It works when I remove the { } around the coordinates, so I guess you can't nest the { } format strings
. However, you can add strings to each other. The limitation with this method is you cannot set the format of the numbers
.
{((Activate13 ? 0 : 1) = 0 ? " STPT 1 ?? AUTO
LAT " + Latitude + "
LNG " + Longitude + "
ELEV " + Altitude + "
TOS 00:00:00" : " UHF MAIN
305.00
¦305.00¦
PRE 1 : TOD
305.00 NB ")}
.
If you want to format the numbers, you can split your code into a few pieces, or maybe even a few labels
@Stick no, run the exe and drag the image onto the command prompt window. Then when the program is done, move the XML from the desktop to subassemblies
@yackdeculture it could be the Para-chan system by PlanariaLab
I used FT generator by PlanariaLab and asteroidbook345, unfortunately redistribution is not allowed and I cannot find a release by them on simpleplanes.com
@Erc90F4RU delete the image from your aircraft in the designer. Allow a long time (e.g. 1 minute) for it to load.
If you cannot load into the designer, delete the editor file to reset it. You will lose any unsaved progress on your aircraft.
@UltraLight here are some techniques. Try to add FT one line at a time to see how it works, since that is how I write them anyway
. Digital instrument tape
Found in artificial horizon and heading indicator.
You can make a long tape using equally spaced - or | characters with numbers, and use space or line-height before the first item to move the tape. But long tapes will extend out of the gauge or aircraft.
You can make a seamless transition by using a shorter tape if you use the repeat function in your tape offset.
Change the numbers using FT. Look at the artificial horizon to see how you can do it.
. Variable-length shapes
You can nudge one character (e.g. full square) into another to blend between the length of 1 and 2 squares. Use space or line-height depending on the direction of variable length.
Remember that characters later in the label text render above earlier ones. You can use it to have colored bands of different heights.
. Two-way rectangle meter
Extension of the rectangle meters used on the stock planes. On a center aligned label, add two of those meters, one after the other. Use abs on the input to ensure both are the same length and hence centered. Use alpha to select only one of the bar meters as needed.
. Prepend zeroes
Uses two { } substitution sections. The second section is the input number as usual. The first checks if the input number will occupy the tens, hundreds, etc. spaces, and adds the desired number of zeroes.
@EliteArsenals24 GIMP
Add all lines manually with straight line drawing
Or use edge detection tools which can add some lines but you have to go through and redraw the others
350 km/h = 97.2 m/s
Replace IAS with TAS or GS if you want
Choose either of the two, they are different:
.
Clamps the range clamp(INPUT, IAS>97.2?-0.5:-1, IAS>97.2?0.5:1)
.
Has the same function as reducing the range in the designer INPUT * (IAS>97.2?0.5:1)
@Leopard2a9 skill issue
Don't put brackets or commas. Only put single spaces between command and numbers. If it's float, you can put decimal points AceRadar_Position 64 64
@MVC find simpleplanes folder in your steamapps folder. Mod tools unity package is inside
Or check my 1.11 and 1.12 era mods, go to source code and grab the assets/jundroo folder. May have to download the whole repo to do this but it's easy mod tools without needing the game
@MVC mod tools from sp 1.11 and 1.12 needs unity 2020.3.19fX
If you decide to use an old mod tools, drag it onto a blank unity project and open the mod tools window. The mod tools will tell you which unity version to get.
DON'T work on your mod in a newer unity version because you cannot down-version unity projects!
What do you mean by break?
Activate the magnet with your chosen AG. Also the magnet has a certain maximum force which it cannot lift more, try increasing your magnet force
I played a lot of old games recently but nothing long-term
Sonic Adventure 2
Project Diva 1 (the original weeb rhythm game)
Battle Gear 3 (initial d but slightly more realistic)
@Soardivision160th in engines, you don't use the sum() value to control the spin speed. Instead the entire input acts as the speed control.
.
Use smooth(INPUT, SPOOL_UP_RATE) and replace INPUT and SPOOL_UP_RATE
.
if it's a jet engine, you can use the Engine.throttleResponse parameter instead of smooth() to set the spool up rate.
.
Jet engines in the game are easy to deal with - input, fuel consumption, and thrust all directly proportional to each other.
.
Prop and heli engines are not so simple. The RPM calculation in the game is complicated and I don't know how to exactly control the thrust
Using an input for rotator speed, with gradual acceleration: sum( smooth(INPUT, ACCEL) )
.
