@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
kek i rigged up something
activation group 1
pitch: smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
roll: smooth(-RollAngle/180, Activate1 ? 1000 : 0)
.
The smooth() function locks a value defined in the first argument when AG1 is on
. example (copy the yellow part in the middle of the plane)
A. The coolest and highest-level thing there is
B. Unfortunately trash in combat, but can be useful for utility and exploration. Can do long range if you can't just nuke
C. H e c c yeah
@winterro replace 1 with a looping function of time
sin(Time*N) or cos(~) --> period of 360/N second
If you want not smooth movement, look at pingpong() or ternary
@TrainDude the input must be in Hz. The default value of 256 produces a tone of 256 Hz
Normal inputs only goes up to 1 Hz which is inaudible, you must use FT
@cnorth12
- find it first, it may be in your downloads folder
- select (left click) and copy (ctrl+c)
- go to spmods folder, usually USERNAME/AppData/LocalLow/Jundroo/SimplePlanes/Mods
- paste (ctrl+v) and run simpleplanes Reference
Su-47 cuz n e r d
@Rakoval500k i did some testing a few months ago, put some numbers here but it's incomplete
10 bonus points = 1 second btw
main level stuff is done, gonna move on to the gimmicks soon
Post of the century
@theCubaball this is super outdated but yeah
Dying in new
Maybe sp was reddit all along
I fly with controller, if you have one, I'd suggest starting with ace combat controls and working from there
+1For mods, check out mine idk lol
Luck, my 3 featured builds are trash
T
keneth
@TheLurkingVexedVortex ok, thank you~
@TheLurkingVexedVortex anything specific about the walking? I do know about the issue regarding changing direction (forward/backward).
@TheLurkingVexedVortex @Sadboye12 Thanks! Is there anything that can be improved?
@TheLurkingVexedVortex @Sadboye12 Thanks! Is there anything that can be improved?
Can you review this? Technically counts lol
Using ingame enemies?
UFOs mostly (jk)
Pain peko
@CrimsonOnigiri gyro
most of the functional stuff is completed
@CrimsonOnigiri I used a 3-rotator system for both this next mech (compact proportions) and a previous mech (human proportions). Here's the concept anyway:
+1Hips are easy, just use sin() or cos()
Knees is a bit trickier, you have to make the knee bend when the upper leg is up, and straighten when the upper leg is down
Ankles copy FT from hips and knees to make feet level with the ground
kek i rigged up something
+2activation group
1
pitch:
smooth(-PitchAngle/180, Activate1 ? 1000 : 0)
roll:
smooth(-RollAngle/180, Activate1 ? 1000 : 0)
.
The smooth() function locks a value defined in the first argument when AG1 is on
.
example (copy the yellow part in the middle of the plane)
@NikoFox
n o
+1ikr
Time to summon a demon
+1Hashire sori yo
A. The coolest and highest-level thing there is
+1B. Unfortunately trash in combat, but can be useful for utility and exploration. Can do long range if you can't just nuke
C. H e c c yeah
To increase point farming efficiency
+1also T
I use both so I can bully myself
Also remember to save before leaving or loading another plane
+3Laughs in landing on uss tiny tower
+1Pog
+29@winterro replace 1 with a looping function of time
sin(Time*N) or cos(~) --> period of 360/N second
If you want not smooth movement, look at pingpong() or ternary
@qwsd123 use air to ground missiles only
If you have air to air missiles, set function="AirToSurface"
@vcharng idk I haven't got the problem, but I've only used default bombs dropped normally for a while
Unity changed terrain physics system in 2019.3, including removing the physics thickness, so there will be new bugs
@Thelegitpilot13 it's actually a very old plane, i'm too lazy to fix it now
(I thought people would notice something off which isn't the plane lol)
@LUFTWAFFALES only if you try
@TrainDude the input must be in Hz. The default value of 256 produces a tone of 256 Hz
+2Normal inputs only goes up to 1 Hz which is inaudible, you must use FT
@cnorth12
+2- find it first, it may be in your downloads folder
- select (left click) and copy (ctrl+c)
- go to spmods folder, usually
USERNAME/AppData/LocalLow/Jundroo/SimplePlanes/Mods
- paste (ctrl+v) and run simpleplanes
Reference
Not pog
@cnorth12 try to copy and paste it in manually
I check websites less often so I get more notifications per visit
@cnorth12 what issue do you face?
Overload unless i need to copy and paste a lot which i use similar software to notepad++
+1@Defalt1 it just makes a tone or noise. Some stuff from before soundcards existed
You can ignore most of the other settings
@deqnq not exactly, it can only make waveform sounds
Imagine being lazy, couldn't be me
I don't really think about group accounts
Builds wise, is ok but more bits can be added
what's the black reversed tick in the 3rd image?