138 llFLMTll Comments

  • [FT BM] Funky Trees Ballistic Missile 6 months ago

    @Ku nice pls add the Scud-B to your list of future builds, would love to see that.

    +3
  • [FT BM] Funky Trees Ballistic Missile 6 months ago

    @Ku what happened to change your mind? i asked sometime ago and you said it wouldn't make sense in sp? even so, great as always!

    +1
  • Regarding FT Guided Weapon Systems 6 months ago

    @OpenHere I'm working on a solution for that at the moment. If I've calculated correctly I might have just what you're looking for.

  • Useful FT Codes 2.0 6 months ago

    @KSB24 and you make repeat(..., 360) for normalization, right?

    Also, could you help me with something?
    I wanna make Waypoint system where my plane does pylon turns around a selected target at specific Altitude. It's for my upcoming modification on AC-130...

  • SACLOS Test 6 months ago

    @Matuoka443 hey, could you explain the FT to me in formulas? Also nice build

  • SimplePlanes 2 FAQ 6 months ago

    @zTestPilot ah okay

  • SimplePlanes 2 FAQ 6 months ago

    @Jundroo Q1 will it have better radar mechanics? Like functioning radar systems and stuff?

    Q2 could you make it, so that you can choose which type of craft it is(land vehicle, ship/submarine, aircraft/helicopter)?

    Q3 can you also make it, that if there are several flight comps in a build(like an aircraft carrier with aircraft)? you can have two modes on a flight computer: m1 is just like simpleplanes 1 and m2 is that you can choose for it to be evaluated as separate entity/aircraft.

    +3
  • I make music (music for a potential teaser video?) 6 months ago

    @GalaxiesDontSlleep what's your Bandlab name?

  • Funky-Trees Missile Instruction Package 6 months ago

    @Ku still waitin' for the paper... Would be really helpful. (-:

  • I make music (music for a potential teaser video?) 6 months ago

    @GalaxiesDontSlleep hey, I make music too... Cool theme man, keep it up. Wanna collab sometime? I use bandlab too sometimes (-:

  • [AI Heli] Mi-2 7 months ago

    @Ku What was your DC again?

  • [AI Heli] Mi-2 7 months ago

    @dabestsock well, i'm working on it, but For some reason it won't work properly. i'll uplod it as soon as i've fixed that.

    +1
  • [PEA] Nakajima A6M2-N 8 months ago

    @Monarchii could you do the normal carrier based version too?

  • [AI Heli] Mi-2 8 months ago

    @verxzl if @Ku approves me of using this FT, i will bring AH-64 for sure. waited so long for this ooprtunity , this dude's amazingly good with FT, keep it up.

    +1
  • [AI Heli] Mi-2 8 months ago

    @Ku is this portable to any other well-handeling helicopter?

    +1
  • Ai Police Squad (Experimental) 8 months ago

    @KSB24 Hey, could you like, convert the ft from this build for the ai follow pilot for 4 planes? and is there a roundabout way for AngleOfSlip?

    +1
  • [FT AAM] Spear MK.1 11 months ago

    thx, have done that. the com was way behind the col.

    +1
  • (HOS)Power Shield Test BB-03 11 months ago

    @DISHWASHER2005 How'd you do it exactly? and will you upload it?

    +1
  • [FT AAM] Spear MK.1 11 months ago

    @Ku sorry to bug you again, but i just recently started, building a missile like the ones you build and I have trouble with the wings. I don't know how I can make it fly smooth or more specifically when I release the missile, it pitches over immediately and gets out of control. The fins and the ft codes aren't the problem, rather I think it's how the wings are aligned. I used your spear mk1 for reference, but I don't know how to solve it. For reference, the missile I built is the RIM-162 ESSM.

  • Funky Tree Professionals Wanted! Multi-Stage Automatic Cluster Munitions? 11 months ago

    @AWESOMENESS360 ok, so could you maybe upload the missile or send me the xml plane file? I think I just know how to do it. And how many stages do you want?

  • [FT AAM] Spear MK.1 11 months ago

    @Ku Ah, now I understand thx

  • [FT AAM] Spear MK.1 11 months ago

    @Ku how'd you manage terrain avoidance?

    +1
  • Aircraft carrier shenanigans (2) 11 months ago

    @TemporaryReplacement hm... OK. Well, maybe there will be a way in sp2

  • Aircraft carrier shenanigans (2) 11 months ago

    @TemporaryReplacement Could you try implementing the autopilot from the bush plane from @KSB24 for like, an ai Version of the carrier? I think I could manage the start sequence of the planes, but that's about it...

  • potato Ford GT 2016 Ai Police 11 months ago

    @KSB24 hey, could you put the plane autopilot on a jet too? Kinda struggling with getting it to work with jets...

