115k hpgbproductions Comments

  • How is everyone and what are you building rn in SP 1.5 years ago

    @DatTrainGuy19 @OrangeConnor2 hold on to your children because they will be sucked into the air intake

  • Flight Recorder 1.5 years ago

    @Cisccinoje AGs are in the A set. You cannot record explosions.

  • Flight Recorder 1.5 years ago

    @Cisccinoje dev console command
    I went to update the quick start guide to clarify this

  • Gib build suggestion 1.5 years ago

    build a caterpillar or relevant truck

  • I just killed 18 people in 3 minutes 1.5 years ago

    @Graingy me when i use multi lock missiles in project wingman mission 8 (don't research)

  • I just killed 18 people in 3 minutes 1.5 years ago

    ace combat players:

  • [Help] how do you delay activation plus the deactivation 1.5 years ago

    I use this timer format, I prefer it over the floor/ceil and smooth method because you can run many parts using the same timer

  • [Help] how do you delay activation plus the deactivation 1.5 years ago

    Create two timers - one that resets on activation and another that resets on deactivation. Then you can compare the appropriate timer with your delay value. If you just activated, then you compare the last activation timer.

  • Better shadows 1.5 years ago

    how are they bad though?
    if it's the short range, it should be fixable but only with a mod

  • [Structure] Wire Fence I 1.6 years ago

    The bottles are so good

  • How to find the glide ratio of a glider? 1.6 years ago

    Flight path above horizontal (FlightPathAngle):
    PitchAngle + AngleOfAttack
    Flight gradient at any time [rise/run]:
    tan(FlightPathAngle)
    Glide ratio at any time [-run/rise]:
    -1/tan(FlightPathAngle)
    If you scale down the wings and make them larger, the drag will increase as well. If you use liftScale, drag will not be increased.

  • Symmetry Mode? 1.6 years ago

    it's only in the rocket game

  • The secrets of tire grip finally solved 1.6 years ago

    The four slip values set the x-axis value of the critical point (extremum) and full-sliding point (asymptote). The traction values multiply the y-axis values, iirc the y-axis value of the full-sliding point is always half of the critical point.

  • ZTX-1 1.6 years ago

    @Gripen346 it refers to fighter planes with a fuselage that are too flat, and the top and bottom surfaces are parallel to each other, hence look like a pancake from the side orthographic view
    There are a lot of planes that look cool in the thumbnails, then you check the side view and boom, pancake

  • How do i import Easyroads to SimplePlanes map? 1.6 years ago

    @DCSplanepro12 ???

  • How do i import Easyroads to SimplePlanes map? 1.6 years ago

    @DCSplanepro12 read the below comment again
    The build terrains button is in the same tab as the finalize and store mesh assets buttons

  • How do i import Easyroads to SimplePlanes map? 1.6 years ago

    @DCSplanepro12 then you cannot change the network anymore
    you don't need to finalize it when modding, just save the map after entering build mode

  • Map building help 1.6 years ago

    @DCSplanepro12 added comment under that forum post, i couldn't find it earlier

  • How do i import Easyroads to SimplePlanes map? 1.6 years ago

    Use terrain control > store mesh assets in project folder
    I mentioned this in a different comment but didn't write the option name exactly

  • Map building help 1.6 years ago

    @DCSplanepro12 but unity editor scripts cannot run in the game?
    Check for any MeshCollider or EasyRoads3D errors

  • Map building help 1.6 years ago

    @DCSplanepro12 check dev console messages

  • AI Spawn Script Mod? 1.6 years ago

    You can instantiate ai aircraft proxies but it will require you to have the xml files you want pre-packed into your mod
    You can also check if you can invoke AiManagerScript.SpawnSandboxAiFromXml, it has one strange argument type so i'm not counting on it

  • ZTX-1 1.6 years ago

    why tag
    also pancake plane syndrome, a common beginner problem (i have never used this term before but came up with it a few years ago)

  • How to make rotators stop smoothly? 1.6 years ago

    Try smoothstep(). You can also try to make your own animation curve.
    If you're making a propeller type thing, control the speed separately and use sum() on it

  • Game ideas? 1.6 years ago

    Endless tunnel flying mode
    Ability to customize planes
    Cradles from armored core for answer as a playable map
    Guided laser (surprisingly hard to make fair)

