I would direct you to that armored tank of mine, but it seems like you already found it! I don't know of any other armored ground vehicles on the site, though.
Details aren't really that important. Try making some sleek shapes, or try to emulate another style. Even if you do not emulate a style well, keep going with the build. I find that my creations never go to their intended destination, but instead go to an unexpected, and wonderful place.
@Johawks1976 I'm quite busy at the moment, so i cant work on other people's planes right now. However, I will do my best to answer any questions that you ask.
I was just thinking how awesome it would be to have bulletscale, and now, I am pleased to see that bulletscale is on the list. Awesome. Thanks for working so hard on the update!
@Jfalix I never said that it should be ignored. My point was that people should put effort into memorial posts. I tried to emphasize this in the bold, blue text.
@CaesiciusPlanes @ColonelStriker @ThePrototype Traction was modded to be fairly strong (it isn't a ridiculous number though). I also gave the vehicle a very low CoM. The thrusters help on turns, because they convert all of that sideways momentum into forward motion. Turns can be done at about 220 mph (depending on how sharp the turn is) by coasting into the turn, gently turning, and then pressing the gas pedal when recovering (when straightening out the vehicle). I guess the suspension also helps, but it is an incredibly simple suspension.
@randomusername It should be mobile friendly. The only lag should come from the particle effects that come from the smoke/fog/dust clouds, and I moved those clouds very far away from the other locations.
Maybe a small terminal with a control tower. Pavement connecting the runway, hangar, and other buildings. Some trees for decoration (only near the terminal).
@Botfinder Of course I won't edit them, but my posts after the update comes out will be HUGELY better for combat - Countermeasures and a new part damage model will open up some awesome possibilities for me to design.
@JMicah4 Yes. If you can, use the 1.7 beta. I want to see how this ship holds up - even with its many weak points (that, if shot, will deal critical damage).
@AudioDud3 Streamlined removes some features of the map, including some buildings in the town, and most of the waterfalls/rivers. Also, the fog is removed from the map.
@JetFighter I haven't really revealed much about the map yet... only the beta testers know what the map looks like. I did give a very vague hint in this beta test promo. From my estimation, its probably my most simple map, but its still quite nice. I mostly used the map to hone my skills with unity.
It's often fairly easy to make an android version, but it still is yet another step in the rather annoying process of publishing a mod... hence why some modders refrain from making an android version. Still, it annoys me when people demand certain things from modders.
ok, I might try, but the size constraint makes that almost impossible to make... Perhaps a non-mirror friendly (so mount on the center of the plane) would be a good compromise?
Hehe, I come to this comments section to see me mentioned a few times. I can probably make something like that for you, if you want. I would just need a few more specifics:
- Do you want it to be mirror-friendly?
- Should the six all be shot at once?
- Should the System shoot with AGs? Or with "launchweapon"?
@Illusion No problem, and thanks for taking such an interest in what i do with this game!
@Illusion I do, yes.
@Illusion The Apple Store does not support mods. Sorry.
I left a good one a while ago. It's the only steam review that I have ever done.
I would direct you to that armored tank of mine, but it seems like you already found it! I don't know of any other armored ground vehicles on the site, though.
Details aren't really that important. Try making some sleek shapes, or try to emulate another style. Even if you do not emulate a style well, keep going with the build. I find that my creations never go to their intended destination, but instead go to an unexpected, and wonderful place.
@Johawks1976 I'm quite busy at the moment, so i cant work on other people's planes right now. However, I will do my best to answer any questions that you ask.
I was just thinking how awesome it would be to have bulletscale, and now, I am pleased to see that bulletscale is on the list. Awesome. Thanks for working so hard on the update!
@Jfalix I never said that it should be ignored. My point was that people should put effort into memorial posts. I tried to emphasize this in the bold, blue text.
@Dzeta8 Maybe, although making the shadow would be quite difficult
@Dzeta8 take the picture by taking a screenshot. Unfortunately this does not work for airplane uploads.
@ColonelStriker I'll do that, if my schedule is open enough.
@WEAPONSMITH I have uploaded the vehicle! You can find it here.
@ColonelStriker @ValtsuAircraftIndustries @Carsong1017 I have uploaded the vehicle! You can find it here.
