162k spefyjerbf Comments

  • [Closed] Colony Ship Challenge 8.4 years ago

    @zealt The crate needs to be attached to the craft that you enter. You can attach the crate to the craft with the subassembly function after you build the craft.

  • VoidFrame Vira 8.4 years ago

    @Sakari Yes. Fuel is only used for the RCNS on this craft.

  • Download Drought - Is this happening to anyone else? 8.4 years ago

    @AaltonenIndustries This beautiful tank built by another user is an excellent example of this. Sure, it may accumulate more downloads with time, but with its fairly standard part count, it should have double the amount of downloads it currently has.

  • Download Drought - Is this happening to anyone else? 8.4 years ago

    @AaltonenIndustries It seems to be happening on other people's creations too. I took a quick trip to the highest rated tab, and looked at the uploads that had around 30 upvotes. I compared them to a build of mine that has 30 upvotes, and there seems to be a difference ranging from 200 to 600 downloads. In my experience, 30 upvotes means about 800-900 (if the file isn't massive) downloads. The recent ones with 30 upvotes are getting 200-600 upvotes, which is considerably lower than the previous number...

  • Download Drought - Is this happening to anyone else? 8.4 years ago

    @EternalDarkness Maybe. That's probably the reason.

  • Colony Ship Zeta Alpha Rho 8.4 years ago

    @AaltonenIndustries Nice, lets move this conversation to an unlisted post though. Can you post what you have as an unlisted post?

  • Colony Ship Zeta Alpha Rho 8.4 years ago

    I can't download it due to there being a mod on the craft, can you upload a version that doesn't require me to download a mod?

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 Sound good. Based on a short visit to your profile, I can predict that you will do quite well in this competition.

  • F1 Projectum 8.4 years ago

    @EternalDarkness @Gmanndo1000 Thanks! I have updated the desc to include important info.

  • Hey Devs, what's news? What is Jundroo up to? 8.4 years ago

    I think they are working on SimpleRockets 2 still...

  • Variable Repeater Ex1 8.4 years ago

    @MAHADI Maybe. I may do that after I finish my current project.

  • Variable Repeater Ex1 8.4 years ago

    @ShatSlanger Thanks! I have updated the desc.

  • Space challenge (CLOSED) "To boldly go where no man has gone before..." 8.4 years ago

    @ReindeerNevve Using fine tuner is fine. It is really just another way to XML. I use it on every one of my creations. No extra downloads are needed.

  • C-Type Lancer 8.4 years ago

    @Testin123 heh, you need to take off like I did in that forum post about reverse thrust. Have your engine in overdrive. (Activator 6)

  • C-Type Lancer 8.4 years ago

    @Athaya @Verterium Thanks! The desc has been updated.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @DeathStalker627 Sounds good. I am eager to see your creation! Just make sure that it is a successor.

  • Space Bomber 8.4 years ago

    Ah, I see it now. It looks great. Your skills are improving rapidly. Great work.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Johawks1976 That would be fine. Just have your modifications be noticeable. Also remember that your entry must be a successor to this post.

  • Scimitar-Class Armed Transport 8.4 years ago

    Very well done. Thank you for your entry!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @OtterOfToast Awesome. I am eager to see your entry!

  • Space Bomber 8.4 years ago

    I cannot see the image. It must be my device. I will check later.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @OtterOfToast Scale models are fine. Just try to make its size semi- realistic/feasible.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 I'm a little confused. I'll just let you continue what you are building, you may upload it whenever you want. No changes needed.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 ok, I would recommend making a hollow section, and then putting a crate in there.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 I would prefer not. If it just molds into the ship, it wouldn't look at all like a cargo crate. it just becomes a fuselage block at that point...

  • I can't upload any thing because my game crash's before it completes the upload 8.4 years ago

    I had a similar problem, but it was with iOS. When I uploaded something, I would not edit my desc at all, and only one or two screenshots.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 Yes, the crate can be part of the vehicle itself.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Seeras Yes, just make sure that there is at least one crate that is the size of the one provided. Editing crates for different roles is encouraged. I am eager to see what you create!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @YuukaNeko Sure, I will give you some time.

  • "Phalanx" Heavy Laser 8.4 years ago

    @AaltonenIndustries haha, yeah, that's a side effect of the system that makes the spooling function.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Spikerya Awesome. I am eager to see what you create!

  • Some Screenshots 8.4 years ago

    @RedHawk Mass scale (that being weight) doesn't do anything. Size scaling does. Scale height to elongate the beacon.

  • Nova Raider 8.4 years ago

    Very nice, I recommend adding accents of another color to make the shape stand out more.

  • Some Screenshots 8.4 years ago

    @RedHawk I used the fine tuner mod to XML scale the light.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 I would prefer the crate to be attached, as it will influence the flight characteristics of the craft. Also, Spotlights have the potential to translate to more upvotes than other challenges offer.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @Reaper9 There is no need to add any weight after the decals are removed. The crate should be attached to the ship.

  • *Slow clap...* 8.4 years ago

    I would argue that shakers are clever and innovative, but they still shouldn't be in a glider tourney.

  • Noa'h Ark Space Ship 8.4 years ago

    Sorry for my late reply. If there is a low amount of entries, then I will judge this entry. It looks good, so I don't want to disqualify it. Instead, I will give it a point reduction, but compared to some of you competition, you will still do well.

  • Energy Rail Ex1 [With Testbed] 8.4 years ago

    @Razr I simply improve on another design, or I think of something that I want, or do not have, in my arsenal. For my favorite weapons, I usually solve a major problem that I have in combat.

  • (Armored) Prototype - Scarab 8.4 years ago

    @AaltonenIndustries Yes. Except if the guns are modded to have very high speed or ridiculous caliber.

  • Energy Rail Ex1 [With Testbed] 8.4 years ago

    @ShatSlanger It was derived from an aerial shotgun. The guns' spread was set to zero, so now it fires a focused beam, which makes it great against destroyers.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheNightmare811 Awesome. I am glad that you are joining!

  • [Closed] Colony Ship Challenge 8.4 years ago

    @AtomicFerret007 Ok, I am eager to see your creation!

  • Energy Rail Ex1 [With Testbed] 8.4 years ago

    @ShatSlanger Thanks! I have finished the desc.

  • Atificial smoke trails(no mods) 8.4 years ago

    @LoganStarships @SimpleFlow @AirCat I think this might interest you. And yes, it is (mostly) immune to destroyer bullets, although destroyer bullets do tend to find the holes in this thing's armor.

    +1
  • [Closed] Colony Ship Challenge 8.4 years ago

    @ZephyrSystems If you have a pc, download the overload mod, which lets you XML mod in-game with ease. Also download the Fine tuner mod, which lets you scale and angle parts in-game. I'll let you in on a little secret. I have never opened a .xml file in my life. I solely rely on these mods when working on my planes.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @SteadfastContracting You may use multiple cargo crates, and you may add to the cargo box. What you cannot do is take the weight off of the cargo box, or make the cargo box smaller. Generally, ships that have more cargo will score higher, so I encourage you to use plenty of cargo boxes.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @SteadfastContracting There is no need to ask, go ahead. Just make sure that you follow the rules.

  • [Closed] Colony Ship Challenge 8.4 years ago

    @TheDoodleBanger Yes, just don't make it lighter or smaller.

  • LS-33 ''Dart Frog'' 8.4 years ago

    I didn't notice the Pepe, but now that I have noticed him, I must spotlight this.