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Bugrino battle Mod - Building a big map - Mission, with Unity

315k mikoyanster  6.8 years ago

Airfield
Hi guys! I need your help once more. I am building a mega-map with missions and special items. Everything is fine, except when I want to generate the map. Unity takes a long time, the operation never ends. I think I'm missing something or something I'm doing wrong. If anyone can help me advance, I will thank you with spotlights. Thank you very much.

Other question... How to add our tanks, ships and buildings as ground units and destructible units??

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    18.8k mushr0om

    @mikoyanster Idk, I just put 3d models in asset folder

    6.8 years ago
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    @mushr0om other question... Scene OBJ Exporter Allow me to import models to Unity?

    6.8 years ago
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    @mushr0om Thank you very much!!

    6.8 years ago
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    @mushr0om Yeah!! it works!! I got roads!!

    6.8 years ago
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    18.8k mushr0om

    this was made with easyroads

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster link

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Yeah, You have to export the road mesh and import it again then use on an object.

    6.8 years ago
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    @mushr0om Hi again! Once again I have to ask you for help. I have managed to build a fairly large and beautiful city. Now I'm trying to make the roads. However I encounter the problem that I can not make the EasyRoad 3D extension work. Have you ever tried it? Do you have any idea how it works? Thank you thousands!

    6.8 years ago
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    @mushr0om i´m on it! Thank you!

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Lol thanks for the upvotes

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster For convoys just place gameobjects and drag them into waypoints. If its for your own objects it can be hard

    6.8 years ago
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    @mushr0om may i ask you one question more? i would like create paths for bandits, do you may help me? please!

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Nice!

    6.8 years ago
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    @mushr0om it works! ok, i learn it! i make test with buildings...

    6.8 years ago
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    @mushr0om I've started to try it ... now I'll tell you ...

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Add colliders from here. Mesh collider on each part will be very accurate but can lag and may have problems if you plan to drive on them with suspension on the wheels

    6.8 years ago
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    @mushr0om thank you for all help! really!

    6.8 years ago
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    @mushr0om Any trick or help will come in handy, I can try to put it into practice ...

    6.8 years ago
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    @mushr0om But not collide... :-(

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Also let me know if you need help with other stuff, i know some tricks

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Nice, have colliders on them too so they can collide with stuff

    6.8 years ago
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    @mushr0om ... and this is the screenshot about mesh and Fixed Joint take a look here

    6.8 years ago
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    @mushr0om Not works... My plane goes throw Mig-29... this is my Unity ScreenShot see this image

    6.8 years ago
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    18.8k mushr0om

    @mikoyanster Yeah you need rigidbody or else it will not be movable / rotatable by other stuff

    6.8 years ago
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    @mushr0om I´m trying the rigidbody... i tell you... ;-)

    6.8 years ago
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