@DEVINBOSS Ty! The full description goes pretty deep into the math about the LUNA system, which is responsible for making the craft weightless. The system essentially uses Funky Trees to fight gravity.
@ArcturusAerospace No worries. It takes a while to learn math that becomes useful. I think I finally started learning useful math in 11th grade. All of the math before that is still important though, because it all builds on itself.
@Flightsonic Definitely, there are a lot of new features. Personally I would love to see a new build from you. Of course, the choice is yours.
Also ty!
It’s been already said, but definitely railguns. They are the most feasible, (arguably) have the most research behind them, and have many benefits aside from “oooh future stuff”.
@SnoWFLakE0s Ah. Yeah I suppose that’s true. For acceleration rate(speed) seems to not work very well at times. With angular rates for example, I learned that I need to use rate(rate(PitchAngle)) instead of rate(PitchRate).
If you don’t want to receive (too many) points from a build, your best option to to upload it as unlisted, and post the link publicly in a forum post. Of course, your followers won’t receive a notification, but thats a relatively small sacrifice to make anyway.
Yep. I haven’t seen Lerp/inverselerp used too much. Inverselerp is definitely a powerful function though. To be honest I’m surprised that lerp and inverselerp are so rare. I guess me and snowflake have been using funky trees for systems that don’t really call for lerp or inverselerp.
Very nice. If you want to hide your code, and link players directly to the program execution, then run your repl in a new tab, and use that URL for the link. Also note that people must have python installed to run a python program (when downloaded). Anyway, nice work! It makes the XML file to copy/paste?
@Gluck The lock time is set to zero, and since guardians are not fire-and-forget, they will keep traveling to the target as the lock is constantly re-established.
Feel free to add rotator-based propulsion, piston-based propulsion, and gun-based propulsion, too.
.
Edit: VTOL RCNS are great propulsion too, especially in a vacuum!
Perfect timing, since my current project is loaded with funky trees expressions. Is there a due date? Also, would a single aircraft (with multiple systems) be acceptable, as long as I explain the systems in the desc?
@CRJ900Pilot Thank you! The aircraft's functionality was certainly the most time-consuming part of the design. I'm glad that you appreciate it.
@DEVINBOSS Ty! The full description goes pretty deep into the math about the LUNA system, which is responsible for making the craft weightless. The system essentially uses Funky Trees to fight gravity.
Nice build! Was the SR-71 ever fitted with this drone?
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@BogdanX I finally got around to publishing it. I'd like to use the cannon challenge spotlight reward on this one. Thanks in advance!
@goboygo1 Thank you! I always think that I peak with every post, but somehow I keep improving.
@Flightsonic That is essentially what my next upload does, but of course! This system is free for anyone to use and modify.
@KrAkenAtomic Ty! I’ll be sure to do so
@Zanedavid No worries. I’ll be sure to tag you!
@GTAEnterprises The part count is 740, so it has a decent chance!
@ArcturusAerospace No worries. It takes a while to learn math that becomes useful. I think I finally started learning useful math in 11th grade. All of the math before that is still important though, because it all builds on itself.
@ArcturusAerospace Ah, yeah. I have a pretty heavy math background so I guess it comes naturally.
@ArcturusAerospace Anything I can clarify?
@Flightsonic Lol ty! Yeah I decided to take up some graphic design for my profile a year or two ago. I quite like the result too.
@aircraftarsenal123 Ty! I'm sure that the actual upload will get enough attention.
@thefalkenreich Hopefully this weekend!
And I remember being spooked about driving a big SUV for my driving lessons....
This is really cool!
@Flightsonic Sounds good!
@Flightsonic Definitely, there are a lot of new features. Personally I would love to see a new build from you. Of course, the choice is yours.
Also ty!
@Flightsonic It’s good to see you again! Yeah, inputControllers in xml can now take some one-line code that can get pretty wild at times.
@thefalkenreich I think I agree with you there. This is probably my favorite too.
Kinematics time
Pretty much its a HUGE buff to how inputs work in xml modding.
Famous last words.
The context for this comment is in the full description.
Unfortunately, pretty pictures get more upvotes than a technically excellent build.
It’s been already said, but definitely railguns. They are the most feasible, (arguably) have the most research behind them, and have many benefits aside from “oooh future stuff”.
@SnoWFLakE0s Ah. Yeah I suppose that’s true. For acceleration rate(speed) seems to not work very well at times. With angular rates for example, I learned that I need to use rate(rate(PitchAngle)) instead of rate(PitchRate).
If you don’t want to receive (too many) points from a build, your best option to to upload it as unlisted, and post the link publicly in a forum post. Of course, your followers won’t receive a notification, but thats a relatively small sacrifice to make anyway.
Yep. I haven’t seen Lerp/inverselerp used too much. Inverselerp is definitely a powerful function though. To be honest I’m surprised that lerp and inverselerp are so rare. I guess me and snowflake have been using funky trees for systems that don’t really call for lerp or inverselerp.
@SnoWFLakE0s beat me to the comment about the inverselerp. Great work!
Most likely replace the 1/10 with 1/60 for that delay.
Absolutely gorgeous. Its great to see another build from you! I have always admired your style.
Absolutely love this feature. It will make my uploading process a lot easier!
Meta
@aghasttable267 Ah. Must be a balance thing.
Please privately contact people via unlisted post in the future. If you have been blocked by the user, then email them.
@aghasttable267 Nice! Was the performance better with the two wings?
Awesome! Nice work.
Very nice. If you want to hide your code, and link players directly to the program execution, then run your repl in a new tab, and use that URL for the link. Also note that people must have python installed to run a python program (when downloaded). Anyway, nice work! It makes the XML file to copy/paste?
@Gluck The lock time is set to zero, and since guardians are not fire-and-forget, they will keep traveling to the target as the lock is constantly re-established.
That’s all I got for now. I’ll let you know if I remember anything else.
Feel free to add rotator-based propulsion, piston-based propulsion, and gun-based propulsion, too.
.
Edit: VTOL RCNS are great propulsion too, especially in a vacuum!
Beautiful! I’m flattered that my flight system is an example.
Perfect timing, since my current project is loaded with funky trees expressions. Is there a due date? Also, would a single aircraft (with multiple systems) be acceptable, as long as I explain the systems in the desc?