Can I have some bright red glowing ones plz cause I want the world to loon like hell and I want everyone to think I am Satan
Surely everyone relates to this
Kthxbye
Is the map outsources and made professionally or made by you guys?
Is it possible to fully adjust the posture of the playable charicter... dude... guy?
Are the old SP parts going to be updated and modernised, like making gauges more customisable, making it possible to adjust the number of polygons fuselage blocks have, improving the adjustability of wheels etc?
Are the buttons and menus in the designer going to be updated to make it more ergonomic?
Are you going to scrap funky trees and replace it with a more sensible coding language?
So SP2 is backwards compatible with SP1?
Does this mean that parts from SP2 are going to be the same as parts in SP1? Because personally I thing a lot of components need some updates, such as significantly more customisability with gauges, buttons, and seats. And rim szes and tyre thickness needs to be customisable and adjustable on all wheel types. Plus the ability to procedurally adjust the number of polygons on fuselage blocks and spheres is a must. I cam already see that you're adding textures to fuselages though. YAY!!!!
.
Speaking of which, can I suggest some textures, since SP also involves vehicles that are from the past? I would personally recommend adding a fabric stitching or carbon fibre texture, also a wood texture, and also a noise texture, so you can make rough surfaces like concrete or make things look fuzzy or generically worn textured. Also, any chance we could make our own decals so we don't need to rely on using incredibly inefficient text parts to make our decorations?
.
Also the designer seems to be the same? I personallly prefer the SP designer over the SR2 designer, but I still think a lot of the UI and locations of things needs to be changed to make it more ergonomic. I have a friend who's been playing SP occasionally over the past several years and he still comes to me asking where certain things are. I still think there should be quick buttons on the right that that you can get to pretty much everything using just 1 or 2 clicks like it is now, but I think the number of buttons, what's under those menus and the locations of certain things definitely needs some changing. So please tell me the countless designer bugs will be fixed in this new game PLEASE!
.
And Major Chadington, I think it's really important that we're able to adjust the location of his hands, feet, knees, elbows, how much his waist is bent and his head position to make him properly able to fit in everything. My biggest gripe with Jundroo New Oranges is the astronaut is it's stuck at such an awkward, rigid shape that it doesn't fit in a single one of my crafts without its legs going through the floor, it's unusually wide shoulders clipping through the sides of my plane, or it's most inconveniently shaped chair clipping through the floor.
.
Also, you guys HAVE TO redesign how funky trees works. Every time I think about having to programme things in SP it puts me off because one spelling error or one forgotten bracket can screw the entire thing up. Please I AM BEGGING YOU, DO NOT use Funky Trees in SP2!!!
.
And finally, is the map being made by actual map developers or just you guys? I'm asking this because... SP1's major downfall is how god awful and useless the default map is... and it would be great if SimplePlanes wasn't just a building game, but more of a flying game aswell. I think adding a professionally made, feature packed map would be a major upgrade over SP1.
.
Anyway, I'm REALLY excited for this. It's looking like everything I've wanted from SP! YEAH!!!!
Fuselage blocks weren't added until veraion 1.2. Plus, the SP Classic reflections looked weird and gray because there wasn't a metallic setting on the parts, so it was always looked like it was set to 0. And the island in the SP Classic reflections was an island that was in the alpha version of SP, which can be seen in this video here
The problem with community updates if if there are builds that use community update parts, not everyone can download them. It's why hardly any builds have have modded parts.
Plus, I think the main things that are missing from the game are modded parts, such as boat hulls and engines, ball joints, and actually properly procedural dials that have actual adjustable (not just interchangeable) faces fonts and styles.
I think the exact opposite is true for number 5 honestly. If the description is short and sucks, it's a good indication that the build is rushed and it probably doesn't function well.
The missile launchers are so stupid imo. Like, who's decision was it to place them in a spot that renders almost the entire island completely useless? And even if you destroy them, they reset every time you reload the map! Is like the devs forgot that many vehicles don't have weapons...
.
If it weren't for the missile launchers, the island would be perfect for offroaders and ski planes
There's a bug I have to look I have to look into more, but working on my Weka has become a pain in the assbecause every time I fiddle with the suspension which uses conyrol bases, all of my buttons and levers become uninteractable, and the only way to fix it is scrap all the buttons (of which there are dozens) and redo them. It's preventing me from testing any of the mechanisms on my build. And apparently I'm not the only one getting this problem.
I'll see if I can find the specific causes later.
But there's 24 planes per page!
+1Can I have some bright red glowing ones plz cause I want the world to loon like hell and I want everyone to think I am Satan
Surely everyone relates to this
Kthxbye
Sounds like the map is gonna be a bigger focus in this game! Yaaay! :D
+4Æ
+1PUMPKIN SPICE LATTE!!!
We should call it weird unity/blender
+1@Hakuro it will be on mobile
+1So SP2 is backwards compatible with SP1?
+4Does this mean that parts from SP2 are going to be the same as parts in SP1? Because personally I thing a lot of components need some updates, such as significantly more customisability with gauges, buttons, and seats. And rim szes and tyre thickness needs to be customisable and adjustable on all wheel types. Plus the ability to procedurally adjust the number of polygons on fuselage blocks and spheres is a must. I cam already see that you're adding textures to fuselages though. YAY!!!!
