12.9k poenix Comments

  • Question: Xml drawing and Artificial horizons? 3.4 years ago

    @PlaneFlightX thanks allot! This should come very handy!

    +1
  • Normandy 3.6 years ago

    Is this map compatible with vr?

  • How to get lots of Upvotes 3.6 years ago

    Thanks allot! I gave it a try. Looks great but the performance cost is immense. Even a 32x32 image has a performance cost of twenty parts though.

    This got me thinking. I’m not much of a coder myself and I’m just barely learning it but maybe this would come in handy. Assuming the generation works about the same where each pixel is assigned a color individually even if it repeats, what if instead, the generator built a list of used hex colors and assigned them variables.

    I think this would be beneficial because instead of giving a full hex color each pixel, it would just point to the color on the list. If I’m correct, the performance savings would be immense as the code would only be pulling the colors once instead of hundreds of times.

    In theory the performance benefits would be huge for large images with simple colors.

    I’m still just only learning the language of code but I hope this line of thinking that came up comes in handy.

    @IzzyIA

  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    It looks great! The performance cost is very intense though. Even a small thirty two by thirty two image is around twenty parts performance wise.

    If only the image generator made a pallet of colors the picture uses and just points to the colors instead of putting the same color In over and over per pixel for basic flat images. It would probably save some performance by shortening up the overall code output.

    +2
  • How to get lots of Upvotes 3.6 years ago

    How did you commit this magic? And how do I obtain such power XD. This would make some amazing one part emblems.

    +1
  • AS-R01 Fenix 3.7 years ago

    @LarryTad yeah, my guess is they probably are just busy, they usually see things as soon as they have the VR tag on them.

  • AS-R01 Fenix 3.7 years ago

    @LarryTad also sure thing.

  • AS-R01 Fenix 3.7 years ago

    @LarryTad alright flys fine with just VR controls! My main note is you may want to label your levers but that’s about it. Other then that, she flys great! Once you release it listed just shoot me a ping and I’ll mark it as curated

  • AS-R01 Fenix 3.7 years ago

    @LarryTad alright! I’ll have a look!

  • AS-R01 Fenix 3.7 years ago

    @LarryTad yeah I can have a look, what’s the creation?

  • AS-R01 Fenix 3.7 years ago

    @LarryTad what’s up?

  • Challenge: 1,000 points to the first three to complete this…in VR! 3.7 years ago

    @AndrewGarrison heheh this'll be chaos

    +1
  • Challenge: 1,000 points to the first three to complete this…in VR! 3.7 years ago

    sounds like fun! is xml modding allowed?

  • AS-R01 Fenix 3.7 years ago

    @Shootlegger sorry but i'm not much of a mobile guy. I took all of my screenshots on pc. I think you can mess around with the on screen controls in the settings menu though

  • Airbike UL-21 3.7 years ago

    nevermind its back to normal now

  • Airbike UL-21 3.7 years ago

    @AndrewGarrison This seems to have destroyed the screenshots. Is there a way to correct this or add custom ones?

  • Airbike UL-21 3.7 years ago

    made a small update correcting landing gear location

  • Autosave and Backup 3.8 years ago

    I wonder if this will come in handy if my game crashes while saving. An alternative source for backups that’s running constantly would be great when that horrible moment happens.

    +10
  • Closed Alpha for SimplePlanes VR 3.9 years ago

    If any of the selected testers are up to it. Could ya test something out for me? Will the control bases work in vr if they are set to an action group?

  • Funky Trees! 3.9 years ago

    Hmm that would go pretty well with the smooth function. Now if only I can figure out how to make it work in increments @Dima0012m

  • Funky Trees! 3.9 years ago

    Any ideas how I can set flaps to a button and have them cycle through the settings? I’m replicating a German design and the flaps are on push buttons that cycle between the different flap settings.
    +0.10 VTOL maybe?

  • Update v1.11 - Inside Job 3.9 years ago

    So can we get a flat and paintable artificial horizon for some replica applications? The update is amazing so far but I’m just missing that one little thing.

  • Wing Technique Demonstrator (1.11 slicing) 3.9 years ago

    The fact this can handle sweep makes this much better then the previous generation of 3D wing. It’s also a little easier to add control surfaces to. I’m going to need to use this on my next build to really add that extra bit of realism.

    +2
  • 1.11 Beta is now available 3.9 years ago

    @Jwpdaviesjr I was honestly surprised ios beta was even a thing. It’s kinda cool but I’m still a Pc power user though. If only you could get overload and fine tuner scaling on mobile lol

    +1
  • 1.11 Beta is now available 3.9 years ago

    @vonhubert yeah an extra internal axis would be great. You could assign it to a lever and then put a greater than function on it. Then when you pull it all the way back it activates a action group. It would be great for flap levers and ejector seat pull handles. The applications are limitless!

