Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
@BadFreed light turns on if Input is not exactly 0. Doesn't matter if it's positive or negative.
If VALUE=0.5, then the input below is 0 until throttle is above 50%
@BadFreed v e r y l a t e (all of these have been implemented in some form in 1.9)
Try Throttle > VALUE ? 1 : 0 where VALUE is the throttle% from 0 to 1. Light turns on when Throttle is higher
Do not use my old light bar system
@TrislandianAlliance an audio device swap isn't too fancy, especially if you can (or in these parts, must, because personal garages aren't a thing) go to a shop to do it
@TrislandianAlliance that's interesting
I don't know if my family's older car (early 2000s) has a cassette player stock, it was modded before i could remember it
@ArcturusAerospace that's just a limitation of physics
See if you can increase the steps rate, or use a more running animation. You'll want the feet to move faster
@ArcturusAerospace just see my mecha
Basics:
- use sine or cosine functions of time, multiply time by a number to change the period (example: sin(Time*180), period = 2 sec)
- if the rotator starts in the middle of the range, use sine (example: hip joint)
- if the rotator starts at an end, use cosine (example: knee joint and ankle joint)
- you can offset the range of a function by adding or subtracting a number
- use functions of your input like Pitch, Throttle etc as a switch
- check one leg first and make sure it moves correctly, then mirror and replace the Time function so one leg moves after the other (Time*n -> Time*n+n), check for movement in the correct direction
If you don't want smooth movement, you can experiment with pingpong()
@ArcturusAerospace the article you linked has weapon examples and tactical strategies, so just choose something suitable and that you like
I don't know anything about warhammer 40k, only seen a few pics here and there. Not a fan of their mech designs
Suggestion: lighter weapons are better for urban combat, so basically, probably don't rocket launcher
@ArcturusAerospace small mech for urban earth environments: My favorite design reference, the size class is slightly bigger
Tips:
- consider the era (of your story), combat environments and styles, organisation using the mech, and for special versions, the pilot's preferences
- futuristic weapons have a greater downpayment but may be cheaper in the long run due to not needing physical ammo, plus more difficult to maintain, traditional weapons rack up prices over time
- futuristic weapons become more accessible over time
My own weapon choices: I still largely use autocannons and missiles despite being set in the similar timeframe
I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
I like putting fuselage inlet blocks in my fake inlets
If you have engines on rotators separate from the main body, you must add inlets on the rotated body
@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
hey i just did this lol
. clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
@NotFinn55 yes, you can use/refer to the codes if you like
Depends obviously, music tools/software help people fulfil their artistic ideals more easily, but also means more subjectively/objectively bad content because the bar of entry is lowered. Same argument as free art software
+1.
Or you could just find good music, stay off the bits you don't like. You can try looking at smaller labels and indie artists
@asteroidbook345 account age is how old your account is, not your actual age
It prevents people from making a throwaway account just to troll
@spefyjerbf just have a points or account age requirement, works on reddit
Even something like 100 points + 1 week should be more than enough
A suggestion post without info is like a teaser without pics
+1@jamesPLANESii nah i don't think it's a typo
Well uh... a certain good song
+3Old username and name on other websites (hpgbproductions) comes from a weird thing that my brother and I made
Also download some planes to look at the funky trees, you can learn some stuff
"People die when they are killed"
~Emiya Shirou
@BadFreed light turns on if Input is not exactly 0. Doesn't matter if it's positive or negative.
If VALUE=0.5, then the input below is 0 until throttle is above 50%
H e i l
@BadFreed v e r y l a t e (all of these have been implemented in some form in 1.9)
Try
Throttle > VALUE ? 1 : 0
where VALUE is the throttle% from 0 to 1. Light turns on when Throttle is higherDo not use my old light bar system
pretty ok, there's still online learning, and it's not anarchy yet
Crab rave is better imo
+2@vcharng i added a list of part data that might be useful
@TrislandianAlliance an audio device swap isn't too fancy, especially if you can (or in these parts, must, because personal garages aren't a thing) go to a shop to do it
@TrislandianAlliance that's interesting
I don't know if my family's older car (early 2000s) has a cassette player stock, it was modded before i could remember it
@TrislandianAlliance it's kind of a joke, i know modern cars still have cd players
>CD's
>2020
Big thonk
Would be nice to have more challenge missions
+1@ArcturusAerospace that's just a limitation of physics
See if you can increase the steps rate, or use a more running animation. You'll want the feet to move faster
@ArcturusAerospace n=180 for 1 step/second.
