1 [With Testbed] 8.8 years ago

    @ShatSlanger Thanks! I have finished the desc.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @ZephyrSystems If you have a pc, download the overload mod, which lets you XML mod in-game with ease. Also download the Fine tuner mod, which lets you scale and angle parts in-game. I'll let you in on a little secret. I have never opened a .xml file in my life. I solely rely on these mods when working on my planes.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @SteadfastContracting You may use multiple cargo crates, and you may add to the cargo box. What you cannot do is take the weight off of the cargo box, or make the cargo box smaller. Generally, ships that have more cargo will score higher, so I encourage you to use plenty of cargo boxes.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @SteadfastContracting There is no need to ask, go ahead. Just make sure that you follow the rules.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TheDoodleBanger Yes, just don't make it lighter or smaller.

  • LS-33 ''Dart Frog'' 8.8 years ago

    I didn't notice the Pepe, but now that I have noticed him, I must spotlight this.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TheNightmare811 If the build wins, the rewards will be split evenly among the contributors.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TheNightmare811 Sure

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TheNightmare811 Anyone can enter. just remember that there is one entry per person. I am eager to see what you create!

  • STX Sunray Colonisation Unit 8.8 years ago

    Good job on this one, I have a feeling that it will score well.

  • VoidFrame Canis 8.8 years ago

    @Sarpanitu @JakeTheDogg Thanks! I have finished the desc.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @Potato21 No problem, thanks for letting me know.

  • Colony Ship Challenge- CM-300 8.8 years ago

    If you get it to fly at a later time, you will be able to re-enter this entry. But good job, I like the look of it.

  • Noa'h Ark Space Ship 8.8 years ago

    Hm, I can't seem to find the cargo crate. If you want, I will allow you to enter a version that includes the cargo crate. It is required that your entry has the crate.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @YuukaNeko Ok, just be aware that there is a scoring category for handling.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @Reaper9 You can use different cockpit blocks if you wish.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @InternationalAircraftCompany You can add as many cargo crates as you want. In fact, a heavier load will make you score better.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @Chesty Yes, as long as it fits the requirements.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @TakicraftCorporation Use whatever style you think is best.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @CRJ900Pilot yes.

  • VoidFrame Vira 8.8 years ago

    @LoganStarships I xml modded a gun to have a good amount of bullet weight.

  • CA780 8.8 years ago

    Looks good with a low part count (especially for an airliner). Its a shame that this has gone unnoticed. I hope that my spotlight can fix that.

  • New Idea For The Islands? 8.8 years ago

    Good idea. I think it would be best to start with a highway or paved road on wright isles. That being a road connecting the airport to (I think the location is called the north runway) the landing strip on that island near the wright isles. And yes, that would require a bridge.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @Hayhayjam664 If you mean XML modding the cargo crates, No. That is what makes the challenge a challenge. If you want me to XML a part for you, then I would gladly help.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @ShatSlanger Thanks! I have finished the desc. The event has begun!

  • [Closed] Colony Ship Challenge 8.8 years ago

    @jamesPLANESii @TheDoodleBanger @RailfanEthan Thanks! I have finished the desc, and the event has started!

  • [Closed] Colony Ship Challenge 8.8 years ago

    @CRJ900Pilot @ColonelStriker @Athaya Thanks! The event has begun, and I have finished the desc.

  • [Closed] Colony Ship Challenge 8.8 years ago

    @EliteIndustries1 I have also finished the desc. The event has started!

  • [Closed] Colony Ship Challenge 8.8 years ago

    @EliteIndustries1 No worries, I actually didn't set a deadline before I edited the desc, but yes, the deadline is now April 10th. I hope that is sufficient.

  • HELP PLEASE 8.8 years ago

    I think thebeardedbeast did a vid on th space mod... rcns work in his video.

  • HELP PLEASE 8.8 years ago

    Yes.

  • VoidFrame Vira 8.8 years ago

    @DankDorito I might make a tutorial on how to use impulse drives.

  • Impulse Engine Concept 8.8 years ago

    @ColonelStriker I have tried changing the inputs, and it doesn't work.

  • VoidFrame Vira 8.8 years ago

    @AfterShock Keep in mind that building style is subjective. Your style may be better received than mine!

  • VoidFrame Vira 8.8 years ago

    @WeeBabySeamus Thanks! The way it flies in the atmosphere was by accident, but I'm glad you like it!

  • VoidFrame Vira 8.8 years ago

    @Joco80 Hm, I don't think I'm the best for testing mods. Perhaps someone with more knowledge of mods would be more useful.

  • Hypersonic Maneuverability 8.8 years ago

    I think maneuvering should be fine if you have unbendable wings. If this isn't the case, then I would recommend using a device that moves the CoM in relation to the CoT. This craft doesn't go fast, but it certainly doesn't need any ailerons to maneuver well, and the maneuverability should increase with the thrust. I would like to further explain how to install/use the system, but I am low on time, so perhaps I could answer any questions at a later time.

  • VoidFrame Vira 8.8 years ago

    @Joco80 Thanks! I am planning to enter in another craft, since I feel like I can make some serious improvements on crafts like this.

  • VoidFrame Vira 8.8 years ago

    @CoBros2 I'm not sure what you mean, but if you are handing a project over to me, I must decline, as I am quite busy, and cannot do any collabs at the moment. Thanks though, the gesture is appreciated.

  • VoidFrame Vira 8.8 years ago

    @Verterium Thanks! I tried something a little different with this craft. I'm glad you like it.

  • VoidFrame Vira 8.8 years ago

    @Verterium @goyboygo1 @EliteIndustries1Thank you! The desc has been updated to include important information.

  • "Phalanx" Heavy Laser 8.8 years ago

    @TheDoodleBanger Its probably because they are heavy on devices. The guns behind the contraption are probably too much for a mobile device to handle.

  • "Phalanx" Heavy Laser 8.8 years ago

    @Buza Sure. I am eager to see what you create.

  • "Phalanx" Heavy Laser 8.8 years ago

    @TheDoodleBanger It seems like a lot of people are having this problem. I have no idea why this is.

  • "Phalanx" Heavy Laser 8.8 years ago

    @Amiller822 Very odd. Redownload it and then try. Maybe the file got messed up.

  • "Phalanx" Heavy Laser 8.8 years ago

    @EliteIndustries1 @Patrick20206 Thanks! The desc has been updated.

  • Compact Rocket System - "Nebula" 8.8 years ago

    @MAHADI Thanks, and perhaps there is something like that in my future. Only time will tell.