  • (Sneek Peak) How do I make my Panzerkampfwagen III Maus edges bevelled? 1.6 years ago

    Use the panelling method for the bevels

  • Please help me with mods n’ stuff 1.6 years ago

    My reaction to that information: xpp

  • Teki no Kichi 1.7 years ago

    @ToeTips depends
    I should make another campaign sometime

  • So Jundroo accidentally added 1 part custom images to the game... 1.7 years ago

    @ccc12345 @Iranianforce313 there is a browser-based generator by 11qazxc, it's the easiest to use

  • hi happy new year blah blah blah 1.7 years ago

    If you roll a subject list you like, sec 3 isn't that bad

  • Variable outputs for orbit camera? 1.7 years ago

    @hisuslol stuff > submit bug report

  • Map size 1.7 years ago

    Terrain resolution also matters, more pixels on heightmap = more triangles on terrain

  • Elliptical grip model 1.7 years ago

    @BaconEggs ok, settings that can be changed using commands are now saved between runs. It doesn't use the mod settings mod

  • Map building help 1.7 years ago

    @DCSplanepro12 i don't have a way to transfer entire projects as they are very large, even my mods on github only have assets folder
    Can you try this one from flight park kirama, though will be missing the easyroads3d stuff as those are closed source. The map has the roads around the airports

  • Winston FF3/097 KA FEISAR 1.7 years ago

    Nice, i think it flies better than mine
    Real wing parts are good

  • Winston FF3/097 KA 1.7 years ago

    231217 > Added real accel variant
    .
    Other:
    Ayo how curated, it has no cockpit
    Bot comment acted like it read the dev notes xdd

  • How to know order of missile launches? 1.7 years ago

    @Whatamievendoing if the x value is the same, i think it's undefined behavior. Maybe the smallest id missile goes first.
    Just nudge the missiles slightly to force a chosen launch order

  • How to know order of missile launches? 1.7 years ago

    Weapons always launch innermost to outermost. Also, the order is always the same as long as the plane isn't changed

  • mario kart for drug abusers 1.7 years ago

    @DCSplanepro12 i checked again and the unity version i use is 2020.3.19f1, either andrew mistyped or the mod unity version is different from the game version

  • mario kart for drug abusers 1.7 years ago

    @DCSplanepro12 from andrew's blog post, it's 2022.3.9

  • mario kart for drug abusers 1.7 years ago

    @DCSplanepro12 currently i use whichever is the recommended version rn
    I tried to make a easyroads map recently, but scrapped it

  • mario kart for drug abusers 1.7 years ago

    @JacksEpicGamingYT i'm using a heli rotor for some rotation control, it makes the sound

  • mario kart for drug abusers 1.7 years ago

    title references a quote from some random video essay i no longer remember
    it is probably about a ps1 demo disc, but i'm not gonna check
    released

  • Anti Missile Ball 1.7 years ago

    @Hellfire3627 you cannot use source code directly, it's just so people can see how the mod works

  • Map building help 1.7 years ago

    The hierarchy should look like Map > Road Network > (roads). Currently you have the road network and roads outside the map so they won't appear in the map.
    Terrain tab is in the road network component. Idk if there are any differences between your version and mine.

  • Map building help 1.7 years ago

    You need to use the "import assets to folder" function under the terrain tab. Don't save the road as ome of the game objects, only save the map.
    Also, it seems that wheels need the built-in suspension to work with easyroads terrain

  • How many people are running the old version of Simple Planes ? 1.7 years ago

    I updated, but I think the new version is slightly more laggy. Not downgrading yet

  • Car motor questions 1.7 years ago

    All wheels receive the same torque. The amount of torque is proportional to input regardless of speed. Since power is proportional to torque * speed, power increases continuously.
    You need funky trees methods to make a gearbox. The easiest method to control power is to divide your input by the average rpm

  • Someone please explain what the commands in the dev console mean and do? 1.7 years ago

    If you're accessing unity components (game object path has >), you probably want to learn about c# programming and unity first
    There is a way to hide the ui on mobile using the dev console, but i don't remember it, can probably be found with search feature

  • How many people actually bought Simple Planes? 1.7 years ago

    I have it on google and steam
    I might have pirated it on android for a bit in the v1.4 days (i'm old), luckily that package only had an easy-to-remove adware on it but still stupid