113k hpgbproductions Comments

  • Update 1.9.205 5.1 years ago

    Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game

    +3
  • Update 1.9 - High Caliber 5.4 years ago

    I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
    ...
    Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
    Edit: so there is a scale function for it, but the button is too tiny

    +3
  • New Moderator 6.0 years ago

    I heard u liek mods
    Sorry Andrew but root beer is the best
    ...
    dontbanmedontbanmedontbanmedontbanmedontbanmedontbanme

    +3
  • how to remove drag and mass from entire aircraft (ft. regex) 6.0 years ago

    @CrashFighter05 overload only does one part at a time, gonna have a bad time editing 400 parts

    +3
  • LHI Sf-02 "Uchukei" Telescopic Crane 6.5 years ago

    @ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
    Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
    The Japanese in the banner image is a transliteration of spacecrane

    +3
  • EXTREMELY DETAILED BOX 6.6 years ago

    Can't run on mobile :( too detailed

    +3
  • I just realized... 7.0 years ago

    I might continue to use SP for 3D modelling for a long time... :3

    +3
  • Cometh and see! Awsomur telleth all! 7.1 years ago

    Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d

    +3
  • SimpleRockets 2 will most likely kill SimplePlanes, here's why 7.1 years ago

    @Dllama4 i see youre a man of culture as well

    +3
  • Piston issues 8.1 years ago

    1. Pistons only move objects that are connected to them (and parts connected to them).
    2. Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
    3. Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
    4. Most important: make sure the moving parts are not connected to the base parts in any way

    +3
  • How do i reach the simpleplanes file AircraftDesigns? 8.7 years ago

    1. Find the simpleplanes folder.
    2. Open and go to Files
    3. It's the first thing

    (I don't know where the simpleplanes folder is except on android, its device storage/android/data/com.jundroo.simpleplanes)

    +3
  • I'm now 18 17 hours ago

    Congrats on being legal xdd (susge)

    +2
  • Graingy Survey: How Do You Find the Motivation to Complete Anything? 18 days ago

    Do planning before you start (read: convince yourself that it is a good idea even if it is not)
    Embrace the way of the tism
    Enforce a one project at a time rule, so you must complete a project to start something else that seems cooler. And if you lose interest in that other thing, it wasn't that cool anyway

    +2
  • How do i delay an input with funky trees? 26 days ago

    Not a pure delay if the input is changed quickly, but you can use
    smooth(Activate1 ? 4 : 0) > 2

    +2
  • Why do you guys build? (Genuine question) 28 days ago

    because making interactive art, in a place where others also are interested in it, is fun

    +2
  • turnip one month ago

    how will this affect the stalk market

    +2
  • Make. Me. Suffer one month ago

    allegedly, for some people (not me for some reason xdd), the suffering only comes after the build was posted

    +2
  • The Sand Has Spoken one month ago

    the very rare blessing of ra

    +2
  • Just a survey for my school project :v one month ago

    Probably the F-35
    But also where my soviet turbo brick (mig 31) enjoyers at

    +2
  • Ukimiya Namie / UDS-010 Wandering Astrologer one month ago

    @LunarEclipseSP don't you ever just want to become a magical girl

    +2
  • Ukimiya Namie / UDS-010 Wandering Astrologer one month ago

    @OPPOFindN5SP it's shaky on low physics, impossible to shoot anything, but doesn't seem to spontaneously combust

    +2
  • How to Calculate CoG of an aircraft ?? 2 months ago

    You cannot get the CoG from blueprints or 3D models since they don't tell you what exactly is in a plane. You cannot assume that a plane has a constant density.
    However, civilian planes might have publicly available documents related to weight characteristics and balancing, which you can use to get the CoG

    +2
  • [M-War II/Siren War] MV Ruby Hoshino 2 months ago

    international department of logistics xdd
    The label website is not run by me btw

    +2
  • LONG DESCRIPTIONS 2 months ago

    Don't, people will not read it if it is too long
    If you can host text or markdown files externally, you can extend descriptions to there

    +2
  • CcCcCcCcCcCcCcCcC 2 months ago

    cecilia immergreen's elden ring character name :nerd:

    +2
  • Brick By Brick 2 months ago

    Brick to pipi

    +2
  • Should I add girls to my builds? 3 months ago

    @WritersCrusadersAirCo2 you're actually good when it comes to using drawings in plane posts. Basically everyone else steals art (especially in the 2d graphics scene), so it's good to see original art on planes

