@Madmaximus
- stars not appearing is a limitation of the built-in sky (it's semi-realistic, i guess). Changing to night can't be done naturally since the sun/moon/stars will move suddenly
- curve of the earth is not possible with only sky editing
Rarely, if I'm playing on PC which isn't very common
Listen to a lot of Japanese rock, jazz, weeb stuff, eurobeat, ZUNpet spam and anything in between
(Also if you visit my user page every few days you can get new random music, which is nice)
I would if I could afford it lol
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You can add renders to your aircraft description, maybe state that those pics are renders. As long as the 3 thumbnails are from the game
@1342791782 need the following info to debug for you
- is examples2 is in a child object of the map component? (it should)
- is the file or class name changed? (try making sure both match, not sure if it's a must)
- is the script running partially or not at all? (see below)
- which debug messages appear? (it will print to the console when TOD gameobjects are destroyed, and when the camera is edited)
- is the sky unchanged or black?
- does the ground/ aircraft disappear?
@1342791782 i've designed it for custom map or map plugin, not persistent object. Is it on a gameobject under a custom map or map plugin?
Edited post to show usage of each script
@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
Worth noting that it ran fine when I got this mod when it was released
@DarDragon
- there aren't any playback settings to fix it
- remove unneeded data sets from loaded data before playing the recording
- optimize your build more
- if you're making a video, do playback in slow-mo and speed up the video
- it's also possible that recording FLTREC with low fps will result in buggy playback
@DarDragon this program is quite lightweight (compared to a video recorder) so it probably doesn't matter
Defaults are good, unless you need very long recordings
if you run a few experiments you can approximately curve fit it, getting a explosion size/damage to explosionScalar conversion good enough for sp builds
@exosuit no because that also means no more ice fairies
+3@Simpleuser04 funi 2hu meme
+1@exosuit @StukaCover amazing Japanese monster differences-motivated discriminatory mass murder
+7No, I want to be a fox/wolf
I want to live [T]here
@Madmaximus
- stars not appearing is a limitation of the built-in sky (it's semi-realistic, i guess). Changing to night can't be done naturally since the sun/moon/stars will move suddenly
- curve of the earth is not possible with only sky editing
Same, I want fuel-air bombs too, less illegal
+1haha, fast and furious ⑨
cirno for fast and furious confirmed
T
also, you need some amount of points to post pics and mods, it's something like 50 or 100
Modern military and futuristic things
+1Rarely, if I'm playing on PC which isn't very common
Listen to a lot of Japanese rock, jazz, weeb stuff, eurobeat, ZUNpet spam and anything in between
(Also if you visit my user page every few days you can get new random music, which is nice)
polmao
+1we did it boys, racism is uhhhhhhhhhhhhh
+2Xbox One controller, sometimes just keyboard
@Temporary yes
@MidnightSun maybe, i tested color changing (actual color edits, not just brightness) but it didn't work at the time
I would if I could afford it lol
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You can add renders to your aircraft description, maybe state that those pics are renders. As long as the 3 thumbnails are from the game
@DarthAbhinav pretty sure ezgif has a gif resize tool
+1smol image gang
@1342791782 need the following info to debug for you
- is examples2 is in a child object of the map component? (it should)
- is the file or class name changed? (try making sure both match, not sure if it's a must)
- is the script running partially or not at all? (see below)
- which debug messages appear? (it will print to the console when TOD gameobjects are destroyed, and when the camera is edited)
- is the sky unchanged or black?
- does the ground/ aircraft disappear?
@1342791782 i've designed it for custom map or map plugin, not persistent object. Is it on a gameobject under a custom map or map plugin?
Edited post to show usage of each script
@rexzion no, my mobile build option 100% doesn't exist
@blurrydogmoster well cuz it's ipad innit (pc or mac only)
@Walvis
- make sure SP version is at least 1.10
- you must run both the setup script and the auto/manual script, in the level
@1342791782 a skybox is only one Material, read the Unity skybox reference
Can I see your setup?
@1342791782 skybox replacement script^
@ledownloader123 well, a problem is that I don't have a personal steam acc, only a shared one
@FairFireFlight if you set a higher altitude, it kind of does it
@BagelPlane trying to make a script that can access the in-game sky and sort of simulate darkening with altitude
+1the mod man was right, reflection really was the way to go
still need to get the effect right
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Edit: mod released!
Makes amazing builds and tips/tutorials for as long as they are up
+1@1342791782 only once the method is discovered
There is a Cirno, other than that idk
1 / 2n
, forn
is an integer andn > 0
, down to 0.0078125@Gestour just checked, there's no TOD types/classes etc. in the mod tools or reflection tools, so it's not possible to use <T> or even see any of the TOD values
+1@Ian_Yashima the step size is limited by the shield-gun and shield-feet interaction, and I'm not sure I want to increase the step frequency too much
@1342791782 i moved the section to the forums and added more findings, hope the devs make it possible!
forum post
@YoDudeChase
- my mobile build option is missing, can't do it
- customization feature will be lost
@asteroidbook345 ye
Got "TypeLoadException: Could not resolve type with token 0100008c (from typeref, class/assembly UnityEngine.Input, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)". Cannot open RI tool, no log in the install path
+2Worth noting that it ran fine when I got this mod when it was released
Guess I am evil 😎😎😎
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i learned how to open windows emoji picker for this
@DarDragon
- there aren't any playback settings to fix it
- remove unneeded data sets from loaded data before playing the recording
- optimize your build more
- if you're making a video, do playback in slow-mo and speed up the video
- it's also possible that recording FLTREC with low fps will result in buggy playback
@DarDragon this program is quite lightweight (compared to a video recorder) so it probably doesn't matter
Defaults are good, unless you need very long recordings
Adding to nerfaddict, specifically a red EG6
+1if you run a few experiments you can approximately curve fit it, getting a explosion size/damage to explosionScalar conversion good enough for sp builds
vauxhall corsa for the bri'ish memes
+1How did you get the spinners input type to work in the part settings? Was the bug of decimal type variables fixed?
The xml modding lands in the kingdom of jundroo
+1Otherwise, idk, never given any thought about the countries that my fictional companies are based in
@Fungus FLTSCR can be used to make new recordings, but cannot edit them
@FLOWRIDER0 no, there's no tool for that
@sheepsblood memes