I like to wonder what WWII nose art would be like if it took place today, and the planes were flown by zoomers.
"Belle Delphine"
"Uni-chan"
"Do you know da wae"
"My mom"
"Surgery on a grape"
"Skill issue + ratio + get bombed"
"Bruh"
Dunno if this is my computer or not (it likely is), but after this update, I am getting HUGE lag spikes (3 seconds of frozen screen) in the designer now, especially after playing for long sessions. It mostly happens if I do something with a menu open, or while I nudge parts or edit text. If I'm not doing that, they happen regularly every about 15 seconds.
Lag spikes have happened forever, but never this bad. Anyone else getting this?
Oh I think the colour textures are a bit messed up for the new wheels. They're all the same colour, the rim is the same colour as the tyre.
You also can't reverse their tread direction, and the select colour flashes when you adjust the size and stuff.
Did you intend for these to be added in this update? They seem far from polished...
Saving blueprints individually would be nice too. So when you want to build a plane a again the saved blueprint is just there, or if you want to compare different blueprints or use multiple blueprints for the same build, you can just select a different one. I do this quite often in Designer Suite
I agree, but it would be pretty difficult for the devs to implement. Currently the way text curves at the moment, it's not actually curving. The letters stay flat and the they just change orientation.
For me I always get this:
. Export failed - an error occured when exporting to file
System.UnauthorizedAccessException: Access to the path 'C:\Users\golds\OneDrive\Desktop\Ralsei smol.png.xml' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at System.IO.File.CreateText(String path)
at Rastermatic.Program.Main(String[] args) in C:\Users\nacchan\source\repos\Rastermatic\Program.cs:line 103
@Tsuchiisan Yeah literally a majority are 1 or 2 degrees off and it's a pain in the butt. Especially the most detailed ones. And yeah it's a problem with the blueprints themselves I think
Try
+3sum(input * speed), likesum(Throttle * 2)It looks like a mach made in heaven!
+3I like to wonder what WWII nose art would be like if it took place today, and the planes were flown by zoomers.
+3"Belle Delphine"
"Uni-chan"
"Do you know da wae"
"My mom"
"Surgery on a grape"
"Skill issue + ratio + get bombed"
"Bruh"
Gee that heli on the front though, probably better if you had made a new 20-ish part version and this would have been way more part efficient lol
+3Yes we should give literally every single user on the site their own tag... for some reason...
+3@Phoebe Why should we have to go into XML to do it
+3dumb dumb
+3Dunno if this is my computer or not (it likely is), but after this update, I am getting HUGE lag spikes (3 seconds of frozen screen) in the designer now, especially after playing for long sessions. It mostly happens if I do something with a menu open, or while I nudge parts or edit text. If I'm not doing that, they happen regularly every about 15 seconds.
+3Lag spikes have happened forever, but never this bad. Anyone else getting this?
Oh I think the colour textures are a bit messed up for the new wheels. They're all the same colour, the rim is the same colour as the tyre.
+3You also can't reverse their tread direction, and the select colour flashes when you adjust the size and stuff.
Did you intend for these to be added in this update? They seem far from polished...
@F1849 probably lol
+3agreed
+3me everytime I get the 69th upvote:
+3@geek1love Yo I literally have no idea who you're talking about.
+3Saving blueprints individually would be nice too. So when you want to build a plane a again the saved blueprint is just there, or if you want to compare different blueprints or use multiple blueprints for the same build, you can just select a different one. I do this quite often in Designer Suite
+3It baffles me why this wasn't added in the first place.
+3High visibility.
+3Makes it stand out more in the thumbnail
Is that your DC-3? Tag me if so. It's looks beautiful.
+3What do you mean?
+3You can also give em tags
+3I agree, but it would be pretty difficult for the devs to implement. Currently the way text curves at the moment, it's not actually curving. The letters stay flat and the they just change orientation.
+3German corsair still ain't high enough
+3Ahh, I still remember the steam release :)
+3And I recognise that link...
+3lek sus
+3Dang, I know you put a lot of effort into it, but I don't think hardly anyone is gonna read all that description lol
+3oooh getting close to 10,000! :D
+3I really love hoodies but I have too many already lol
+3Okie dokie
+3Music 💯
+3Peace out bro
+3No hate speech bro
+3You should enter this to the VR challenge
+3I was famous for roughly 1/4 of a second with my Kea at the very end
+3And the moon is just one of the earth's planets
+3Tip: changing the font makes them round
+3As someone who is awful at spelling, I aproove
+3Those wings are lit
+3For me I always get this:
+3.
Export failed - an error occured when exporting to fileSystem.UnauthorizedAccessException: Access to the path 'C:\Users\golds\OneDrive\Desktop\Ralsei smol.png.xml' is denied.
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.ValidateArgsAndOpenPath(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at System.IO.File.CreateText(String path)
at Rastermatic.Program.Main(String[] args) in C:\Users\nacchan\source\repos\Rastermatic\Program.cs:line 103
This game never seems to loose its popularity. Infact, if anything it's gaining. These blog posts are getting a hell of a lot of attention lately!
+3The quality of the vanilla map, for 1998 is very bad
+3An annoying thing is it has no reflections. Even with 0 emissions and the chromiest lolour possible it still looks completely matte
+3New wasp and I'm horny
+3I can't think of any car servers. It would be cool of you made one :)
+3oh nice
+3BTW Snapchat exists
@Tsuchiisan Yeah literally a majority are 1 or 2 degrees off and it's a pain in the butt. Especially the most detailed ones. And yeah it's a problem with the blueprints themselves I think
+3Yeah we REALLY need a save function in the built in version
+3Just building a lot
+3chchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchchch
+3The saddest part, although nearly 3000 people were killed in the towers, they only found 18 survivers in the wreckage. :(
+3Finally a decent railway map!
+3