I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
Pistons only move objects that are connected to them (and parts connected to them).
Unlike fuselage blocks, pistons have specific attach points. If you use finetuner, parts may not attach well.
Piston attach points are weak, which is, parts can flex a considerable amount on them. Parts connected this way break easily, so i recommend putting a small fuselage block on the piston and connecting the wing to that or use multiple pistons braced together at the ends
Most important: make sure the moving parts are not connected to the base parts in any way
This is something I made a long time ago
.
WiperAnimator:
repeat(sum( InputWipers | (WiperAnimator>2&WiperAnimator<3.9)?1:0 ),4)
Comment: The animation period is 4s, and the state of the animation is tracked in WiperAnimator. The animation always advances if it is in the range t=2..3.9
.
WiperPosition:
WiperAnimator<1 ? smoothstep(0,1,WiperAnimator) : (WiperAnimator<2 ? smoothstep(1,0,WiperAnimator-1) : 0)
Comment: Not related to your question but good for context. Interpret the animation value. t=0..1: smoothstep increasing; t=1..2: smoothstep decreasing; t=2..4: constant zero
If you don't have other requirements for the rotator, just set the input to a very large constant value. If you want to be able to stop or change the rotation speed, you can use sum() and set the speed xml to a very large value. You will still get jolts when changing speed.
.
I can say that recently, I used control bases to make a decorational part that spins very fast. However, the CoM of the parts must still line up with the rotation axis of the control base to prevent vibration. The parts don't affect the handling much.
Do planning before you start (read: convince yourself that it is a good idea even if it is not)
Embrace the way of the tism
Enforce a one project at a time rule, so you must complete a project to start something else that seems cooler. And if you lose interest in that other thing, it wasn't that cool anyway
You cannot get the CoG from blueprints or 3D models since they don't tell you what exactly is in a plane. You cannot assume that a plane has a constant density.
However, civilian planes might have publicly available documents related to weight characteristics and balancing, which you can use to get the CoG
Also remember to save before leaving or loading another plane
+3Yes but only if it is praise of our mighty god
+3@Minecraftpoweer I don't really trust features because some of my worst-looking things got featured lmao
+3Imagine unironically using emojis
+31e+7
+3Well uh... a certain good song
+3Old username and name on other websites (hpgbproductions) comes from a weird thing that my brother and I made
Or just andrew garrison, the number 1 mascot
+3Game doesn't use the space of my long phone screen (2280x1080), huge black bars on either side of the game
+3I've found something strange, some old mods seem to be loadable in 1.9. I can run Greenscreen Map and Gestour's old designers.
+3...
Also new Overload UI is too tiny for my fat fingers, in fact it's too small to use at all
Edit: so there is a scale function for it, but the button is too tiny
I heard u liek mods
+3Sorry Andrew but root beer is the best
...
dontbanmedontbanmedontbanmedontbanmedontbanmedontbanme
@CrashFighter05 overload only does one part at a time, gonna have a bad time editing 400 parts
+3@ThomasRoderick uchukei isn't spacecrane, spacecrane is the machine class
+3Kei is cut from scenery (fukei), so basically a messy mix of words that may not be 100% correct
The Japanese in the banner image is a transliteration of spacecrane
Can't run on mobile :( too detailed
+3I might continue to use SP for 3D modelling for a long time... :3
+3Can you do this? Stare at the space between your thumb and index finger on one hand. Then touch your thumb with your index finger. If you did it right you should feel t r i g g e r e d
+3@Dllama4 i see youre a man of culture as well
+3I know that link
+3(I don't know where the simpleplanes folder is except on android, its device storage/android/data/com.jundroo.simpleplanes)
+3@Graingy how do you do long division on small numbers 🥀🥀
+2for now, you can sometimes prevent it by making sure that a connection point is never used more than once
+2but yeah it's bad
@SamuelHayden sorry to hear that, you should drink more water
+2There is no need, mango is the clear winner
+2@SuperSuperTheSylph i shared it with a family member, it's good but $6 is steep for the small portion ngl
+2I thought it was an ace combat screenshot until i saw it in my jet stream lmao, the pic is that good
+2On the topic of JSDF, make the toyota mega cruiser missile launcher
+2🔥✍️
+2Also they are... among us
This is something I made a long time ago
+2.
WiperAnimator:
repeat(sum( InputWipers | (WiperAnimator>2&WiperAnimator<3.9)?1:0 ),4)
Comment: The animation period is 4s, and the state of the animation is tracked in WiperAnimator. The animation always advances if it is in the range t=2..3.9
.
WiperPosition:
WiperAnimator<1 ? smoothstep(0,1,WiperAnimator) : (WiperAnimator<2 ? smoothstep(1,0,WiperAnimator-1) : 0)
Comment: Not related to your question but good for context. Interpret the animation value. t=0..1: smoothstep increasing; t=1..2: smoothstep decreasing; t=2..4: constant zero
If you don't have other requirements for the rotator, just set the input to a very large constant value. If you want to be able to stop or change the rotation speed, you can use sum() and set the speed xml to a very large value. You will still get jolts when changing speed.
+2.
I can say that recently, I used control bases to make a decorational part that spins very fast. However, the CoM of the parts must still line up with the rotation axis of the control base to prevent vibration. The parts don't affect the handling much.
@LunarEclipseSP nah andrew garrison is cuter smh
+2Things without landing gear parts can still use them, so idk
+2I think you only need to be completely stopped for some time
@Dissent3R
+2SimplePlanes (video game series)
SimplePlanes (video game)
SimplePlanes 2
Congrats on being legal xdd (susge)
+2Cooking
+2Do planning before you start (read: convince yourself that it is a good idea even if it is not)
+2Embrace the way of the tism
Enforce a one project at a time rule, so you must complete a project to start something else that seems cooler. And if you lose interest in that other thing, it wasn't that cool anyway
Not a pure delay if the input is changed quickly, but you can use
+2smooth(Activate1 ? 4 : 0) > 2
i can't believe that the pre-preparation instructions are just "git gud"
+2because making interactive art, in a place where others also are interested in it, is fun
+2how will this affect the stalk market
+2allegedly, for some people (not me for some reason xdd), the suffering only comes after the build was posted
+2I can't tell the exact size, but be careful of fuselage thickness and engine diameter
+2the very rare blessing of ra
+2Probably the F-35
+2But also where my soviet turbo brick (mig 31) enjoyers at
@LunarEclipseSP don't you ever just want to become a magical girl
+2@OPPOFindN5SP it's shaky on low physics, impossible to shoot anything, but doesn't seem to spontaneously combust
+2You cannot get the CoG from blueprints or 3D models since they don't tell you what exactly is in a plane. You cannot assume that a plane has a constant density.
+2However, civilian planes might have publicly available documents related to weight characteristics and balancing, which you can use to get the CoG
international department of logistics xdd
+2The label website is not run by me btw
Don't, people will not read it if it is too long
+2If you can host text or markdown files externally, you can extend descriptions to there
cecilia immergreen's elden ring character name :nerd:
+2Brick to pipi
+2