You should spend more time on the body of the vehicle
Basic tips:
- Try to add insets and protrusions. Its possible even with a linear fuselage build, where the front to end consists of a single line of fuselage blocks
- Add insets for the windows
- Add lights
- On the rear exhaust columns, add a black or very dark gray fuselage block. It should be flat and/or nudged into the exhaust pipe. This is a replacement for when you cant use 3D insets
Screenshot tips:
Your screenshots are fine, but always try to use high quality graphics and aircraft reflections settings. If you have any complex small designs to show off, add a screenshot of it too.
Try these advanced methods later:
- Panelling - the use of many fuselage blocks or structural panels to overcome curve system limitations of fuselage blocks
- Realistic headlights - See my Ll-300 truck(s)
@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
@EagleFlyer
1. Change the input of rotators and pistons to LandingGear. Must follow caps.
2. Cant help with that. If it doesnt work you may have to check for connection point errors.
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
I hope my old F-15 (modified) can make it... its too fast... for now anyways
So it goes 6000+ mph at medium altitude before shaking, 7000+ mph top speed
Wow nice
But maybe add desc, and use Flat paint type for wheels
To post pictures:

Image link usually has an image file extension (especially .jpg or .png at the end
@Stormtrooper61 they give a more 3D feel to your build, read about them
If you have an engine with low hp and rpm, it can generate negligible thrust
Ford F-series always a good choice
You should spend more time on the body of the vehicle
Basic tips:
- Try to add insets and protrusions. Its possible even with a linear fuselage build, where the front to end consists of a single line of fuselage blocks
- Add insets for the windows
- Add lights
- On the rear exhaust columns, add a black or very dark gray fuselage block. It should be flat and/or nudged into the exhaust pipe. This is a replacement for when you cant use 3D insets
Screenshot tips:
Your screenshots are fine, but always try to use high quality graphics and aircraft reflections settings. If you have any complex small designs to show off, add a screenshot of it too.
Try these advanced methods later:
- Panelling - the use of many fuselage blocks or structural panels to overcome curve system limitations of fuselage blocks
- Realistic headlights - See my Ll-300 truck(s)
The lock on range comes from the cockpit, so you cant lock on to stuff without it. You cant use LaunchWeapon on it either, but detachers still work
+1@Stormtrooper61 sadly no, the fuselage wing frame produces too much drag
@EpicPigster1 so you are talking about planes? Planes are harder to run, but i dont really fly high part count planes
I use a S6 and can run over 400 parts high physics, and probably over 600 on low
The S7 should run a similar number of blocks or higher
THATS WHAT SHE SAID HAHAhahah...
I will kms now
Maybe yes for the winner, but not for others
But whats that missing picture that says XD on it
No
Actually no
I dont get that problem (no dogs)
No
No
No
Sometimes
And no
@Lahoski107 i know 3 methods, but have never tried them:
1. Build your structure in 3D modelling software (or SP) and import into unity
2. Use a second terrain block and increase its traction somehow
3. Paint Texture. Note that this means your dirt and roads will have the same amount of grip
For dirt roads:
Use the texture brushes.
1. Select the paint texture option
2. Select the brush and texture you want.
3. Select the brush size too. Remember that 1u=1m so you can create realistic roads.
4. Click and hold on wherever you want
In the terrain options, you can flatten the ground. Read all the instructions and mouseovers
Race Tracks: wait for a mod
Money: NO
More Parts: k
Stuff i didnt read: wut?
Readers: k, i would make if i could
New physics: dont expect too much
@EagleFlyer
1. Change the input of rotators and pistons to
LandingGear
. Must follow caps.2. Cant help with that. If it doesnt work you may have to check for connection point errors.
Try adding:
- body panels
- cockpit space
Currently looks like not enough space for the driver, so maybe a redesign of parts of the frame
@Botfinder it is a F15 that i made some time ago, but not really at the same time
Wow best use of spheres ive seen before :)
@Shmexysmpilot I am controlling the drone turret
I wasted 15 minutes of my life trying to shoot down landing planes (which I spawned)
@KabyLakeE calm down, no need to get so triggered over your own fault
Besides, its my brain, I can do whatever I want with it
The meme is not yours, you cant make it look bad without triggering people
Incorrect use of meme
@MechWARRIOR57 roll speed can be changed by editing the deflection angle variable
The blink program restarts after reaching the end, and keeps doing that indefinitely
Angle of attack affects the lift you will get
Beacon lights can be programmed easily:
1. Switch blink type to Slow Blink or Quick Blink
2. Enter Overload. Find the blink program variable.
3. Input numbers. Alternate between ON and OFF time in seconds.
4. Test. Retry 3 if not satisfied.
Now look at this screenshot that i just found
Land on the tower of the USS Tiny
I did it once... by luck
@Awsomur sorry it does not meet visual requirements
Reasons: unrealistic design, excessive weapons, excessive landing gear, insufficient detail
Mod with different sound is easy to code
You need the mod tools. Other than that, make an environment like normal
Scale a part to
-1,-1,-1
, it works most of the time@Aaron2107 ok
@Irobert55 its not supposed to move
@Awsomur I guess so
What build is it? Remember you have to come up with most (almost all) of the info
No devs in the comp yet... strange
@Irobert55 it shoots fine. Remember this is not a normal minigun, it has a long reload/cooldown time
@alexchub1 bots
What's the displacement, not distance? Just tell me ;)
@Baconartor9000 if you dont want it you can give it to me... jk
@AtomicFerret007 just re-upload it
I hope my old F-15 (modified) can make it... its too fast... for now anyways
So it goes 6000+ mph at medium altitude before shaking, 7000+ mph top speed
If you combine all the pics into one, its less laggy
You can use the gyros
Is it the pickup truck? I cant find any pictures of it
@Irobert55 @AdrianFlyingAce
Pitch: not yet, the connection point issue came
Rotate/Yaw: NO (it says you should put it on a gun mount that can rotate)
Of course it is (this statement answers both sentences)
It's a nice idea but...
Upside Down = Downside Up
Check ground traffic