I cant make a radar looking like that, but i have one simple radar on my LHI GeoSampler (look for it) that i am reusing. You might have to modify it slightly to attach it to a base rotator
Get a camera and check it out in the sandbox. Check for parts that do not connect properly or simply have a building fault. Remember that rotated parts have problems connecting onto each other.
If the speed is with a safety mode speed limiter, there probably wont be a speed increase
Also the engine RPM matters, if you use the same transmission
The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of 1,1,1, not sure whether the website's validator works that way too
Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
The unit is half horsepower, so find the amount of horsepower you want and multiply by 2
No, if 3 rockets are missing the explosion would be 3/7 less powerful
First... I mean Third
Build the Erusean UAVs too ;)
I cant make a radar looking like that, but i have one simple radar on my LHI GeoSampler (look for it) that i am reusing. You might have to modify it slightly to attach it to a base rotator
No, that would be unrealistic
Yes its very cool
@Stormtrooper61 then iOS players cant download it
I am a fan of it
That's a very unlucky name for a plane... (but too late i guess)
No cycle rotator :( i need some for mech building
Check:
- do you have internet connection?
- did you use the right password?
- did you deactivate all your mods? (you can activate them afterwards)
I had to hack the game files to unlock it... quite easy actually
Get a camera and check it out in the sandbox. Check for parts that do not connect properly or simply have a building fault. Remember that rotated parts have problems connecting onto each other.
YAY NOW WE HAVE PLANE AIR DRIFTING
Fastest feature I think
@DestinyAviation ok, but idk how to calculate it, maybe if there is a dev build you can try it
If the speed is with a safety mode speed limiter, there probably wont be a speed increase
Also the engine RPM matters, if you use the same transmission
@PilotOfFuture its already taken for a piston brake :/
EDIT: Never mind, I found out
The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
Deactivate the mod before deleting it, else weird stuff may go on
The upcoming vehicle to GTA V Gunrunning?
You don't get bonuses for successors of your own planes (my observation)
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of
1,1,1
, not sure whether the website's validator works that way tooBuild a potato gun
The CoM must be in front of and far enough from the CoL
Lol my highest part count is only 1100
Don't worry it only happens 99% of the time
Yay we can make realistic WR pinatas and orkans with them
Cool, hope I can run it
Take a break and play something else , you will get ideas (works for me)
If you are too close (1 mile) missiles wont lock on
Motors (in both props and jets) can handle some water, as long as there is enough air
Ayyyy I have made the golem too
FYI: the golem is actually quite weak even in gold league
Engines are different, they don't have exposed electronics
Nice design, but can be improved:
- make sure that the wheels and missile launcher are symmetrical
- wheels are too big, there is too much space at the bottom too
- different color, this attracts too much attention in a combat situation
- also the spare wheel is too small
No (but you can make a piston-based brake that will push a block onto the runway)
@spefyjerbf its not released yet, but its complete. Maybe release it in 30+ hours
I like to take a whole week with building, so that I can find errors and also improve on it (many ideas don't come until much later)
Overload
It is used as a way to shorten numbers:
The value
aE+n
meansa*10^n
So
1E+10
is equal to 1000000000It kinda looks like the planes are spontaneously combusting
@KillShot86 ...
K its there now
@vonhubert Coincidence...
...
...? I THINK NOT! (jk)
Screenshot stuff:
- take screenshots closer to your planes, they appear too small and details are hard to see
- if you want to use dull colors, maybe try an editor background mod
Not appearing for me
2
(do not make 3)
what if you spawn in a land vehicle? AI usually flies their plane into the ground when I do that
Noice, but center it next time
@JMicah4 yes, the fires are quite unrealistic (and anti-climatic), but you can still use them after the initial explosion