    +1
  • Aircraft carrier shenanigans (2) 11 months ago

    @TemporaryReplacement are you good with the funkytrees? If yes I'd have an idea about your project that I'd like to share.

  • Aircraft carrier shenanigans (2) one year ago

    @TemporaryReplacement when will you releas that? pretty neat!

  • Boeing 707-320B lufthansa cargo one year ago

    @Erc90F4RU ah OK thx

  • Boeing 707-320B lufthansa cargo one year ago

    @CaptainBrayden what's the map from the Pic?

  • Experimental FT guided SAM MS-1 one year ago

    @Super737 How can i change the pid controls for it to fly more stable?

  • ASM-60S FUNKYTREE A/G MISSLE one year ago

    @Super737 Nice PID controls man. i tried using those on my works to but the bombs/missiles always go out of control or turn the whole thing upside down. how can i fix that?

    +1
  • FT tech idea: Simulated bomb/missile camera for manual remote guidance one year ago

    @Kendog84 Look at some posts from @Ku. he definetely has the knowledge that youre looking for. personally i think if you two were to make a collab on a project it would get really interesting.

  • Funky-Trees Missile Instruction Package one year ago

    @Ku Definetely

    +2
  • KC 300 MK.2 Showcase one year ago

    @Ku Could you make like a forum post with an explanation of the calculations you use in your variables for the fin rotators of the missiles? i still have a hard time understanding them. for example how to change the time until the booster of a rocket fires up or the tracking rate(deg/sec).

    +2
  • (FT ORBITAL STRIKE) ALTIMER (SPECIAL TANK) one year ago

    @SILVERPANZER How did you do orbital strike? I'd like to utilize that to recreate a clip from a game.

  • (Camera Aim Missile) SHT-7 WIOR one year ago

    How'd you do the camera aim missiles?

    +1
  • How to make detachable weapons/deployable vehicles that can use weapons. From Carrier Aircraft to SLBM's! one year ago

    @ALTMTR may be already solved, since this post is a bit old, but you can actually use targeting pod for that. Since the plane is attached via winch, any cam that can lock on a target will do.

    +1
  • [LHI] USS Essex CV-9 (full) one year ago

    My prayers were heard! Thank you my man. Amazing work as always

    +1
  • Ai Pilot (Follow) Bush Plane one year ago

    @KSB24 could you brake down the different codes and variables? That would be really helpful. I already have a type of Ai autopilot that mostly works for me, but i have trouble regarding formation flight. My AP is coordinate based too and needs 2 separate inputs: 1. Is the desired Longitude, where it should fly to and 2. The desired Latitude. How can I use this information for an wingman offset to a desired side (either right or left) of the [target plane]?

    Additional : I need ft for the engine/s too to work with the formation flight. If possible separate examples for propeller type engines and jet engines.

    +1
  • Angle/Rate Bombing CCRP System caculation for vanilla Boom25 under 400Kts one year ago

    @Super737 This is neat! If you don't mind, I'd like to use that on a build that I'm probably gonna upload.

  • Useful FT Codes 2.0 one year ago

    Can anyone tell me, if TAS, IAS, GS, GEFORCE, AngleOfAttack are global functions? Like. I have a carrier which is host to the primary cockpit. But I also have flight computers on each plane and helicopter on it. Now what I want to know is if the before mentioned Funktions can each be used on whatever I build as long as it has wings and a cockpit/flight computer.

  • Fletcher on Fletcher violence (AI torpedo launch demo) 1.1 years ago

    how'd you do that armor thing?

    +1
  • [LHI] IJN Furutaka 1.1 years ago

    @TemporaryReplacement No biggie. i'm gonna download all anyway. also, everytime i put those guns and aa on a different ship, the ship ends up swaying from side to side. how can i fix that?

    +1
  • Aircraft catapult on Midway 1.1 years ago

    @MikeWallace could you make the catapult only as a post? if you dont mind, i'd like to take a look at it and use ft.that's a very cool prototype man!!!

  • [LHI] IJN Furutaka 1.1 years ago

    pls consider making big warships like ijn yamato too. awesome build, just like always!!

    +1
  • HMS Agamemnon (1908) 1.2 years ago

    @Gibble Could you make the USS Essex CV-9 Too?

  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 1.2 years ago

    @LunarEclipseSP ok, thx

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 1.2 years ago

    @MAPA Cool, can't wait. I like your ai builds, because I can use them with many others without crashing my potato pc.

    +1
  • Mikoyan-Gurevich MiG-29 Fulcrum 1.2 years ago

    @MAPA nice! And next a F18-F version pls. Would be much appreciated.

    +1
  • [M-WAR] JS Yamato Aegis Super-Battleship 'MRNS Yamato' 1.2 years ago

    @LunarEclipseSP How did you get the armor effect? Everything I try, if build gets hit By a missile or bom it falls apart, but I want armor(especially on ships) to work realistic, like they need more than one or two hits...

    +2