@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function - sum(speed) to control the rotator
- Argument speed: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)
- It is the same FT as custom wheel rims
The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT deltaangle(Heading,TargetHeading) and deltaangle(PitchAngle,TargetElevation) gets the angle an aircraft needs to rotate to face the target.
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
Might be a mismatch in the fill values of fuselage blocks that are connected front to back. Since the blocks are close enough together and using the front/back attach points, the game will try to match the normals, which is impossible due to the fill differences. Try to change attach points.
At the same time, idk since i haven't seen any bug this bad before
check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
@Dpdfuzz @DatFiat126Fan19 it's the afterburner effect from AQF-24
a lighthouse beam is a pretty interesting use of it
.
edit: saw new comment, the code is the same except for the color
@126 sure, it is free to use for spmods
@ShinyGemsBro i am not politically or economically invested, so my reaction to that incident: xdd
I am stealing elon musk's bandwidth
Good unless you were sent to brazil
@Graingy thrust is proportional to throttle, except for the spool up/down time, which also has linear thrust
Yes, use the thrust output variable
@Salah001XTripleVage it's just blocks, it does not move (?)
reminds me of the borgar guy from undertale
@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@StinkyRice what small picture? If you mean emotes, you find a url and add it like normal pictures
You can press F9 to hide the hud. When you pause, you can also move the camera with right click and drag
@ComradeSandman i should really stop using goofy descriptions and name the thing, but it's funnier to be indirect
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
No unless the taste is good enough
The funny gravy that the bri'ish put all around asia is usually pretty good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Settings: Set JointRotator.speed to a large number
FT: Some hints:
- Use the sum function -
sum(speed)
to control the rotator- Argument
speed
: Use the magnitude of wheel rpm multiplied by some constant (you will need to find this yourself as it is build-specific)- It is the same FT as custom wheel rims
@Graingy just craft it
The idea of the code is solid, but check the actual output of the variable, it might not be what you expect
Diamond pickaxe
@ComradeSandman barren wasteland fan💀
Mountains or lakes
The video might be made in response to recent events, but it's about a problem about the community that has been around since early SP, so it doesn't have a strong feeling of making fun of an incident too soon. However, it's not clear if tcg is on either side (I don't know them). It is also a common meme format.
If the build is targeting your aircraft, yes. The FT
deltaangle(Heading,TargetHeading)
anddeltaangle(PitchAngle,TargetElevation)
gets the angle an aircraft needs to rotate to face the target.@Windows2000 sure, you may use it
@DDVC so cockpit switches can break spawns?
@DDVC i never had builds spawn clipping into the tracks before, so i don't know about that issue
My trains don't have any dummy parts. Just make sure the wheels are low enough from the fuselage blocks on the bogies. But the spawn could be controlled by my wheels, which have a size of 1 but are scaled down to 0.3x. This is changed slightly from winterro's Brighton Class example build for SPR.
The stop markers have dummy parts to center the build in the designer and simulator. I think AI aircraft always spawn with the cockpit block in the same place.
train released
tested in sp 1.12.203.0 with spr 1.0 (9/23/2021) on low and high physics, the spawning seems consistent enough
east acw
east cw
west acw
west cw
@AbdulRivai not yet, also the joke is now less obvious since the image links are dead
sannis livisa 180rs
Glassgy time
Might be a mismatch in the fill values of fuselage blocks that are connected front to back. Since the blocks are close enough together and using the front/back attach points, the game will try to match the normals, which is impossible due to the fill differences. Try to change attach points.
At the same time, idk since i haven't seen any bug this bad before
@ComradeSandman i could go for good onion rings rn, local burger king killed their old recipe and their new ones are kinda trash
Onions are best fried, whether of the pan or the deep variety
check the version of the software, the old versions have a bug in certain locales (especially euro ones)
anyways, there is no reason to use it, since there are better alternatives
Fun tip, sometimes you don't want them all on or all off, but mixed together, usually if you're not building normal planes. (Maybe i should write a post about how smoothing works, and some tricks)
weirdge detail
it could have been good, but bro decided to throw it away
It's the same for non-animated pics
I used ezgif for converting videos to gif before, maybe it still exists
Btw be careful when converting videos to gif, or everyone's wifi router and data plan will cry
Nice
Anyways, I just call it animation-style, there's no such term for it. Not exactly the same as your code though, here's an example I digged up from one of my planes
.
Wheel assembly: lerp(0, 1, inverselerp(0, 9, smooth(GearDown?0:10,1))
.
Main door: lerp(1, 0, inverselerp(5, 10, smooth(GearDown?0:10,1))
.
I'm using a code structure I call a linear map
I use an animation software style of funky trees for most timed animations. It is based around a timer variable, e.g., smooth(GearDown?0:10, 1).
Each rotator will have an input which is basically in the form x(t), or x varies with the timer above.
If your animation is the same (but reversed obviously) on activation and deactivation, this method is very easy to write and edit
Since the first argument of your smooth functions are constants, each smooth function will only perform one movement each, as soon as it is chosen by the ternary operator. You need a way to reset the smooth functions.
Also, clamp(val,min,max) clamps val between min and max. Since min=max, val=min=max
You can but usually they don't attach correctly
@Dpdfuzz @DatFiat126Fan19 it's the afterburner effect from AQF-24
a lighthouse beam is a pretty interesting use of it
.
edit: saw new comment, the code is the same except for the color
@LowtusF139 lol i always write weird things to see if anyone calls them out
please make a 2000 hp version with the most peaky and laggy turbo known to man
only 25 points
@Salah001XTripleVage
Yes Trains >:)
@ChaseRacliot 4 spaces before every line
Sus
Joel
Also massive fuselage
@ShirakamiShimada @A380lover800 yep i wish sp2 will come with a long train map
@A380lover800 hosimak suissei)))))
I was never gone, just splitting my free time with other things