Me 2 years ago: Gets a new computer after nearly 2 years of being trapped on iOS:
YEHAH! GONNA GET LOTZ OG MODZ NAOW!!!! Me now
I have so many mods omg
The great thing about YouTube is if you don't want to watch a video, you can just not watch it. If you scroll past it, it won't notice that you saw it and it won't cater the algorithm towards similar videos.
.
If you don't want to watch shorts, just don't watch them.
.
Personally I watch a few shorts, but I never scroll through them
Why didn't you just paint the elevators red and use a basic text part to write seek and destroy? The way you've done it here, it's actually seeking and destroying everyone who downloads this plane's computer.
@SouthJetAirways It wasn't Jundroo's fault. Basically what happened was the mobile version of the game used to be in 32 bit, and so the mod support was made for that. Unfortunately a few years ago Google updated their app store policies which meant that all games had to be 64 bit, which meant majorly updating mobile SP, and that broke the mod support. They haven't reintroduced it because it would be confusing when downloading old mods, and the amount of work it'd take to reintroduce mod support isn't really justifyable.
So SP2 is backwards compatible with SP1?
Does this mean that parts from SP2 are going to be the same as parts in SP1? Because personally I thing a lot of components need some updates, such as significantly more customisability with gauges, buttons, and seats. And rim szes and tyre thickness needs to be customisable and adjustable on all wheel types. Plus the ability to procedurally adjust the number of polygons on fuselage blocks and spheres is a must. I cam already see that you're adding textures to fuselages though. YAY!!!!
.
Speaking of which, can I suggest some textures, since SP also involves vehicles that are from the past? I would personally recommend adding a fabric stitching or carbon fibre texture, also a wood texture, and also a noise texture, so you can make rough surfaces like concrete or make things look fuzzy or generically worn textured. Also, any chance we could make our own decals so we don't need to rely on using incredibly inefficient text parts to make our decorations?
.
Also the designer seems to be the same? I personallly prefer the SP designer over the SR2 designer, but I still think a lot of the UI and locations of things needs to be changed to make it more ergonomic. I have a friend who's been playing SP occasionally over the past several years and he still comes to me asking where certain things are. I still think there should be quick buttons on the right that that you can get to pretty much everything using just 1 or 2 clicks like it is now, but I think the number of buttons, what's under those menus and the locations of certain things definitely needs some changing. So please tell me the countless designer bugs will be fixed in this new game PLEASE!
.
And Major Chadington, I think it's really important that we're able to adjust the location of his hands, feet, knees, elbows, how much his waist is bent and his head position to make him properly able to fit in everything. My biggest gripe with Jundroo New Oranges is the astronaut is it's stuck at such an awkward, rigid shape that it doesn't fit in a single one of my crafts without its legs going through the floor, it's unusually wide shoulders clipping through the sides of my plane, or it's most inconveniently shaped chair clipping through the floor.
.
Also, you guys HAVE TO redesign how funky trees works. Every time I think about having to programme things in SP it puts me off because one spelling error or one forgotten bracket can screw the entire thing up. Please I AM BEGGING YOU, DO NOT use Funky Trees in SP2!!!
.
And finally, is the map being made by actual map developers or just you guys? I'm asking this because... SP1's major downfall is how god awful and useless the default map is... and it would be great if SimplePlanes wasn't just a building game, but more of a flying game aswell. I think adding a professionally made, feature packed map would be a major upgrade over SP1.
.
Anyway, I'm REALLY excited for this. It's looking like everything I've wanted from SP! YEAH!!!!
Wow that was quick @randomusername
+5Whachu doin?
+5Bro you make too many forum posts.
+5Yeah. :p
+5The amount of options for the wheels is an annoying limitation of SP. :/ @Type2volkswagen
Wormie
+5This could be added as a new part, and the old wing should be kept in the game, but it’s hidden, like the old engines.
+5Oh my god that cockpit though...
+5Me 2 years ago:
+5Gets a new computer after nearly 2 years of being trapped on iOS:
YEHAH! GONNA GET LOTZ OG MODZ NAOW!!!!
Me now
I have so many mods omg
I want neither because I’m edgy. 🙄
+5Everyone knows the earth is flat. XD
+5How to ACTUALLY be popular:
1. Get involved with the community
2. Be a good civilised citizen
3. Learn how to build good and upload regularly
+5XD nah I was born a week after the Big Bang happened. @sexylips35
+5*Insert big blocks of information that nobody will read here*
+5I’m not religious
+5Don’t worry about it dude. If you have no interest, just don’t play.
+5T
+5I am more dominant than me
Lol I think this Mi-26 is gonna become a meme. XD
+5Looks kinda like a 1990s one.
+5This isn’t SimpleDyingBeesOnTheGround, this is SimplePlanes!
+5Set max input very low and power multiplyer very high.
+5A helicopter Vietnam boat with luxury interior and Korean Air livery.
