I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
Pistons only move objects that are connected to them (and parts connected to them).
Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
Most important: make sure the moving parts are not connected to the base parts in any way
Do planning before you start (read: convince yourself that it is a good idea even if it is not)
Embrace the way of the tism
Enforce a one project at a time rule, so you must complete a project to start something else that seems cooler. And if you lose interest in that other thing, it wasn't that cool anyway
You cannot get the CoG from blueprints or 3D models since they don't tell you what exactly is in a plane. You cannot assume that a plane has a constant density.
However, civilian planes might have publicly available documents related to weight characteristics and balancing, which you can use to get the CoG
@WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes
PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
.
Mods that i actually use:
The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
Nuerburgerking for car builders (and also for farmland background xdd)
The clouds mods (only use when taking screenshots)
I think that text-based definition and runtime generation of gauge faces should be easy to implement
I also want circular and bar-shaped meters for digital displays. The circular ones can't be done without moving parts or massive labels. The bar ones are reasonable but still more convoluted than necessary
You need the mod tools from the game install. It's the game folder in Program Files, not AppData
Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
I have only ever seen one person playing sp irl and i just grinned to myself xdd
I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
Pros:
- more comfortable if you are already a mac guy
- cheaper if you need a mac and cannot buy another pc just for gaming
.
Cons:
- apple hardware related tomfoolery (you cannot switch parts or companies)
- something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)
This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x: cos(PitchAngle) * sin(RollAngle)
y: cos(PitchAngle) * cos(RollAngle)
z: sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x: GS * YawRate * (pi/180) / 9.81
y: GS * -PitchRate * (pi/180) / 9.81
z: 0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x: 0
y: 0
z: rate(GS) / 9.81
Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game
+3I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
+3...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
I heard u liek mods
+3Sorry Andrew but root beer is the best
...
dontbanmedontbanmedontbanmedontbanmedontbanmedontbanme
@CrashFighter05 overload only does one part at a time, gonna have a bad time editing 400 parts
+3@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
+3Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can't run on mobile :( too detailed
+3I might continue to use SP for 3D modelling for a long time... :3
+3Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
+3@Dllama4 i see youre a man of culture as well
+3I know that link
+3(I don't know where the simpleplanes folder is except on android, its device storage/android/data/com.jundroo.simpleplanes)
+3Congrats on being legal xdd (susge)
+2Do planning before you start (read: convince yourself that it is a good idea even if it is not)
+2Embrace the way of the tism
Enforce a one project at a time rule, so you must complete a project to start something else that seems cooler. And if you lose interest in that other thing, it wasn't that cool anyway
Not a pure delay if the input is changed quickly, but you can use
+2smooth(Activate1 ? 4 : 0) > 2
because making interactive art, in a place where others also are interested in it, is fun
+2how will this affect the stalk market
+2allegedly, for some people (not me for some reason xdd), the suffering only comes after the build was posted
+2the very rare blessing of ra
+2Probably the F-35
+2But also where my soviet turbo brick (mig 31) enjoyers at
@LunarEclipseSP don't you ever just want to become a magical girl
+2@OPPOFindN5SP it's shaky on low physics, impossible to shoot anything, but doesn't seem to spontaneously combust
+2You cannot get the CoG from blueprints or 3D models since they don't tell you what exactly is in a plane. You cannot assume that a plane has a constant density.
+2However, civilian planes might have publicly available documents related to weight characteristics and balancing, which you can use to get the CoG
international department of logistics xdd
+2The label website is not run by me btw
Don't, people will not read it if it is too long
+2If you can host text or markdown files externally, you can extend descriptions to there
cecilia immergreen's elden ring character name :nerd:
+2Brick to pipi
+2@WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes
+2PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
+2.
Mods that i actually use:
The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
Nuerburgerking for car builders (and also for farmland background xdd)
The clouds mods (only use when taking screenshots)
:trollAYAYA:
+2build it using fuselage (as others said), and for extra points it must be your own drawing
The dev console can only edit GameObjects. You can use Fog Changer mod
+2One of the ways to draw hands is to plan them as like 2 roughly trapezoid prisms (one each for palm and fingers) and then a block for the thumb
+2Cute
+2Also must be leg enjoyer
I think that text-based definition and runtime generation of gauge faces should be easy to implement
+2I also want circular and bar-shaped meters for digital displays. The circular ones can't be done without moving parts or massive labels. The bar ones are reasonable but still more convoluted than necessary
a green bouncy solid (jelly) with the most punchable face ever
+2i think that ai planes ignore or wrongly use the spawn on ground parameter since one of the big updates, making them bugged on spawn
+2mig-31 with pulse lasers
+2You need the mod tools from the game install. It's the game folder in Program Files, not AppData
+2Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod
I have only ever seen one person playing sp irl and i just grinned to myself xdd
+2I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it
@LunarEclipseSP it is either an artstyle or skill issue but i can't draw angy lmao
+2simpleplanes couple real
+2build a suzuki cappuccino
reminder that rocks can turn into dust
+2i will hang a skeleton on a ceiling fan
+2It is affected by wheel size, so it is probably some kind of rotational unit. I didn't test it but i would guess radians per second
+2Pros:
+2- more comfortable if you are already a mac guy
- cheaper if you need a mac and cannot buy another pc just for gaming
.
Cons:
- apple hardware related tomfoolery (you cannot switch parts or companies)
- something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)
does ti-basic not allow numbers to be passed into disp 🗿 (i don't have a graphing calculator)
+2also try if-else-end blocks
This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
+2If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x:
cos(PitchAngle) * sin(RollAngle)
y:
cos(PitchAngle) * cos(RollAngle)
z:
sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x:
GS * YawRate * (pi/180) / 9.81
y:
GS * -PitchRate * (pi/180) / 9.81
z:
0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x:
0
y:
0
z:
rate(GS) / 9.81
garlic
+2@Zhixunlin23 yes, it's SPR
+2it will turn me into a cute small octopus (or maybe i will just be oneshot by a crowbar)
+2