@roboflop109 i dont mind, but then this has a high part count (200+) even without the platform
I suggest removing some of the bolts. There are 96 of them
@MattCool Straight Blocks act like normal blocks, but they are perfect cubes all the time, unlike normal blocks which shape adapts to which attach points are used. To keep the sharp edges of pixel art, use straight blocks
Start small with detail. Add stuff where it is flat and empty. Some easy to build types of detail you can add are numbers, arrows, "antennas", bolts etc.
I cant make a radar looking like that, but i have one simple radar on my LHI GeoSampler (look for it) that i am reusing. You might have to modify it slightly to attach it to a base rotator
Get a camera and check it out in the sandbox. Check for parts that do not connect properly or simply have a building fault. Remember that rotated parts have problems connecting onto each other.
If the speed is with a safety mode speed limiter, there probably wont be a speed increase
Also the engine RPM matters, if you use the same transmission
The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of 1,1,1, not sure whether the website's validator works that way too
No
+1Or you could try the subassembly tool
To get it, fly near snowstone
@roboflop109 i dont mind, but then this has a high part count (200+) even without the platform
I suggest removing some of the bolts. There are 96 of them
@AceOfSpade @RailfanEthan *A dead bug is a GOOD BUG!!!
We need more variation in rocket pods, like 19-rocket variant
DRONES!!!
@JMicah4 ok lol
@MattCool Straight Blocks act like normal blocks, but they are perfect cubes all the time, unlike normal blocks which shape adapts to which attach points are used. To keep the sharp edges of pixel art, use straight blocks
Copying is not allowed. Plus there is that rotator on the bottom that says "Do not copy" so OHHH REKT
@EagleFlyer the ships are too far from any island, so a inferno missile variant wont make it (unless its installed on a ship)
Tip: Use straight blocks
Its better to use dead weights or shifted mass parts. They perform consistently on all terrain, and is more realistic
Whats its descent rate? I achieved 10ft/s at 50mph once
Start small with detail. Add stuff where it is flat and empty. Some easy to build types of detail you can add are numbers, arrows, "antennas", bolts etc.
You need a impact speed of slightly less than 30 mph to break parts. Even then, they may not explode
But to destroy ships, torpedoes (oh wait...) I mean rockets are best
Indestructible?
brings out attack helicopter
Noooo the game crashed
(just kidding)
@spefyjerbf android version does not have multi select tool
How do you just hide a few parts? I wanna know so i can make "design archives"
You have to set the Terrain quality to high (what others said)
@AdrianFlyingAce no promises (maybe)
@AdrianFlyingAce this one?
The unit is half horsepower, so find the amount of horsepower you want and multiply by 2
No, if 3 rockets are missing the explosion would be 3/7 less powerful
First... I mean Third
Build the Erusean UAVs too ;)
I cant make a radar looking like that, but i have one simple radar on my LHI GeoSampler (look for it) that i am reusing. You might have to modify it slightly to attach it to a base rotator
No, that would be unrealistic
Yes its very cool
@Stormtrooper61 then iOS players cant download it
I am a fan of it
That's a very unlucky name for a plane... (but too late i guess)
No cycle rotator :( i need some for mech building
Check:
- do you have internet connection?
- did you use the right password?
- did you deactivate all your mods? (you can activate them afterwards)
I had to hack the game files to unlock it... quite easy actually
Get a camera and check it out in the sandbox. Check for parts that do not connect properly or simply have a building fault. Remember that rotated parts have problems connecting onto each other.
YAY NOW WE HAVE PLANE AIR DRIFTING
Fastest feature I think
@DestinyAviation ok, but idk how to calculate it, maybe if there is a dev build you can try it
If the speed is with a safety mode speed limiter, there probably wont be a speed increase
Also the engine RPM matters, if you use the same transmission
@PilotOfFuture its already taken for a piston brake :/
EDIT: Never mind, I found out
The system looks like an ordinary detacher-based bomb launcher, how does it work without AGs? I might want to use this concept to substitute cannons or artillery
Deactivate the mod before deleting it, else weird stuff may go on
The upcoming vehicle to GTA V Gunrunning?
You don't get bonuses for successors of your own planes (my observation)
When scaling parts with overload, there is a strange bug where you sometimes get a value that is 0.(a few zeroes)2 lower than what you input. You can see it when opening the UI again. I assume that Tournament Validator is hard-coded to check for the exact value of
1,1,1
, not sure whether the website's validator works that way tooBuild a potato gun
The CoM must be in front of and far enough from the CoL
Lol my highest part count is only 1100
Don't worry it only happens 99% of the time
Yay we can make realistic WR pinatas and orkans with them