Being able to write a program for our builds would be useful
Since SP is written in C# i would think you would write in C# too
(rip i only know javascript and AYA5/YAYA)
I made a post about advanced inputs a long time ago, its kind of similar
@Dzeta8
Engine: not easy. Like I said earlier, the color you put in is mixed with another color, If you want green exhaust, I have some in here (you can save the nozzles as sub-assembly or copy the RGB code and paste it in another engine)
Gun: use a website or program with a RGB color picker. When you find a color you like, copy the hex code and paste it into the gun's code
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
Also i heard the devs are
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
There is a bulletproof system, cover your vehicle with parachute items
Also if you want an explosion-proof part use wheels, they are shockproof (wont explode from rockets or crashes)
Note you can only have one
The way that the successor system works with the aircraft files is that:
1. You edit your plane, making changes to editor data. It may or may not have a predecessor url stored in it, which we will call A.
2. You enter and fill up the upload menu, and press the upload button. The following steps happen very quickly:
3. The editor data is uploaded to the website with predecessor url A.
4. The website checks the predecessor url. If it matches that of an existing plane, it is added to the plane webpage as auto credit.
5. The new url A', that was assigned to the plane on the website, is written back to the editor data as the new predecessor url.
.
This system has the implication that you must save your plane after uploading to store the new url. If you do not save your plane before loading another plane (including any versions of your plane saved before uploading), the predecessor url will be lost, and your plane's timeline will be broken.
.
If you understand the system above and have access to your aircraft files, you can set the predecessor url manually.
.
As for the successor list not updating, it is probably a bug or caused by slow database updates.
@Dissent3R it might not matter in the grand scheme of things, but it is definitely a minor annoyance and injustice that the earth would be better without
@ShirakamiShimada I would suggest putting all the windows on one piston, or one piston for each side, unless you really want to have different window animations
@ShirakamiShimada how complete is it? If it's only funky trees, i MIGHT be able to complete it within a short time (if i take longer, i won't be able to test it on a map for a while)
@RestlessGalaxies i only have "show fewer shorts"
I also noticed that shorts have been added to the subscriptions page, but those are kinda ok since you will be watching those channels already
I agree, there should be an easy and built-in way to hide shorts
I watch them like how I watch regular videos though, I don't take the automatic suggested shorts
I know that it changes the update rate of funky trees. For medium and high, the update period is 0.01s. For low, it is 0.02s. So if you use low physics, you can break FT that uses delta time for calculations, if they don't compute it and just assume 0.01.
.
Tested using
SETTER DeltaTime:
Time-PreviousTime
SETTER PreviousTime:
Time
.
I used to compute DeltaTime, but now I might assume 0.01 xdd
r/titlegore
+1Lol rip
+1I get worse performances all the time right below my apartment, count yourself lucky
but y tho
+1Probably 2^32
+1Being able to write a program for our builds would be useful
Since SP is written in C# i would think you would write in C# too
(rip i only know javascript and AYA5/YAYA)
I made a post about advanced inputs a long time ago, its kind of similar
+1Maybe like 30min
+1Wright to Snowstone
Could use controls
+1@blueshirtandjeans
+1
@Dzeta8
+1Engine: not easy. Like I said earlier, the color you put in is mixed with another color, If you want green exhaust, I have some in here (you can save the nozzles as sub-assembly or copy the RGB code and paste it in another engine)
Gun: use a website or program with a RGB color picker. When you find a color you like, copy the hex code and paste it into the gun's code
The lock on range comes from the cockpit, so you cant lock on to stuff without it. You cant use LaunchWeapon on it either, but detachers still work
+1No
+1Or you could try the subassembly tool
@marcox43 i can do it through modification. Its easier than making the part from scratch
+1You cant... its quite sad that custom pictures are not allowed, but it helps prevent fake screenshots
+1imagine a number beside every comment
+1Missiles:
1. Primary cockpits only
2. Between 900 and 1200 mph
3. Seems to be yes
Guns:
1. A lot
2. Yes. Like the ships, the bridge uses a similar health system
3. Doesn't matter
Bombs:
1. Infinite (check out bomb launchers)
USS Beast:
+11. Untested
Increase spring travel:
- Spring traverse range is about half its height (default rotation)
- Scale the springs Y value. This is stronger, more convenient to install and looks more realistic than stacking springs
Impact absorption:
- Tweak the strength and damper.