    +1
  • 1.11 Beta is now available 3.9 years ago

    I asked this earlier but I think the question got buried. If I were to set the axis of a control base to a action group via xml. When VR releases will the control base output the action group of its set like that?

    If so, that would really be handy for ejection seats and canopy releases. It also means I don’t need to rework the canopy release on my current build from the ground up.

    +1
  • 1.11 Beta is now available 3.9 years ago

    Here’s a question for When vr comes out. If a control base has its axis changed to activate1 will it activate ag1 when it hits the end of its travel?

  • SPVR Update - Labels 3.9 years ago

    Thanks allot! This is going to come very handy in future builds.@HellFireKoder

    +1
  • SPVR Update - Labels 3.9 years ago

    Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.

    +1
  • 1.11 Beta is now available 3.9 years ago

    Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.

    +2
  • Funky Trees! 3.9 years ago

    @WNP78 oh! That’s interesting to know!

  • Funky Trees! 3.9 years ago

    A new rpm function dedicated to jets would also be nice to have for cockpit building.

    +1
  • Funky Trees! 3.9 years ago

    How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update

    Maybe it could be something like CannonAmmo1
    CannonAmmo2 or something like that. It could probably go up to six.

    +3
  • 1.11 Beta is now available 3.9 years ago

    Could we also get a input for cannon ammo count 1-10 this would be great for ammo counters

  • 1.11 Beta is now available 3.9 years ago

    Thanks allot! @WIZARD2017

  • 1.11 Beta is now available 3.9 years ago

    Thats cool. Could I get some details on how you set that up? I’d love to put some rpm gauges in my brand spanking new builds.@WIZARD2017

  • 1.11 Beta is now available 3.9 years ago

    Been loving the new beta so far. By any chance will a flat artificial horizon get added in? The balls probably not gonna work if your looking to replicate certain airplanes as it comes in a few different form factors and shapes.

    Overall I’ve been loving the new fuselage cutting and the new functionality’s so far! It makes working on builds internally and externally a breeze to keeping the part counts a bit lower.

  • SPVR Update - Control Base 4.0 years ago

    Will we get glass hollow fuselages? This would be a godsend for the new more realistic cockpits.

    +3
  • SPVR Update - Labels 4.0 years ago

    @MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.

    +5
  • SPVR Update - Labels 4.0 years ago

    @MrShenanigans yep! I have a good list of builds including My T78 talon which will be a fun trainer with allot of features and good speed. Im also working on A ultralight with transparent wing I’m calling the areolite 51and a auto gyro for slow, high visibility exploration.

    It’s gonna be a great comeback from being gone for about a year now.

  • SPVR Update - Labels 4.0 years ago

    I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.

    +2
  • Downloading Crafts in SPVR 4.1 years ago

    I’m also curious will we be able to make our own switches, throttles, control sticks, and buttons in game for that extra level of customization?

  • Downloading Crafts in SPVR 4.1 years ago

    @AndrewGarrison cool I’ll definitely have to give that a try when the game releases.

    Some good times are definitely gonna be had.

  • Downloading Crafts in SPVR 4.1 years ago

    Awesome! Is manually adding mods from the website also going to be an option @AndrewGarrison

    +1
  • Downloading Crafts in SPVR 4.1 years ago

    Sooo what other functionality’s are you guys planning over there?

    The gauges and cutable fuselages are already a godsend. The vr control parts and switches in the announcement video also look amazing. What other brilliant ideas are you guys cooking up?

  • Downloading Crafts in SPVR 4.1 years ago

    Will SPVR get mod support? I’d love to go around with the cctv mod and make some mechs

  • SPVR - Fuselage Slice 4.1 years ago

    Are spmods going to work in vr? I’d love to use the cctv mod for some mech action.

    +1
  • SPVR - Fuselage Slice 4.1 years ago

    This is going to save A TON of paneling and a gigantic amount of build hours! The ease of implementation is just amazing as well!

    This paired up with overload and the fine tuning function has a insane amount of potential!

  • SPVR Update - Gauges 4.1 years ago

    Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.

    +1
  • SPVR Update - Gauges 4.1 years ago

    Being able to use an image as a instrument face would be a godsend!

    And man, being able to finally make accurate functioning gauges like this in game would save soooo many parts and hours when it comes to cockpits! It could turn ten to fifty part gauges that take hours into something that could take minutes!