@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?
Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?
Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.
@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
@Ku nice pls add the Scud-B to your list of future builds, would love to see that.
+3@Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!
+1@OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.
@KSB24 and you make repeat(..., 360) for normalization, right?
Also, could you help me with something?
I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...
@Matuoka443 hey, could you explain the FT to me in formulas? Also nice build
@zTestPilot ah okay
@Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?
Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?
Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.
+3@GalaxiesDontSlleep what's your Bandlab name?
@Ku still waitin' for the paper... Would be really helpful. (-:
@GalaxiesDontSlleep hey, I make music too... Cool theme man, keep it up. Wanna collab sometime? I use bandlab too sometimes (-:
@Ku What was your DC again?
@dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.
+1@Monarchii could you do the normal carrier based version too?
@verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.
+1@Ku is this portable to any other well-handeling helicopter?
+1@KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?
+1thx, have done that. the com was way behind the col.
+1@DISHWASHER2005 How'd you do it exactly? and will you upload it?
+1@Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.
@AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?
@Ku Ah, now I understand thx
@Ku how'd you manage terrain avoidance?
+1@TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2
@TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...
@KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...
+1@TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.
@TemporaryReplacement when will you releas that? pretty neat!
@Erc90F4RU ah OK thx
@CaptainBrayden what's the map from the Pic?
@Super737 How can i change the pid controls for it to fly more stable?
@Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?
+1@Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.
@Ku Definetely
+2@Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).
+2@SILVERPANZER How did you do orbital strike? I'd like to utilize that to recreate a clip from a game.
How'd you do the camera aim missiles?
+1@ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.
+1My prayers were heard! Thank you my man. Amazing work as always
+1@KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?
Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.
+1@Super737 This is neat! If you don't mind, I'd like to use that on a build that I'm probably gonna upload.
Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.
how'd you do that armor thing?
+1@TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?
+1@MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!
pls consider making big warships like ijn yamato too. awesome build, just like always!!
+1@Gibble Could you make the USS Essex CV-9 Too?
@LunarEclipseSP ok, thx
+1@MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.
+1@MAPA nice! And next a F18-F version pls. Would be much appreciated.
+1@LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...
+2