It's still relevant except that you should:
- change color space from gamma to linear
- use the VR settings
Also the android build option has been removed
Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
@Soardivision160th
1. Select engine, open overload
2. Go to Engine
3. Click on + at the bottom
4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine
@Soardivision160th in engines, you don't use the sum() value to control the spin speed. Instead the entire input acts as the speed control.
.
Use smooth(INPUT, SPOOL_UP_RATE) and replace INPUT and SPOOL_UP_RATE
.
if it's a jet engine, you can use the Engine.throttleResponse parameter instead of smooth() to set the spool up rate.
.
Jet engines in the game are easy to deal with - input, fuel consumption, and thrust all directly proportional to each other.
.
Prop and heli engines are not so simple. The RPM calculation in the game is complicated and I don't know how to exactly control the thrust
@Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
.
The sum() function has a value that increases at a rate of whatever is inside, per second. E.g. sum(100) increases at a rate of 100 per second, sum(Throttle) increases at a rate of the Throttle per second.
.
In a rotator, the JointRotator.range value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it.
.
If we just use sum(Throttle) in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously.
.
To prevent this, use smooth(). It forces a gradual change in a value. The second number in smooth() is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button, smooth(Throttle,0.1) will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.
Using an input for rotator speed, with gradual acceleration: sum( smooth(INPUT, ACCEL) )
.
If you want the best help, you can add truth tables or graphs so others understand your design specs
I used to only use 2-3 grays, I like it but it's kind of boring
I'm getting into better colors but I still build in gray before painting to reduce eye strain
.
Add-on: I paint hidden parts in magenta, game engines use it to show rendering bugs for good reason. A long time ago I just used red or lime but those are colors with actual use
Adding to MrShenanigansSP comment
.
Variable sweep wings are just that. Remember that if you want weapons on the swing wings, the pylons must rotate too
.
For VTOL, have the CoT aligned with the CoM in the left/right and front/back directions. This stops the engines from spinning your plane which is very bad for takeoff and landing. Note that if you have decorational engines, or engines only used in forward flight, CoT positioning won't be reliable
Also try gyros, they make hovering easier, but DON'T rely too much on them when building
.
Instrument panel design comes from understanding pilots' needs. Generally, things you need to look at more (e.g. artificial horizon) go high on the panel. Things you use less (e.g. fuel gauge, light switches) go lower or overhead.
Try to copy the position of the seats, instrument panel, and flight controls from stock planes. Check the human shape by selecting the seat.
Links to start from: Layout (Wikipedia) Planning your instrument panel (EAA)
@DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted
The game doesn't "edit" the XML like code, it basically converts between XML and aircraft parts.
But you can write your comments on paper or in another text file
Statistics and achievements for things other than points would be nice, e.g.
- upload certain number of planes / forum posts / videos / mods
- number of comments or upvotes given
- join community events like tournaments (lol)
- the tags you use on planes
@JustWingIt you mostly just use the alpha tag, or color tag if you want to fade colors as well.
Get some kind of animation timer variable and use it to decide the alpha or color value how to make circular label (you can use other characters than the pipe |, like period or large square)
Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
@marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files
Where is blue option
@olympus333 sorry, I don't think there is any way to fix it
@olympus333 i don't think so
Can you generate a smaller version of your image? If yes, then your image is too big
@olympus333 i don't know what causes that bug, another person got the same issue but i can generate the subassembly from their picture ok
It's still relevant except that you should:
+2- change color space from gamma to linear
- use the VR settings
Also the android build option has been removed
@jamesPLANESii I was surprised to get some famous/high-point users when trying the funny numbers
+3legit qr code
There is probably just some basic interview and they might check your history on the sp .com and other websites
+1Jundroo doesn't want you to know this, but all you have to do is send them an email with only a rick roll link. It's a test of courage and assertiveness required of moderators
+3@PostalDude failed to make external flight display, but can watch vtubers and anime during long flights
@Caat2 no it doesn't
can we also talk about the fact that someone made a blueprint for the roomba
+3@epicfard unfortunately, idk
thanks for the refresher lol
+4unfortunately i only absorbed roughly 10% of it
@epicfard maybe you need admin to install dotnet
If you know the admin, right click then click run as admin
F-117, the least curvy flying object in existence
yellow hedgehog that can only fly for 50 seconds
dog, alternatively cat
cursed image 2
cursed image 3 (summer festival ver.)
