12.9k poenix Comments

  • Autosave and Backup 3.8 years ago

    I wonder if this will come in handy if my game crashes while saving. An alternative source for backups that’s running constantly would be great when that horrible moment happens.

    +10
  • SPVR Update - Labels 4.0 years ago

    @MonsterAvgeek this is a great question. That would offer the option to texture and turn emblems on our builds into a single part. That would be great for keeping those part counts down.

    +5
  • Small Feature Wish List for v1.11 Update 4.1 years ago

    An option to adjust the muzzle flash on cannons would be great for those planes that mount cannons instead of guns.

    +5
  • Funky Trees! 3.9 years ago

    How hard would it be if implement the ability differentiate ammo on different cannons. This is mostly so I could make a fancy ammo counter in the new update

    Maybe it could be something like CannonAmmo1
    CannonAmmo2 or something like that. It could probably go up to six.

    +3
  • SPVR Update - Control Base 4.0 years ago

    Will we get glass hollow fuselages? This would be a godsend for the new more realistic cockpits.

    +3
  • So Jundroo accidentally added 1 part custom images to the game... 3.6 years ago

    It looks great! The performance cost is very intense though. Even a small thirty two by thirty two image is around twenty parts performance wise.

    If only the image generator made a pallet of colors the picture uses and just points to the colors instead of putting the same color In over and over per pixel for basic flat images. It would probably save some performance by shortening up the overall code output.

    +2
  • Wing Technique Demonstrator (1.11 slicing) 3.9 years ago

    The fact this can handle sweep makes this much better then the previous generation of 3D wing. It’s also a little easier to add control surfaces to. I’m going to need to use this on my next build to really add that extra bit of realism.

    +2
  • 1.11 Beta is now available 3.9 years ago

    Can we get more types of artificial horizon? The default just doesn’t match up with what I’m trying to do. some flat versions and grey versions would work really well with different types of gauge. A paintable 2d version would also be nice for digital displays.

    +2
  • SPVR Update - Labels 4.0 years ago

    I’d love to hop on the beta when that launches. Testing the new gear and being able to resume creation would be a godsend. Especially since I’ve put a few builds on hold waiting on the fuselage cutting feature and new cockpit functionality.

    +2
  • SimplePlanes VR - Coming 2021 to Steam and Oculus Quest 4.1 years ago

    Are we going to get multiple sizes and types of switch? I’d Like some ww2 style switches and extra levers for gears.

    Maybe even some ejector seat pull handles and stuff

    An option to custom build switches and controls would also be very handy.

    +2
  • [PINNED] Markdown Formatting 8.6 years ago

    test

    < more testing

    +2
  • [PINNED] Markdown Formatting 8.6 years ago

    another test#. I may use this in future posts!!!

    +2
  • [PINNED] Markdown Formatting 8.6 years ago

    another test

    +2
  • [PINNED] Markdown Formatting 8.6 years ago

    bold,test

    +2
  • Excited for SP2 13 hours ago

    @Graingy Pretty much. Heck there’s a dude named Peter sripol that makes a crazy build every year and has a YouTube channel. He made a build that’s like thirty six feet long one year. Looked like a train in the sky lmao!

    +1
  • Summer Clouds 2.3 years ago

    @hpgbproductions AWSOME! Super exited for that~

    Can’t wait to fly through some clouds in my somewhat secret new build in progress

    +1
  • Blohm And Voss BV179 3.0 years ago

    @SIRCOMMANDER031 thanks allot! It took an obscene amount of time to develop

    +1
  • Credits, unlisted and plagiarism. 3.1 years ago

    @MrSilverWolf
    This is much appreciated information. I’ll take it to note if someone outright re-uploads one of my builds again.

    It happened once and it was a very distressing experience that put me off my game for quite a while. Allot of work goes into my builds especially in cockpit detail. To have it just stolen like that with zero effort put in was a hard thing to deal with, especially considering it was a very long term project that predated modern simple planes build systems.

    +1
  • Turbo Fun Flyer 3.1 years ago

    Sounds great, maybe I’ll shoot ya a ping if I have something that’s particularly difficult.@Rework

    +1
  • Turbo Fun Flyer 3.1 years ago

    Funny enough, I actually can as a curator. I’ve been working vr compatible airplanes for quite a bit so this build pretty much came out of the box ready to fly in VR with all of its collisions Set up. Lmao
    @Rework

    +1
  • Question: Xml drawing and Artificial horizons? 3.4 years ago

    @PlaneFlightX thanks allot! This should come very handy!

    +1
  • How to get lots of Upvotes 3.6 years ago

    How did you commit this magic? And how do I obtain such power XD. This would make some amazing one part emblems.

    +1
  • Challenge: 1,000 points to the first three to complete this…in VR! 3.7 years ago

    @AndrewGarrison heheh this'll be chaos

    +1
  • 1.11 Beta is now available 3.9 years ago

    @Jwpdaviesjr I was honestly surprised ios beta was even a thing. It’s kinda cool but I’m still a Pc power user though. If only you could get overload and fine tuner scaling on mobile lol

    +1
  • 1.11 Beta is now available 3.9 years ago

    @vonhubert yeah an extra internal axis would be great. You could assign it to a lever and then put a greater than function on it. Then when you pull it all the way back it activates a action group. It would be great for flap levers and ejector seat pull handles. The applications are limitless!

