If actual thumbnail (first image), then it's the comfy air to air photos: this for being mildly cute, or this for MisterT clouds mod abuse
Which also reminds me that i haven't redownloaded reshade yet, which is why my """"recent"""" posts don't have funky screenshots
@Randomplayer i have 2 small mods that use windows api calls, but they only exist for me to test stuff and have no polish at all
one of them is completely useless and one of them is only good in certain missions
Pros:
- more comfortable if you are already a mac guy
- cheaper if you need a mac and cannot buy another pc just for gaming
.
Cons:
- apple hardware related tomfoolery (you cannot switch parts or companies)
- something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)
This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x: cos(PitchAngle) * sin(RollAngle)
y: cos(PitchAngle) * cos(RollAngle)
z: sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x: GS * YawRate * (pi/180) / 9.81
y: GS * -PitchRate * (pi/180) / 9.81
z: 0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x: 0
y: 0
z: rate(GS) / 9.81
@ToeTips
The conveyor belt causes a very small acceleration of the plane in the direction of the conveyor belt due to rolling frictional force, assuming the brakes are off. This is true for either direction.
.
Thrust is the main factor of acceleration and will easily overcome this friction, just like it does on a plane on a normal runway.
.
Tip: draw a free body diagram
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that
Imagine getting diabetes by drinking only a can a day, this post was made by artificial sweetener gang
SP user paperback book is wild lmao
+1Might be epic, I don't know how to review stories, But... (intentional typo)
buy a lot of coke for your pool
+1It varies but it's never very good
But i've only flown twice in recent memory
Clean
bus
Why more word when few do trick
+1Probably just less known cars get less upvotes
+6If actual thumbnail (first image), then it's the comfy air to air photos:
+1this for being mildly cute, or
this for MisterT clouds mod abuse
Which also reminds me that i haven't redownloaded reshade yet, which is why my """"recent"""" posts don't have funky screenshots
i will hang a skeleton on a ceiling fan
+2make gril, do it now
+1@TANKERFRIZZ45k sending a missile your way
for legal reasons, this is a joke
ok
btw announcing your exact position in space and time is a bad idea on the internet (unless that time is in the past)
if you already built the whole tank, then uh-oh, time to learn regex
F-15 S/MTD, it's like an F-15 but you can do goofy things with it
+1I use a shortened version of good grammar, good enough to be readable but easier to type
+1Already better than most people on the internet
It is affected by wheel size, so it is probably some kind of rotational unit. I didn't test it but i would guess radians per second
+2Probably the funni truck, it's my most visually detailed build
ninomae ina'nis my beloved
+3@Randomplayer i have 2 small mods that use windows api calls, but they only exist for me to test stuff and have no polish at all
one of them is completely useless and one of them is only good in certain missions
Pros:
+2- more comfortable if you are already a mac guy
- cheaper if you need a mac and cannot buy another pc just for gaming
.
Cons:
- apple hardware related tomfoolery (you cannot switch parts or companies)
- something like 2 small useless mods cannot work on mac (tbf they also might not work on linux via wine) (i know they are useless because i made them)
plump sort ahead
+1@Christiant2 if you owe negative money, then the bank must pay you :moai:
+1Don't choose between many constants, see if you can fit a curve or line through your experimental values
+1For straight lines, try this
Average afk climber
+1Amount owed is positive btw (unless your class specifies otherwise)
@NalanjiWaffles when the
7-8 hours
rectangle
It is susge and/or says a lot about our society
does ti-basic not allow numbers to be passed into disp 🗿 (i don't have a graphing calculator)
+2also try if-else-end blocks
This is an approximation that only works in steady conditions. It over-reports any spikes in aircraft rotation velocity, so I would use some kind of damping function with it.
+2If assuming a "normal" plane, car, etc. (no hovering or drifting/PSM), then x- and y-components of velocities are small ==> velocity = z-component.