- Strength is spring stiffness.
- Damper affects the compression speed
Tank suspension summary:
+1- Tank suspension is strong and stiff.
- Remember that tanks do not have springy suspension: the traverse of tank suspension is fairly low
It appears as ANYTHING weighing like 200000 lbs will have floppy rotators
+1Also i heard the devs are
+1Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
There is a bulletproof system, cover your vehicle with parachute items
+1Also if you want an explosion-proof part use wheels, they are shockproof (wont explode from rockets or crashes)
Note you can only have one
Beamng mode lol
+1Fuselage lights anyone? We need rectangular lights too
+1I found out that visual quality doesnt affect my phone much, for testing bigger builds i lower only the physics
+1@PyroManiac if you go to tracer color setting in the xml file you can choose the color in RGB format
+1No lol
+1Nice to see what you did with mine
+1Age: 69
+1Gender: both (???)
I did it with an xml modded engine. All i had to do is throttle and the plane teleports
+1Dat description lol
+1You can do this by hacking / nudging cockpits inside fuselage blocks but only that fuselage is invisible in cockpit view. I have used it before.
+1I think MrMecha has a very tiny wheel
+1(Sorry if im wrong)
@KingDeadshot what is this south runway? Yeager Bandit or Wright Airport? Or the short runway close to Wright Isles?
+1They should just remove the building platform. My parts keep going under it and i have to hunt for it
+1The way that the successor system works with the aircraft files is that:
1. You edit your plane, making changes to editor data. It may or may not have a predecessor url stored in it, which we will call A.
2. You enter and fill up the upload menu, and press the upload button. The following steps happen very quickly:
3. The editor data is uploaded to the website with predecessor url A.
4. The website checks the predecessor url. If it matches that of an existing plane, it is added to the plane webpage as auto credit.
5. The new url A', that was assigned to the plane on the website, is written back to the editor data as the new predecessor url.
.
This system has the implication that you must save your plane after uploading to store the new url. If you do not save your plane before loading another plane (including any versions of your plane saved before uploading), the predecessor url will be lost, and your plane's timeline will be broken.
.
If you understand the system above and have access to your aircraft files, you can set the predecessor url manually.
.
As for the successor list not updating, it is probably a bug or caused by slow database updates.
They never broke i think
There is actually no ignitionDelay attribute for unguided rockets.
Thanks for noticing this, I will fix it soon
ferrari international assistance :pensive:
@Graingy I am going to send multiple gigabytes of text onto the chatroom (jk)
@Dissent3R it might not matter in the grand scheme of things, but it is definitely a minor annoyance and injustice that the earth would be better without
@ShirakamiShimada I would suggest putting all the windows on one piston, or one piston for each side, unless you really want to have different window animations
@ShirakamiShimada oh
Also why does it need a lot of pistons 🗿
I like the vibes of the old web, but using it seems quite inconvenient
@ShirakamiShimada how complete is it? If it's only funky trees, i MIGHT be able to complete it within a short time (if i take longer, i won't be able to test it on a map for a while)
@RestlessGalaxies i only have "show fewer shorts"
I also noticed that shorts have been added to the subscriptions page, but those are kinda ok since you will be watching those channels already
I agree, there should be an easy and built-in way to hide shorts
I watch them like how I watch regular videos though, I don't take the automatic suggested shorts
@ShirakamiShimada not really, a few days from now, i cannot build for like 2 weeks
Nah, send people an old drive tuned to very high speeds
@Graingy delta time = update period (in like 99% of cases, at least)
Some game devs call it that because of heehee haha funny calculus reference
I know that it changes the update rate of funky trees. For medium and high, the update period is 0.01s. For low, it is 0.02s. So if you use low physics, you can break FT that uses delta time for calculations, if they don't compute it and just assume 0.01.
.
Tested using
SETTER DeltaTime:
Time-PreviousTime
SETTER PreviousTime:
Time
.
I used to compute DeltaTime, but now I might assume 0.01 xdd
@Graingy my bad, i mean they could do in that way if they wanted to, this way it would avoid the problems you mentioned
Same as a regular picture. Please check the markdown formatting guide in the first page of the forums