@Flyboy360 @CaesiciusPlanes @Jetpackturtle I have uploaded the vehicle! You can find it here.
@ThePrototype @Botfinder @DeltaAerospace I have uploaded the vehicle! You can find it here.
@Phoza @Liquidfox @BrianAircraftsNew Thanks! I have finished the desc.
@DeltaAerospace The below comment is meant for you, too. Since only 3 people can be tagged at once, I couldn't tag you in the below comment.
@CaesiciusPlanes @ColonelStriker @ThePrototype Traction was modded to be fairly strong (it isn't a ridiculous number though). I also gave the vehicle a very low CoM. The thrusters help on turns, because they convert all of that sideways momentum into forward motion. Turns can be done at about 220 mph (depending on how sharp the turn is) by coasting into the turn, gently turning, and then pressing the gas pedal when recovering (when straightening out the vehicle). I guess the suspension also helps, but it is an incredibly simple suspension.
@Dllama4 Unfortunately, it is only a map.
@Awsomur @QuantausAviation So yes, I have decided to release the map. More info here.
@Stellarcrazyargonaut @AstleyIndustries @randomusername So yes, I have decided to release the map. More info here.
@randomusername The publishing process will be very quick. A few days maximum.
@randomusername It should be mobile friendly. The only lag should come from the particle effects that come from the smoke/fog/dust clouds, and I moved those clouds very far away from the other locations.
@Awsomur This might interest you. I would appreciate any feedback.
Maybe a small terminal with a control tower. Pavement connecting the runway, hangar, and other buildings. Some trees for decoration (only near the terminal).
I do have a few exciting concepts that I will work on when the update comes out, but I want to keep them secret for now.
@Awsomur I may upload the map after 1.7 comes out.
@Awsomur That has a lot of planes in it, so I must decline. The poster in this forum post took me about half a day.
@Awsomur They're actually screenshots, on a specialized map that I made for this kind of thing.
@marcox43 I don't have the beta, but I would assume so.
@Botfinder Of course I won't edit them, but my posts after the update comes out will be HUGELY better for combat - Countermeasures and a new part damage model will open up some awesome possibilities for me to design.
@Flightsonic Well, I suppose obsolete is a strong term, but the update will probably revolutionize how I do combat.
Very well done. I like the sleek shape(s).
@AverageNoob2 Nothing happens to the plane when it enters the anomaly.
@JMicah4 As in the TLS mod? Or just a gun with high rate of fire?
@JMicah4 Yes
@JMicah4 Yes. If you can, use the 1.7 beta. I want to see how this ship holds up - even with its many weak points (that, if shot, will deal critical damage).
@Skywalket I used this gunship, this plane, and this plane.
@AudioDud3 Streamlined removes some features of the map, including some buildings in the town, and most of the waterfalls/rivers. Also, the fog is removed from the map.
@JetFighter I haven't really revealed much about the map yet... only the beta testers know what the map looks like. I did give a very vague hint in this beta test promo. From my estimation, its probably my most simple map, but its still quite nice. I mostly used the map to hone my skills with unity.
The shape is nearly perfect! Good work.
It's often fairly easy to make an android version, but it still is yet another step in the rather annoying process of publishing a mod... hence why some modders refrain from making an android version. Still, it annoys me when people demand certain things from modders.
@henryscp An AI plane is one of the map components that you can use. You need the XML file though.
I think I can get it to you within 2 days. Is that all right? I am incredibly busy this week, so I do not have much time to play SP.
ok, I might try, but the size constraint makes that almost impossible to make... Perhaps a non-mirror friendly (so mount on the center of the plane) would be a good compromise?
Hehe, I come to this comments section to see me mentioned a few times. I can probably make something like that for you, if you want. I would just need a few more specifics:
- Do you want it to be mirror-friendly?
- Should the six all be shot at once?
- Should the System shoot with AGs? Or with "launchweapon"?
@Ephwurd Thanks! I should probably look up some specs of different ship classes so I can classify my ships correctly.
@Treadmill103 @grizzlitin @laSoul Thanks! I have finished the desc, and it is massive.
@Aerobako Yes.