Higher n -> faster steps
Also try making n variable with an input if you want variable speed
If you are too close to the ground, the game thinks you are on the ground, so it respawns with 0 speed
+1@ArcturusAerospace T'au XV-8 seems ok, but I remember one that looks like an upright brick or something
@ArcturusAerospace just see my mecha
Basics:
- use sine or cosine functions of time, multiply time by a number to change the period (example:
sin(Time*180)
, period = 2 sec)- if the rotator starts in the middle of the range, use sine (example: hip joint)
- if the rotator starts at an end, use cosine (example: knee joint and ankle joint)
- you can offset the range of a function by adding or subtracting a number
- use functions of your input like Pitch, Throttle etc as a switch
- check one leg first and make sure it moves correctly, then mirror and replace the Time function so one leg moves after the other (
Time*n
->Time*n+n
), check for movement in the correct directionIf you don't want smooth movement, you can experiment with
pingpong()
@ArcturusAerospace the article you linked has weapon examples and tactical strategies, so just choose something suitable and that you like
I don't know anything about warhammer 40k, only seen a few pics here and there. Not a fan of their mech designs
Suggestion: lighter weapons are better for urban combat, so basically, probably don't rocket launcher
@ArcturusAerospace small mech for urban earth environments:
My favorite design reference, the size class is slightly bigger
Tips:
- consider the era (of your story), combat environments and styles, organisation using the mech, and for special versions, the pilot's preferences
- futuristic weapons have a greater downpayment but may be cheaper in the long run due to not needing physical ammo, plus more difficult to maintain, traditional weapons rack up prices over time
- futuristic weapons become more accessible over time
My own weapon choices: I still largely use autocannons and missiles despite being set in the similar timeframe
It seems railguns for heavier attacks, lasers for lighter attacks
Laser turrets like snowstone base can be good against light spacecraft
I'm sure fuselage inlets still work even when obstructed? Or you could make them the same color as a part and nudge them flush with the fuselage
+2I like putting fuselage inlet blocks in my fake inlets
If you have engines on rotators separate from the main body, you must add inlets on the rotated body
Or just andrew garrison, the number 1 mascot
+3The red plane in the sp logo but as an anine girl
+2@Chancey21 i have one less SR2, and depending on how 2 copies on the same account are counted, one less SP
Want to get one more SP but getting steam credits is difficult here
@Rickyjasper2 kek
I see you haven't fixed the spelling mistake yet... ;)
It's a m e m e
*su--
@YourWife as a mobile player for years, how do you build on pc lol
+1(also i don't have mouse yet)
I think just use more fuselage blocks? Probably don't need to panel it
Time to become the household that owns the most copies of jundroo games
+2I'm surprised it doesn't work, maybe throttle doesn't update every frame
+2Probably (and normally) coded like
rate = (newValue - oldValue) / Time.deltaTime
Check that the tail rotor direction is correct
Adjust tail rotor power and pitch range
You can choose to change the tail rotor controller method, HeadingHold is best for easier control
@TheMachinist they have scripts, can't make them compatible anyway
+1No pic?
I have a different hw bronco
+1Also since it's topical for me now, d e s p a c i t o
Yes, finally no more ninja editing
+1hey i just did this lol
+1.
clamp01(PID(INPUT, rate(Altitude)/VS, 1000, 1, 1))
Replace INPUT with the input like Throttle or VTOL, and VS with the max vertical speed. This is for a very responsive engine, J15 with max 0.01
For fixed altitude agl you could replace rate(Altitude)/VS with some function using AltitudeAgl
Haven't watched very much anime recently but I really like the style
+1シンジ
@Jackii named targets lol
(Hey devs, let us make custom target objects)
@Chancey21 @Reuben201103 use gimp if you have pc, select everything not plane, then motion blur
Me cuz why not
H E Y
+1