If you want the best help, you can add truth tables or graphs so others understand your design specs
Adding to MrShenanigansSP comment
.
Variable sweep wings are just that. Remember that if you want weapons on the swing wings, the pylons must rotate too
.
For VTOL, have the CoT aligned with the CoM in the left/right and front/back directions. This stops the engines from spinning your plane which is very bad for takeoff and landing. Note that if you have decorational engines, or engines only used in forward flight, CoT positioning won't be reliable
Also try gyros, they make hovering easier, but DON'T rely too much on them when building
.
Instrument panel design comes from understanding pilots' needs. Generally, things you need to look at more (e.g. artificial horizon) go high on the panel. Things you use less (e.g. fuel gauge, light switches) go lower or overhead.
Try to copy the position of the seats, instrument panel, and flight controls from stock planes. Check the human shape by selecting the seat.
Links to start from: Layout (Wikipedia) Planning your instrument panel (EAA)
In a mod, find a component which has a field or property of type AudioClip. You should be able to change the value to your own AudioClip
I like being a faceless internet user so I wouldn't show my face
It works when I remove the { } around the coordinates, so I guess you can't nest the { } format strings
.
However, you can add strings to each other. The limitation with this method is you cannot set the format of the numbers
.
{((Activate13 ? 0 : 1) = 0 ? " STPT 1 ?? AUTO
LAT " + Latitude + "
LNG " + Longitude + "
ELEV " + Altitude + "
TOS 00:00:00" : " UHF MAIN
305.00
¦305.00¦
PRE 1 : TOD
305.00 NB ")}
.
If you want to format the numbers, you can split your code into a few pieces, or maybe even a few labels
@Stick no, run the exe and drag the image onto the command prompt window. Then when the program is done, move the XML from the desktop to subassemblies
@Stick just follow the quick start guide and the tips under "preparing your image"
@CanadianAircraftBuilder idk, that's a known issue for this mod
@HosmiAurus i don't know what causes that problem, it doesn't work right on some computers
@yackdeculture it could be the Para-chan system by PlanariaLab
I used FT generator by PlanariaLab and asteroidbook345, unfortunately redistribution is not allowed and I cannot find a release by them on simpleplanes.com
Discord, I even started adding links to the thumbnail images to aircraft descriptions since the thumbnail loses quality
Twitter very rarely
@PlaneFlightX please don't include a copy of this mod in your mod
However, you can add different sfx blocks if you make them.
@rexzion small brain cannot calculate walking animation
@Deltafan123 no because you need unity to make mods
@Supermatmike the description says what each block does
Put it on your plane and activate the activation group to use the block features
@Erc90F4RU delete the image from your aircraft in the designer. Allow a long time (e.g. 1 minute) for it to load.
If you cannot load into the designer, delete the editor file to reset it. You will lose any unsaved progress on your aircraft.
@Deandash sure
@UltraLight here are some techniques. Try to add FT one line at a time to see how it works, since that is how I write them anyway
.
Digital instrument tape
Found in artificial horizon and heading indicator.
You can make a long tape using equally spaced
-
or|
characters with numbers, and usespace
orline-height
before the first item to move the tape. But long tapes will extend out of the gauge or aircraft.You can make a seamless transition by using a shorter tape if you use the
repeat
function in your tape offset.Change the numbers using FT. Look at the artificial horizon to see how you can do it.
.
Variable-length shapes
You can nudge one character (e.g. full square) into another to blend between the length of 1 and 2 squares. Use
space
orline-height
depending on the direction of variable length.Remember that characters later in the label text render above earlier ones. You can use it to have colored bands of different heights.
.
Two-way rectangle meter
Extension of the rectangle meters used on the stock planes. On a center aligned label, add two of those meters, one after the other. Use
abs
on the input to ensure both are the same length and hence centered. Usealpha
to select only one of the bar meters as needed..
Prepend zeroes
Uses two
{ }
substitution sections. The second section is the input number as usual. The first checks if the input number will occupy the tens, hundreds, etc. spaces, and adds the desired number of zeroes.@EliteArsenals24 GIMP
Add all lines manually with straight line drawing
Or use edge detection tools which can add some lines but you have to go through and redraw the others
@NEWCOUNTVIA it appears on the desktop
@NEWCOUNTVIA transfer xml to subassemblies folder. Go to game data folder to find it
C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\
350 km/h = 97.2 m/s
Replace IAS with TAS or GS if you want
Choose either of the two, they are different:
.