    +2
  • Should I buy SimplePlanes? 3 months ago

    PC is good for screenshotting and map mods. Working with variables and labels is easier. You can regex edit (although you can still do it on some android phones). But all other building is terrible
    .
    Mods that i actually use:
    The orthographic blueprint mod, since it's easier to use than the in-game one (no combining images required)
    Nuerburgerking for car builders (and also for farmland background xdd)
    The clouds mods (only use when taking screenshots)

    +2
  • Should I add girls to my builds? 3 months ago

    :trollAYAYA:
    build it using fuselage (as others said), and for extra points it must be your own drawing

    +2
  • Edit render fog/haze through Dev Console 3 months ago

    The dev console can only edit GameObjects. You can use Fog Changer mod

    +2
  • Art 3 months ago

    One of the ways to draw hands is to plan them as like 2 roughly trapezoid prisms (one each for palm and fingers) and then a block for the thumb

    +2
  • New pfp 3 months ago

    Cute
    Also must be leg enjoyer

    +2
  • My TOP wishlist item for SP2... 4 months ago

    I think that text-based definition and runtime generation of gauge faces should be easy to implement
    I also want circular and bar-shaped meters for digital displays. The circular ones can't be done without moving parts or massive labels. The bar ones are reasonable but still more convoluted than necessary

    +2
  • Just a weird question, how did you guys join the continuity? 4 months ago

    a green bouncy solid (jelly) with the most punchable face ever

    +2
  • AI Aircraft Spawned Half Underground 5 months ago

    i think that ai planes ignore or wrongly use the spawn on ground parameter since one of the big updates, making them bugged on spawn

    +2
  • guys give me a build suggestion[Fighter Aviation] 5 months ago

    mig-31 with pulse lasers

    +2
  • Someone needs to make a new guide on making mods. 5 months ago

    You need the mod tools from the game install. It's the game folder in Program Files, not AppData
    Or you can just yoink the Jundroo folder from the source code of a somewhat recent mod

    +2
  • Graingy Survey: What Would You Do if You Met Another SP.com User IRL? 6 months ago

    I have only ever seen one person playing sp irl and i just grinned to myself xdd
    I use sp outside, even on the laptop if i have it, and don't really think about it. I have opened my sp profile and other sites that are connected to it

    +2
  • SP fanart 3 - Eclipse but if the round glasses girl did the funny 6 months ago

    @LunarEclipseSP it is either an artstyle or skill issue but i can't draw angy lmao

    +2
  • Give her suggestions! 6 months ago

    simpleplanes couple real
    build a suzuki cappuccino

    +2
  • I am not sorry for this 6 months ago

    reminder that rocks can turn into dust

    +2
  • Graingy PSA/Survey: IT'S HALLOWEEN IT'S TIME TO GET S P O O K Y ! 7 months ago

    i will hang a skeleton on a ceiling fan

    +2
  • Speed question for the resizable wheel 7 months ago

    It is affected by wheel size, so it is probably some kind of rotational unit. I didn't test it but i would guess radians per second

    +2
  • Pros VS Cons: Mac 7 months ago

    Pros:
    - more comfortable if you are already a mac guy
    - cheaper if you need a mac and cannot buy another pc just for gaming
    .
    Cons:
    - apple hardware related tomfoolery (you cannot switch parts or companies)
    - something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)

    +2
  • guess what this program is? 7 months ago

    does ti-basic not allow numbers to be passed into disp 🗿 (i don't have a graphing calculator)
    also try if-else-end blocks

    +2
  • Funky fried whatrees eet ees. (NewGame+) 7 months ago

    This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
    If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
    Finally, for planes, assume z-component is always positive, so we can just use GS.
    Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
    .
    Static rotational component (by convention, positive when gravity acts against that direction)
    x: cos(PitchAngle) * sin(RollAngle)
    y: cos(PitchAngle) * cos(RollAngle)
    z: sin(PitchAngle)
    Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
    .
    Dynamic rotational component (positive when centripetal acceleration is in that direction)
    x: GS * YawRate * (pi/180) / 9.81
    y: GS * -PitchRate * (pi/180) / 9.81
    z: 0
    (If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
    .
    Translational component
    (If you have the individual components, you should use them)
    x: 0
    y: 0
    z: rate(GS) / 9.81

    +2
  • Blackboard 9 months ago

    garlic

    +2
  • N301 series EMU 9 months ago

    @Zhixunlin23 yes, it's SPR

    +2
  • SCENARIO: You're forced to fight the thing/character in your wallpaper. 9 months ago

    it will turn me into a cute small octopus (or maybe i will just be oneshot by a crowbar)

    +2