+5I didn’t confirm my email lol. @ACMECo1940
+5Guys! Check the predecessor out! It's mobile friendly!
+5The great thing about YouTube is if you don't want to watch a video, you can just not watch it. If you scroll past it, it won't notice that you saw it and it won't cater the algorithm towards similar videos.
+4.
If you don't want to watch shorts, just don't watch them.
.
Personally I watch a few shorts, but I never scroll through them
DAYUM
+4i mean
antonov an-2 waifu when
Propeller engines in SP are super duper poopy goopy butt ass doo doo.
I hope they get a complete overhaul in SP2...
+4You should download a few that you like and disect them and work out how they work, then develop your own system and go from there :)
+4"Oh man, if only there were a way for people who enjoy my aeroplanes to get notified when I upload a build!"
+4The humble follow button:
he upvoted your planes
+4Can confirm
+4I'm on page 6 now 😭😭😭
+4Notification of the game's release in SimpleRockets
+4Why didn't you just paint the elevators red and use a basic text part to write seek and destroy? The way you've done it here, it's actually seeking and destroying everyone who downloads this plane's computer.
+4monsieur metallic grey wild doggo
+4My old car? Well, the engine died on it but it's also a Toyota so idk
+4@SouthJetAirways It wasn't Jundroo's fault. Basically what happened was the mobile version of the game used to be in 32 bit, and so the mod support was made for that. Unfortunately a few years ago Google updated their app store policies which meant that all games had to be 64 bit, which meant majorly updating mobile SP, and that broke the mod support. They haven't reintroduced it because it would be confusing when downloading old mods, and the amount of work it'd take to reintroduce mod support isn't really justifyable.
+4...and the devs would be broke lol
+4Idk how people can build a whole plane and not save it lol
+4Devs reacting to the new server costs after adding image hosting
+4Sounds like the map is gonna be a bigger focus in this game! Yaaay! :D
+4So SP2 is backwards compatible with SP1?
+4Does this mean that parts from SP2 are going to be the same as parts in SP1? Because personally I thing a lot of components need some updates, such as significantly more customisability with gauges, buttons, and seats. And rim szes and tyre thickness needs to be customisable and adjustable on all wheel types. Plus the ability to procedurally adjust the number of polygons on fuselage blocks and spheres is a must. I cam already see that you're adding textures to fuselages though. YAY!!!!
.
Speaking of which, can I suggest some textures, since SP also involves vehicles that are from the past? I would personally recommend adding a fabric stitching or carbon fibre texture, also a wood texture, and also a noise texture, so you can make rough surfaces like concrete or make things look fuzzy or generically worn textured. Also, any chance we could make our own decals so we don't need to rely on using incredibly inefficient text parts to make our decorations?
.
Also the designer seems to be the same? I personallly prefer the SP designer over the SR2 designer, but I still think a lot of the UI and locations of things needs to be changed to make it more ergonomic. I have a friend who's been playing SP occasionally over the past several years and he still comes to me asking where certain things are. I still think there should be quick buttons on the right that that you can get to pretty much everything using just 1 or 2 clicks like it is now, but I think the number of buttons, what's under those menus and the locations of certain things definitely needs some changing. So please tell me the countless designer bugs will be fixed in this new game PLEASE!
.
And Major Chadington, I think it's really important that we're able to adjust the location of his hands, feet, knees, elbows, how much his waist is bent and his head position to make him properly able to fit in everything. My biggest gripe with Jundroo New Oranges is the astronaut is it's stuck at such an awkward, rigid shape that it doesn't fit in a single one of my crafts without its legs going through the floor, it's unusually wide shoulders clipping through the sides of my plane, or it's most inconveniently shaped chair clipping through the floor.
.
Also, you guys HAVE TO redesign how funky trees works. Every time I think about having to programme things in SP it puts me off because one spelling error or one forgotten bracket can screw the entire thing up. Please I AM BEGGING YOU, DO NOT use Funky Trees in SP2!!!
.
And finally, is the map being made by actual map developers or just you guys? I'm asking this because... SP1's major downfall is how god awful and useless the default map is... and it would be great if SimplePlanes wasn't just a building game, but more of a flying game aswell. I think adding a professionally made, feature packed map would be a major upgrade over SP1.
.
Anyway, I'm REALLY excited for this. It's looking like everything I've wanted from SP! YEAH!!!!
SP Wiki is not gospel and is written by players with opinions, so take everything with a grain of salt lol
+4You can tell the devs for SP are also space nerds lol
+4@ShirakamiShimada whether it does or not is up to you guys lol
+4You can upvote planes while having 0 points in SPVR
+4Simply the most beautiful and holy creation the SP site has ever had the privilege to witness
+4Try uploading a lot less and focus on improving your building skills if you want your individual builds to get more upvotes.
+4Try not to loose your sanity in the process lol
+4I think I just counted 7 a total of pixels in the thumbnail lol
+4