.
Speaking of which, can I suggest some textures, since SP also involves vehicles that are from the past? I would personally recommend adding a fabric stitching or carbon fibre texture, also a wood texture, and also a noise texture, so you can make rough surfaces like concrete or make things look fuzzy or generically worn textured. Also, any chance we could make our own decals so we don't need to rely on using incredibly inefficient text parts to make our decorations?
.
Also the designer seems to be the same? I personallly prefer the SP designer over the SR2 designer, but I still think a lot of the UI and locations of things needs to be changed to make it more ergonomic. I have a friend who's been playing SP occasionally over the past several years and he still comes to me asking where certain things are. I still think there should be quick buttons on the right that that you can get to pretty much everything using just 1 or 2 clicks like it is now, but I think the number of buttons, what's under those menus and the locations of certain things definitely needs some changing. So please tell me the countless designer bugs will be fixed in this new game PLEASE!
.
And Major Chadington, I think it's really important that we're able to adjust the location of his hands, feet, knees, elbows, how much his waist is bent and his head position to make him properly able to fit in everything. My biggest gripe with Jundroo New Oranges is the astronaut is it's stuck at such an awkward, rigid shape that it doesn't fit in a single one of my crafts without its legs going through the floor, it's unusually wide shoulders clipping through the sides of my plane, or it's most inconveniently shaped chair clipping through the floor.
.
Also, you guys HAVE TO redesign how funky trees works. Every time I think about having to programme things in SP it puts me off because one spelling error or one forgotten bracket can screw the entire thing up. Please I AM BEGGING YOU, DO NOT use Funky Trees in SP2!!!
.
And finally, is the map being made by actual map developers or just you guys? I'm asking this because... SP1's major downfall is how god awful and useless the default map is... and it would be great if SimplePlanes wasn't just a building game, but more of a flying game aswell. I think adding a professionally made, feature packed map would be a major upgrade over SP1.
.
Anyway, I'm REALLY excited for this. It's looking like everything I've wanted from SP! YEAH!!!!
Planes with round hollow fuselages (made by panneling) definitely existed before 2018
Fuselage blocks weren't added until veraion 1.2. Plus, the SP Classic reflections looked weird and gray because there wasn't a metallic setting on the parts, so it was always looked like it was set to 0. And the island in the SP Classic reflections was an island that was in the alpha version of SP, which can be seen in this video here
@TheMouse WHAT IS THIS FAKE LIBERAL TRASH GOBLESS
+3THERE'S GONNA BE 26 MONTHS IN A YEAR NOW????
+2Wow that logo is impressively inefficient. Are you sure you want to use that?
+1smooth(x)
@FOXHOUND26 ahh yup
The problem with community updates if if there are builds that use community update parts, not everyone can download them. It's why hardly any builds have have modded parts.
+5Plus, I think the main things that are missing from the game are modded parts, such as boat hulls and engines, ball joints, and actually properly procedural dials that have actual adjustable (not just interchangeable) faces fonts and styles.
If you demand a moderator bans you they might :)
+3Bro this is so low res lol
+1I see a bunch of red and white striped shirts but I can't tell if any are Wally lol
@V757 hehe thanks :)
@V757 nah just skill lol
Oh no! My condolences :(
+2Because water is about 830x more dense than air
+2You could ask them on their post lol
congrajulashiond you are now born
+1But damn if we could I'd put comic sans on everything fr
+1I agree
Unfortunately... I don't think there is. :/
I think the exact opposite is true for number 5 honestly. If the description is short and sucks, it's a good indication that the build is rushed and it probably doesn't function well.
+2n word pass when you pass 25k
+3We've all gotta start from somewhere :)
+2@Graingy bro had 1 job lol
+2but but but
+1aren't new comments at the top anyway?
@geometrydash lol beans
Most underrated car in BeamNG ngl
Believe it or not, the 757s goes to Antarctica too. So did the P-3s back in the day
And uh, it's called a C-130 lol
no i want internet points >:(
+2The missile launchers are so stupid imo. Like, who's decision was it to place them in a spot that renders almost the entire island completely useless? And even if you destroy them, they reset every time you reload the map! Is like the devs forgot that many vehicles don't have weapons...
+2.
If it weren't for the missile launchers, the island would be perfect for offroaders and ski planes
boner
stop with
im in nz rip
+1Button interactions
There's a bug I have to look I have to look into more, but working on my Weka has become a pain in the assbecause every time I fiddle with the suspension which uses conyrol bases, all of my buttons and levers become uninteractable, and the only way to fix it is scrap all the buttons (of which there are dozens) and redo them. It's preventing me from testing any of the mechanisms on my build. And apparently I'm not the only one getting this problem.
+1I'll see if I can find the specific causes later.
Nah man upvoting and spotlighting rule breakers sounds like more fun
+3wee
+1Good thing that if enough people report something it automatically gets removed
+1It's probably just some idiot.
Ok... your mom @001
Next time I'd recommend cooking that pencil before inhaling it in
+1fake
Jerry
+1