@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter AceRadar_Position 64 64. Change the numbers and see how the map is positioned
@Suqingqing not sure what you mean, do you mean remove water?
ServiceProvider.Instance.GameWorld.SeaLevel = null;
.
(Look through the autofill results to see what else you can do stock with serviceprovider)
@Suqingqing your .net api version is 2.0 when it should be 4.x
Edit > Project settings > Player > API compatibility level
.
(don't worry, everyone forgets to change the setting at some point)
@FakhriGaming09 type in the file name without any file extension. Try FltRec_Save test
After that, quit the game and restart it to clear the recorder memory
@AWESOMENESS360 agree, this is basically my idealistic my fictional timeline
.
I also suggest labelling a country or group as a global enemy and starting a 1984 style perpetual war
teaser sort of, 99.99% done but i'm making accompanying content
my monke brain turned off sound from the sp settings instead of the sound mixer last time, so this is a silent movie
edit: i had to change the pitch ft entirely because of instability at high altitude, so the released aircraft may fly differently
edit2: plane released!
@klm747klm747 Teleporting through a mountain to the start point isn't a problem. I can't just disable physics, so maybe set physics to low? Sorry, I've never tested the mod with high part count or mechanical builds.
@klm747klm747
- setting aircraft position and rotation is quite "expensive", and physics are still running even if they don't do anything
- does your fps drop when not using play function? check cpu and ram usage
@Madmaximus
- stars not appearing is a limitation of the built-in sky (it's semi-realistic, i guess). Changing to night can't be done naturally since the sun/moon/stars will move suddenly
- curve of the earth is not possible with only sky editing
Rarely, if I'm playing on PC which isn't very common
Listen to a lot of Japanese rock, jazz, weeb stuff, eurobeat, ZUNpet spam and anything in between
(Also if you visit my user page every few days you can get new random music, which is nice)
I would if I could afford it lol
.
You can add renders to your aircraft description, maybe state that those pics are renders. As long as the 3 thumbnails are from the game
@1342791782 need the following info to debug for you
- is examples2 is in a child object of the map component? (it should)
- is the file or class name changed? (try making sure both match, not sure if it's a must)
- is the script running partially or not at all? (see below)
- which debug messages appear? (it will print to the console when TOD gameobjects are destroyed, and when the camera is edited)
- is the sky unchanged or black?
- does the ground/ aircraft disappear?
@1342791782 i've designed it for custom map or map plugin, not persistent object. Is it on a gameobject under a custom map or map plugin?
Edited post to show usage of each script
@HNL47 i cannot change FT
@Inuyasha8215 bruh
@AWESOMENESS360 put it on the magnet activation group, first try FREQUENCY=15 and ACTIVATION=Activate1, you can choose whatever you want
@AWESOMENESS360
Toggle at FREQUENCY times per second when ACTIVATION is True
sin(360*Time*FREQUENCY) > 0 & ACTIVATION
also i think my mom is watching this now
@yackdeculture there's no macross link, i just wanted to give random names to allied ships
@yackdeculture ok, but i think you need to add more changes so it doesn't break the rules
@JA311M the catch is that neither japan or russia are the enemy
@5talinslav1ndustries idk how mp handles mod parts
if it can load the mod parts, then yes
@fadbob commands reference:
FltRSet_RecordControls true true true false
@MrTacito34
1. open dev console, by default with backtick key (`)
2. Enter
AceRadar_Position 64 64
. Change the numbers and see how the map is positionedNudging method: Get a gyroscope and nudge it into the sphere. Align the lines with the pivot points of the gyroscope. This method is very precise
@Kennneth ikr
@Suqingqing not sure what you mean, do you mean remove water?
ServiceProvider.Instance.GameWorld.SeaLevel = null;
.
(Look through the autofill results to see what else you can do stock with serviceprovider)
@TheVexedVortex idk, zoom mod isn't by me
@Suqingqing your .net api version is 2.0 when it should be 4.x
Edit > Project settings > Player > API compatibility level
.
(don't worry, everyone forgets to change the setting at some point)
@Suica set the scale to 0?
@Suqingqing 2019.4.8f1 LTS
@F1849 no, it has scripts, so it cannot run on android
very early mod teaser, inb4 modding arms race
- software engine: most (?)
- type support: less than half
- external script support: none yet
@FakhriGaming09 type in the file name without any file extension. Try
FltRec_Save test
After that, quit the game and restart it to clear the recorder memory
@AWESOMENESS360 agree, this is basically my idealistic my fictional timeline
.
I also suggest labelling a country or group as a global enemy and starting a 1984 style perpetual war
teaser sort of, 99.99% done but i'm making accompanying content
my monke brain turned off sound from the sp settings instead of the sound mixer last time, so this is a silent movie
edit: i had to change the pitch ft entirely because of instability at high altitude, so the released aircraft may fly differently
edit2: plane released!
@klm747klm747 Teleporting through a mountain to the start point isn't a problem. I can't just disable physics, so maybe set physics to low? Sorry, I've never tested the mod with high part count or mechanical builds.
@klm747klm747
- setting aircraft position and rotation is quite "expensive", and physics are still running even if they don't do anything
- does your fps drop when not using play function? check cpu and ram usage
MIDI source: ZUN's old works
.
MID2TGVA Info (SP Forum)
MID2TGVA Repository (GitHub)
Nothing because I am an omnipotent, all-knowing being
Jk
@PioThePioneer yeah, or if you have source websites, it's better to link them
third reich
jk
C2
@NathanAviation FltRec_TogglePreview
No, I want to be a fox/wolf
I want to live [T]here
@Madmaximus
- stars not appearing is a limitation of the built-in sky (it's semi-realistic, i guess). Changing to night can't be done naturally since the sun/moon/stars will move suddenly
- curve of the earth is not possible with only sky editing
haha, fast and furious ⑨
cirno for fast and furious confirmed
T
also, you need some amount of points to post pics and mods, it's something like 50 or 100
Rarely, if I'm playing on PC which isn't very common
Listen to a lot of Japanese rock, jazz, weeb stuff, eurobeat, ZUNpet spam and anything in between
(Also if you visit my user page every few days you can get new random music, which is nice)
Xbox One controller, sometimes just keyboard
@Temporary yes
@MidnightSun maybe, i tested color changing (actual color edits, not just brightness) but it didn't work at the time
I would if I could afford it lol
.
You can add renders to your aircraft description, maybe state that those pics are renders. As long as the 3 thumbnails are from the game
@1342791782 need the following info to debug for you
- is examples2 is in a child object of the map component? (it should)
- is the file or class name changed? (try making sure both match, not sure if it's a must)
- is the script running partially or not at all? (see below)
- which debug messages appear? (it will print to the console when TOD gameobjects are destroyed, and when the camera is edited)
- is the sky unchanged or black?
- does the ground/ aircraft disappear?
@1342791782 i've designed it for custom map or map plugin, not persistent object. Is it on a gameobject under a custom map or map plugin?
Edited post to show usage of each script
@rexzion no, my mobile build option 100% doesn't exist
@blurrydogmoster well cuz it's ipad innit (pc or mac only)
@Walvis
- make sure SP version is at least 1.10
- you must run both the setup script and the auto/manual script, in the level
@1342791782 a skybox is only one Material, read the Unity skybox reference
Can I see your setup?
@1342791782 skybox replacement script^
@ledownloader123 well, a problem is that I don't have a personal steam acc, only a shared one
@FairFireFlight if you set a higher altitude, it kind of does it