@Planeengineer31625324 I produce a weapon every once in a while. I have a fairly extensive library of weapons. Probably more than 30 to browse. You can find them in my bio, under "useful links". They are sorted into generations, which highlight each different technology that I have discovered.
@Fjorge I have heard of the game, but for creating a fictional universe, I would rather make maps to compliment some of my storylines. I tried to do that with the badlands map, and might do something like that with mapmaking in the future.
I might make some models, but they would be made in a better program than SP. If I find the time to make some, I will notify you. The map elements that I would make would be 10 meshes maximum, as opposed to SP's 100 meshes
I find that using a slideshow program (e.g. PowerPoint) and using the program to add images, shapes, sketches, etc is a very powerful method for creating high-quality graphics. I simply convert to image format by taking a screenshot using the "snipper" tool.
@TheNCRranger Release date is highly variable. My life is fairly unpredictable at the moment (in a good way, don't worry). But yes. Beta testing is still open.
Mass changes the amount of force the bullets apply to their target. High mass destroys bridges, and throws convoy trucks up in the air. High rate of fire is best for close range (think assault vehicle), and high mass is effective in how it throws convoy tanks to their peril.
@Planeengineer31625324 I produce a weapon every once in a while. I have a fairly extensive library of weapons. Probably more than 30 to browse. You can find them in my bio, under "useful links". They are sorted into generations, which highlight each different technology that I have discovered.
@Planeengineer31625324 You can change the mode of the AI plane that you are spawning.
@Star2435 Press the Fire Guns button to activate the engines. You will probably need to have air-to-air targeting selected.
@Planeengineer31625324 Blue locks on the HUD mean that the aircraft is friendly, and cannot be targeted.
@Fjorge I thought of doing that whenever I was finishing this one. I might do that, and replace the drone with some massive guns.
@Flyboy360 Ah, that's unfortunate. Thanks though!
@Awsomur @Exofalt @Flyboy360 I have posted the final build! You can click on the above images to be redirected to the build.
@WEAPONSMITH @Fjorge @Solarisaircraft I have posted the final build! You can click on the above images to be redirected to the build.
@goboygo1 Thanks! I have finished the desc.
@BaconRoll @BrianAircraftsNew @Tully2001 Thanks! I have finally finished the desc.
Worth the time.
Excellent work.
@Ephwurd @Mumpsy Thanks! And thank you for the warm welcome back!
@doge Yes. Please tell me when you post it.
@Meep261 Yes. For now, at least. I might make a forum post to give some context.
@Fjorge I have heard of the game, but for creating a fictional universe, I would rather make maps to compliment some of my storylines. I tried to do that with the badlands map, and might do something like that with mapmaking in the future.
@SUPERSAMROCK Oh yeah, probably should have used custom landing gear for that.
+1@SUPERSAMROCK What about it? did I miss something?
@BaconBoyXL Uploading an airplane will give you points, if other people upvote it.
Extremely well done.
@helilover03 ok
@helilover03 Yes. I do remember. Congrats on gold!
I might make some models, but they would be made in a better program than SP. If I find the time to make some, I will notify you. The map elements that I would make would be 10 meshes maximum, as opposed to SP's 100 meshes
@Redstreak45 It is my own design, but it most likely resembles many other aircraft of this kind.
The terrain is very well made. I unfortunately have no suggestions.
@mikoyanster No problem. I had a similar problem when building my first map.
Also, if you haven't already, in the inspector, click on terrain, and uncheck "static" in the top corner.
How long have you waited for Unity to generate the map? It took 3 hours for it to do so on my New Portum map.
@EvilDoughnut Possibly, but the possibility is low, since I have a lot of exciting projects (irl and SP) planned.
@EvilDoughnut If the aircraft can go to space too, then I suppose it is worth more than what it originally was.
@EvilDoughnut The aircraft in my profile picture is PROJECT: Null Mass.
It looks pretty good. You are improving greatly. The screenshots might look better from different angles though.
@dootdootbananabus That , along with other lore, will be revealed when the mod is released.
I might check it out. I am incredibly busy at the moment, so I might not have the chance.
Congrats, and awesome plane.
@dootdootbananabus You must email me to receive a link to the file.
It's been a while since I've used a mac, so I'm not entirely certain.
Yes. Both steam workshop and the SP site support the steam version of SP for downloading mods.
@Thepilot172 I cannot do requests at this time, as I am unable to play SP at the moment for a variety of reasons.
I find that using a slideshow program (e.g. PowerPoint) and using the program to add images, shapes, sketches, etc is a very powerful method for creating high-quality graphics. I simply convert to image format by taking a screenshot using the "snipper" tool.
Good job. This kind of craftsmanship is difficult to do on ios.
Excellent.
High quality wing art. Well done.
I don't have access to my computer, so I cannot help.
A different background would help. It's hard to see in the screenshots.
Nice. That reminds me that I should post a one in a million screenshot that I got during dogfighting.
@TheNCRranger Release date is highly variable. My life is fairly unpredictable at the moment (in a good way, don't worry). But yes. Beta testing is still open.
Mass changes the amount of force the bullets apply to their target. High mass destroys bridges, and throws convoy trucks up in the air. High rate of fire is best for close range (think assault vehicle), and high mass is effective in how it throws convoy tanks to their peril.
I always love your creations, keep up the good work.
This happens when the undo function is used in a weird way. I forgot how to exactly replicate this, but I do know that it is a repeatable phenomenon.