    +1
  • 1.11 Beta is now available 3.9 years ago

    I asked this earlier but I think the question got buried. If I were to set the axis of a control base to a action group via xml. When VR releases will the control base output the action group of its set like that?

    If so, that would really be handy for ejection seats and canopy releases. It also means I don’t need to rework the canopy release on my current build from the ground up.

    +1
  • SPVR Update - Labels 3.9 years ago

    Thanks allot! This is going to come very handy in future builds.@HellFireKoder

    +1
  • SPVR Update - Labels 3.9 years ago

    Can I get a text example on how to use this? I’d like to put the new function to use. The post shows what the labels are capable of but it just doesn’t quite explain how to write the inputs.

    +1
  • Funky Trees! 3.9 years ago

    A new rpm function dedicated to jets would also be nice to have for cockpit building.

    +1
  • Downloading Crafts in SPVR 4.1 years ago

    Awesome! Is manually adding mods from the website also going to be an option @AndrewGarrison

    +1
  • SPVR - Fuselage Slice 4.1 years ago

    Are spmods going to work in vr? I’d love to use the cctv mod for some mech action.

    +1
  • SPVR Update - Gauges 4.1 years ago

    Man now if only we could get a g-1000 and digital panels into the game as well. There are allot of work in progress builds of mine that could really use those.

    +1
  • Gyroplane 4.1 years ago

    @V that’s cool! I may need to experiment with rotors a bit more then.

    +1
  • Paneling 4.1 years ago

    Paneling is a hard thing to do but man is it handy for making nice cockpits.

    +1
  • Gyroplane 4.1 years ago

    This is a pretty sweet creation! Is that rotor powered at all? if flys like it’s actually auto rotating.

    +1
  • SimplePlanes VR - Coming 2021 to Steam and Oculus Quest 4.1 years ago

    Can’t wait to get back to building fancy cockpits! Getting some working stream gauge parts would be great for keeping those part counts down.

    Hand building gauges is probably one of the most time consuming and part count intensive parts of a cockpit.

    +1
  • Ricks Fan Jet 2.0 5.0 years ago

    Thanks allot! I’m hoping to put out a few new builds I’ve been working on for a while! What do you think on the mechanical instrumentation mod by the way? @Alta2809

    +1
  • Excited for SP2 10 hours ago

    @Graingy it can be a couple things. Sometimes props dig themselves into the large airframes

    With the big CA.60 he flew. It had like nine wings. A flying wing got entrapped between two of them lol!

  • Excited for SP2 11 hours ago

    @Graingy yeah, he definitely flys longer. Sometimes the smaller foam planes get entangled in big builds like that and end up big drag generators.

  • Excited for SP2 yesterday

    @Graingy for Flite fest that all goes out the window lol.

  • Excited for SP2 yesterday

    @Graingy not really. I could probably double up the foam to give the hot glue more surface to connect to the fuselage though.

  • Excited for SP2 yesterday

    @Graingy more like it peels entire top end of the nose, Motor mount included, from the wing. Easy to fix cause of its square design though.

  • Excited for SP2 yesterday

    @Graingy it’s skewered down to the airframe. Common for a foam board build. It’s strong enough for flying but struggles when. Taking a massive hit.

  • Excited for SP2 yesterday

    @Graingy I’d think so, maybe I might make some plastic or carbon fiber strengtheners next time I build this airframe. The big thing was major hits had a strong chance of kicking the motor right off the fuselage.

  • Excited for SP2 yesterday

    @Graingy you could probably locate the antennas on the outside of the airframe and tape em down. Well. If they aren’t the new spectrum ones. The newer AR620s don’t have an external antenna. On those, it’s small and hidden inside the plastic case of the receiver itself. Antennas have gotten allot smaller nowadays.

  • Excited for SP2 yesterday

    @Graingy I think you can do that but it gets expensive fast. Receivers tend to be the most expensive part on a build. The can transmit and receive through foam, plastics and wood real easily though so they end up very ideal materials.

  • Excited for SP2 yesterday

    @Graingy it’s just called that. It’s pretty much a second receiver wired into the main via a cable you can plug in.

  • Excited for SP2 yesterday

    @Graingy personally I like radiomaster stuff better. Spectrums a more common manufacturer and once you have a bunch of airplanes up in the air. Their signals start stepping on each other and planes stop receiving input and drop out of the sky.

  • Excited for SP2 yesterday

    @Graingy yeah, you can get what’s called satellite recivers depending on what receiver you’re using.

    I think spektrum and radiomaster make a few.

  • Excited for SP2 yesterday

    @Graingy maybe I could use it in the motor mount if it doesn’t mess with signal. I’ve had enough receiver signal losses in the last few years to be cautious of it lol!