Clamps the range
clamp(INPUT, IAS>97.2?-0.5:-1, IAS>97.2?0.5:1)
.
Has the same function as reducing the range in the designer
INPUT * (IAS>97.2?0.5:1)
@Leopard2a9 skill issue
Don't put brackets or commas. Only put single spaces between command and numbers. If it's float, you can put decimal points
AceRadar_Position 64 64
@Mixx you need pc to run the program, but you don't need sp on pc
@Bucket it should, try it
@JackRaiden my cringe inhibitors are off, that's why i chose it
Male🤮🤮🤮
jk
@MVC find simpleplanes folder in your steamapps folder. Mod tools unity package is inside
Or check my 1.11 and 1.12 era mods, go to source code and grab the assets/jundroo folder. May have to download the whole repo to do this but it's easy mod tools without needing the game
@Isuckatsimpleplanes i didn't refer to ares, but the underarm weapons are based on aphid
@MVC mod tools from sp 1.11 and 1.12 needs unity 2020.3.19fX
If you decide to use an old mod tools, drag it onto a blank unity project and open the mod tools window. The mod tools will tell you which unity version to get.
DON'T work on your mod in a newer unity version because you cannot down-version unity projects!
@UberAte it is a hardware-drawn window, so it's incompatible with this mod
aircraft
also beat yeti scramble and the one where you fly through the garden in maywar
What do you mean by break?
Activate the magnet with your chosen AG. Also the magnet has a certain maximum force which it cannot lift more, try increasing your magnet force
Singapore Airlines (I am very biased)
Air France tail design is cool
Other than that idk
Build a dog
I played a lot of old games recently but nothing long-term
Sonic Adventure 2
Project Diva 1 (the original weeb rhythm game)
Battle Gear 3 (initial d but slightly more realistic)
Where is blue option
@olympus333 sorry, I don't think there is any way to fix it
@olympus333 i don't think so
Can you generate a smaller version of your image? If yes, then your image is too big
@olympus333 i don't know what causes that bug, another person got the same issue but i can generate the subassembly from their picture ok
legit qr code
@PostalDude failed to make external flight display, but can watch vtubers and anime during long flights
@epicfard unfortunately, idk
@epicfard maybe you need admin to install dotnet
If you know the admin, right click then click run as admin
F-117, the least curvy flying object in existence
yellow hedgehog that can only fly for 50 seconds
dog, alternatively cat
cursed image 2
cursed image 3 (summer festival ver.)
.
curated means can't hide more awful jokes in the desc smh
@Soardivision160th in engines, you don't use the sum() value to control the spin speed. Instead the entire input acts as the speed control.
.
Use
smooth(INPUT, SPOOL_UP_RATE)
and replace INPUT and SPOOL_UP_RATE.
if it's a jet engine, you can use the
Engine.throttleResponse
parameter instead ofsmooth()
to set the spool up rate..
Jet engines in the game are easy to deal with - input, fuel consumption, and thrust all directly proportional to each other.
.
Prop and heli engines are not so simple. The RPM calculation in the game is complicated and I don't know how to exactly control the thrust
Uhh, try to add functions to your inputs one at a time, and test run after each change
Using an input for rotator speed, with gradual acceleration:
sum( smooth(INPUT, ACCEL) )
.
If you want the best help, you can add truth tables or graphs so others understand your design specs
Adding to MrShenanigansSP comment
.
Variable sweep wings are just that. Remember that if you want weapons on the swing wings, the pylons must rotate too
.
For VTOL, have the CoT aligned with the CoM in the left/right and front/back directions. This stops the engines from spinning your plane which is very bad for takeoff and landing. Note that if you have decorational engines, or engines only used in forward flight, CoT positioning won't be reliable
Also try gyros, they make hovering easier, but DON'T rely too much on them when building
.
Instrument panel design comes from understanding pilots' needs. Generally, things you need to look at more (e.g. artificial horizon) go high on the panel. Things you use less (e.g. fuel gauge, light switches) go lower or overhead.
Try to copy the position of the seats, instrument panel, and flight controls from stock planes. Check the human shape by selecting the seat.
Links to start from:
Layout (Wikipedia)
Planning your instrument panel (EAA)
aircraft
controller gaming
@PlaneFlightX set spatial blend to 1
I didn't know what it does before, but, this is an important setting