@Aerobako I paused the project for the time being. It's pretty much done, but I don't have the drive to publish it. Don't worry though. It will be out sometime.
@Planeengineer31625324 Yes. The missile system on this one is clunky though. I suggest that you use this missile swarm instead. It's more compact, and, well, better.
Forum post notifications, please. That, at least for me, would greatly improve my experience, as most of my followers never see my forum posts, which are intended for them to see...
I definitely remember you. I would be happy if you returned, but I do understand, and actually relate to, your reasoning for your hesitation. I stopped regular posting a while ago, and only build something when need an outlet for creativity, or if I am bored. Our last collab was awesome, by the way, and if you find the urge to play SP again, I would definitely be interested in doing so again (after I finish my current project, which will be unveiled tomorrow in a forum post).
@TheNCRranger Yes. I went to a fairly rural area, and the traffic was brutal going back... It took 12 hours to drive the first 100 miles, so the drive actually turned into about 25 hours.
Mobile has a large range of what it can handle. Some devices can run 1,000 parts smoothly, while others struggle at 250. It's not that everyone assumes that all mobile is weak. The reality is that catering to newer, faster devices would make SP unplayable for half the mobile users. Keep in mind that your high-end device is not the norm. Many people have old devices that already experience fairly frequent crashing.
@Planeengineer31625324 As in something that sucks enemies into its center? I'm not sure I can do that, but who knows... new updates always open up tons of possibilities.
So modded parts are not allowed? iOS users can download modded parts. Still, if there was modding, then it wouldn't be too challenging, so I understand that restriction.
@Planeengineer31625324 I produce a weapon every once in a while. I have a fairly extensive library of weapons. Probably more than 30 to browse. You can find them in my bio, under "useful links". They are sorted into generations, which highlight each different technology that I have discovered.
@Fjorge I have heard of the game, but for creating a fictional universe, I would rather make maps to compliment some of my storylines. I tried to do that with the badlands map, and might do something like that with mapmaking in the future.
I might make some models, but they would be made in a better program than SP. If I find the time to make some, I will notify you. The map elements that I would make would be 10 meshes maximum, as opposed to SP's 100 meshes
@Aerobako I paused the project for the time being. It's pretty much done, but I don't have the drive to publish it. Don't worry though. It will be out sometime.
@Aerobako The ship itself uses jet engines. The missiles are standard inferno missiles, that are launched through detachers.
@BaconEggs Attach the bombs to pylons, then give the pylons a large detach force.
@MaximusTheMinimus Hm, what size of a plane is it? Is it a big battleship, or a smaller gunship?
Sounds fun. I might enter if I need something to occupy myself with. On another note, I love those boxes. They are adorable.
@Planeengineer31625324 Yes. The missile system on this one is clunky though. I suggest that you use this missile swarm instead. It's more compact, and, well, better.
Forum post notifications, please. That, at least for me, would greatly improve my experience, as most of my followers never see my forum posts, which are intended for them to see...
I definitely remember you. I would be happy if you returned, but I do understand, and actually relate to, your reasoning for your hesitation. I stopped regular posting a while ago, and only build something when need an outlet for creativity, or if I am bored. Our last collab was awesome, by the way, and if you find the urge to play SP again, I would definitely be interested in doing so again (after I finish my current project, which will be unveiled tomorrow in a forum post).
@TheNCRranger Yes. I went to a fairly rural area, and the traffic was brutal going back... It took 12 hours to drive the first 100 miles, so the drive actually turned into about 25 hours.
I saw rick coming from thousands of miles away.
Mobile has a large range of what it can handle. Some devices can run 1,000 parts smoothly, while others struggle at 250. It's not that everyone assumes that all mobile is weak. The reality is that catering to newer, faster devices would make SP unplayable for half the mobile users. Keep in mind that your high-end device is not the norm. Many people have old devices that already experience fairly frequent crashing.
Awesome. Negative muzzle velocity? I haven't tried that before. good job.
@Kerbango Thanks! I have finished the desc and tags.
@septicfoot Understandable. This mod is, most likely, the laggiest map in SP.
@Planeengineer31625324 Maybe. I tend to lean towards more compact weapons though.
@Planeengineer31625324 As in something that sucks enemies into its center? I'm not sure I can do that, but who knows... new updates always open up tons of possibilities.
I might enter, but my entry will probably be on iOS. I have a 12 hour car ride in the future, so this might be the perfect entertainment for me.
So modded parts are not allowed? iOS users can download modded parts. Still, if there was modding, then it wouldn't be too challenging, so I understand that restriction.
@Botfinder Challenges take a ton of energy and time to host, so probably not in the near future.
The wing art is spectacular.
@Planeengineer31625324 I produce a weapon every once in a while. I have a fairly extensive library of weapons. Probably more than 30 to browse. You can find them in my bio, under "useful links". They are sorted into generations, which highlight each different technology that I have discovered.
@Planeengineer31625324 You can change the mode of the AI plane that you are spawning.
@Star2435 Press the Fire Guns button to activate the engines. You will probably need to have air-to-air targeting selected.
@Planeengineer31625324 Blue locks on the HUD mean that the aircraft is friendly, and cannot be targeted.
@Fjorge I thought of doing that whenever I was finishing this one. I might do that, and replace the drone with some massive guns.
@Flyboy360 Ah, that's unfortunate. Thanks though!
@Awsomur @Exofalt @Flyboy360 I have posted the final build! You can click on the above images to be redirected to the build.
@WEAPONSMITH @Fjorge @Solarisaircraft I have posted the final build! You can click on the above images to be redirected to the build.
@goboygo1 Thanks! I have finished the desc.
@BaconRoll @BrianAircraftsNew @Tully2001 Thanks! I have finally finished the desc.
Worth the time.
Excellent work.
@Ephwurd @Mumpsy Thanks! And thank you for the warm welcome back!
@doge Yes. Please tell me when you post it.
@Meep261 Yes. For now, at least. I might make a forum post to give some context.
@Fjorge I have heard of the game, but for creating a fictional universe, I would rather make maps to compliment some of my storylines. I tried to do that with the badlands map, and might do something like that with mapmaking in the future.
@SUPERSAMROCK What about it? did I miss something?
@BaconBoyXL Uploading an airplane will give you points, if other people upvote it.
Extremely well done.
@helilover03 ok
@helilover03 Yes. I do remember. Congrats on gold!
I might make some models, but they would be made in a better program than SP. If I find the time to make some, I will notify you. The map elements that I would make would be 10 meshes maximum, as opposed to SP's 100 meshes
@Redstreak45 It is my own design, but it most likely resembles many other aircraft of this kind.
The terrain is very well made. I unfortunately have no suggestions.
@mikoyanster No problem. I had a similar problem when building my first map.
Also, if you haven't already, in the inspector, click on terrain, and uncheck "static" in the top corner.
How long have you waited for Unity to generate the map? It took 3 hours for it to do so on my New Portum map.
@EvilDoughnut Possibly, but the possibility is low, since I have a lot of exciting projects (irl and SP) planned.
@EvilDoughnut If the aircraft can go to space too, then I suppose it is worth more than what it originally was.
@EvilDoughnut The aircraft in my profile picture is PROJECT: Null Mass.