Finally, for planes, assume z-component is always positive, so we can just use GS.
Idk how to get velocity components in a way that isn't affected by wind, or that requires very long formulas and suffers from floating point loss of significance. But i guess you can assume wind speed is small as well
.
Static rotational component (by convention, positive when gravity acts against that direction)
x:
cos(PitchAngle) * sin(RollAngle)
y:
cos(PitchAngle) * cos(RollAngle)
z:
sin(PitchAngle)
Magnitude of the static rotational component will always be 1 (or Newton will break your kneecaps)
.
Dynamic rotational component (positive when centripetal acceleration is in that direction)
x:
GS * YawRate * (pi/180) / 9.81
y:
GS * -PitchRate * (pi/180) / 9.81
z:
0
(If you have individual components of GS, you will find that each component is affected by two GS-rotation pairs)
.
Translational component
(If you have the individual components, you should use them)
x:
0
y:
0
z:
rate(GS) / 9.81
@ToeTips
The conveyor belt causes a very small acceleration of the plane in the direction of the conveyor belt due to rolling frictional force, assuming the brakes are off. This is true for either direction.
.
Thrust is the main factor of acceleration and will easily overcome this friction, just like it does on a plane on a normal runway.
.
Tip: draw a free body diagram
green gy
I assume that the rolling resistance between the plane and conveyor belt is constant and small compared to thrust. The conveyor belt will have almost no effect.
+3.
If you can put a car in neutral at low speeds, where drag is very small, the acceleration will mostly be from rolling resistance.
.
If you put a plane with brakes off on a conveyor belt and gradually start the conveyor belt from rest, the plane should accelerate very slowly from rolling resistance. The acceleration is in the direction that the conveyor belt is moving.
.
If the conveyor belt is moving forwards, you can apply the brake to reach the same speed as the conveyor belt without using the engine.
.
If the conveyor belt is fast enough, you can approach takeoff speed, but rolling resistance (and friction during braking) are proportional to normal reaction force of the belt on the plane, which is equal and opposite to weight of the plane on the belt. The normal force will be zero somewhere around takeoff speed, so speed is asymptomatic at the takeoff speed (if drag is ignored). You cannot exceed the takeoff speed unless you do something that reduces lift first, like pitching down or retracting flaps.
.
The above paragraphs assume that air is static. If you want to consider it, there should be a small effect from the no-slip property of fluids, where the air touching the belt moves at the same speed of the belt. This will affect the takeoff speed if the conveyor belt is fast enough, and the wings are low enough.
.
Conclusion: You can still take off if you have thrust, but not if you have no thrust
.
tl;dr 👆🤓, i am bored rn
Both, i build on mobile, but make mods and take screenshots on pc
+1@126 sure, it is free to use for spmods
@ShinyGemsBro i am not politically or economically invested, so my reaction to that incident: xdd
I am stealing elon musk's bandwidth
Good unless you were sent to brazil
@Graingy thrust is proportional to throttle, except for the spool up/down time, which also has linear thrust
Yes, use the thrust output variable
@Salah001XTripleVage it's just blocks, it does not move (?)
reminds me of the borgar guy from undertale
@TheUltimatePlaneLover i am thinking that in another timeline, she has a compact machine gun, and her sister has a recoilless rifle
idk if this combination is gank or bad at arena 2v2s
@StinkyRice what small picture? If you mean emotes, you find a url and add it like normal pictures
You can press F9 to hide the hud. When you pause, you can also move the camera with right click and drag
@ComradeSandman i should really stop using goofy descriptions and name the thing, but it's funnier to be indirect
@ComradeSandman curry
i don't like almost all other spicy food, the taste isn't good enough
a nerfed version of """"south korean rations"""" is also good
No unless the taste is good enough
The funny gravy that the bri'ish put all around asia is usually pretty good
It's really good, i can't do isometric views xdd
Also extra tip, not about drawing, but the car is very short and maybe narrow, so be careful about that