.
curated means can't hide more awful jokes in the desc smh
@Soardivision160th
+11. Select engine, open overload
2. Go to Engine
3. Click on + at the bottom
4. Empty text boxes appear. On the left add throttleResponse, on the right add the number. E.g. 0.15 which is the default for the afterburning engine
@Soardivision160th in engines, you don't use the sum() value to control the spin speed. Instead the entire input acts as the speed control.
.
Use
smooth(INPUT, SPOOL_UP_RATE)
and replace INPUT and SPOOL_UP_RATE.
if it's a jet engine, you can use the
Engine.throttleResponse
parameter instead ofsmooth()
to set the spool up rate..
Jet engines in the game are easy to deal with - input, fuel consumption, and thrust all directly proportional to each other.
.
Prop and heli engines are not so simple. The RPM calculation in the game is complicated and I don't know how to exactly control the thrust
Uhh, try to add functions to your inputs one at a time, and test run after each change
@Soardivision160th the INPUT in the example controls the target spin speed. For example, you could use Throttle.
+1.
The
sum()
function has a value that increases at a rate of whatever is inside, per second. E.g.sum(100)
increases at a rate of 100 per second,sum(Throttle)
increases at a rate of the Throttle per second..
In a rotator, the
JointRotator.range
value determines the amount of rotation per increase of 1 to the InputController. So if range is 90 and the input is 2, the rotator spins 2x90 = 180 degrees. If your input is sum(0.5), it increments at 0.5 per second, and the rotator spins at 0.5x90 = 45 degrees per second. Of course, rotator speed is limited by the speed property so remember to increase it..
If we just use
sum(Throttle)
in a rotator, it will accelerate as fast as the Throttle changes. So you can hit the zero throttle or max throttle button and the speed changes instantaneously..
To prevent this, use
smooth()
. It forces a gradual change in a value. The second number insmooth()
is the maximum rate of change. For example, if you are at zero throttle and hit the max throttle button,smooth(Throttle,0.1)
will increase at a rate of 0.1 per second. It will take 1/0.1 = 10 seconds to reach 1, which is the value of max throttle.Using an input for rotator speed, with gradual acceleration:
sum( smooth(INPUT, ACCEL) )
.
If you want the best help, you can add truth tables or graphs so others understand your design specs
I used to only use 2-3 grays, I like it but it's kind of boring
+2I'm getting into better colors but I still build in gray before painting to reduce eye strain
.
Add-on: I paint hidden parts in magenta, game engines use it to show rendering bugs for good reason. A long time ago I just used red or lime but those are colors with actual use
@goboygo1 oh no, i have been found out
+1Adding to MrShenanigansSP comment
.
Variable sweep wings are just that. Remember that if you want weapons on the swing wings, the pylons must rotate too
.
For VTOL, have the CoT aligned with the CoM in the left/right and front/back directions. This stops the engines from spinning your plane which is very bad for takeoff and landing. Note that if you have decorational engines, or engines only used in forward flight, CoT positioning won't be reliable
Also try gyros, they make hovering easier, but DON'T rely too much on them when building
.
Instrument panel design comes from understanding pilots' needs. Generally, things you need to look at more (e.g. artificial horizon) go high on the panel. Things you use less (e.g. fuel gauge, light switches) go lower or overhead.
Try to copy the position of the seats, instrument panel, and flight controls from stock planes. Check the human shape by selecting the seat.
Links to start from:
Layout (Wikipedia)
Planning your instrument panel (EAA)
@DerVito yes, but be careful that in some cases, the text on the numbering label disappears. Probably some rendering quirks
+1When the instrument panel is pitched down 10 degrees like in this plane, that doesn't ever seem to happen. But in a flat instrument panel, the text disappears every time you fly inverted
aircraft
controller gaming
@Ku it's in the
+1AppData/LocalLow/Jundroo/SimplePlanes
@PlaneFlightX set spatial blend to 1
I didn't know what it does before, but, this is an important setting
@PlaneFlightX set the minimum and maximum distance
How many breads have you eaten in your life?
+1@ReinMcDeer front to back every time
+2@ZWLenning ok, I changed the instructions to specify .NET Core 3.1 runtime
@ZWLenning how did you run it? any instructions that I can add?
also, I went to check and the program is targeting netcoreapp3.1
6 is me rn
+2when your plane has -0.2 degrees per second of auto roll, not a big problem, but enough to notice it
@Technodium maybe your device is not powerful enough, try using less pixels
The game doesn't "edit" the XML like code, it basically converts between XML and aircraft parts.
But you can write your comments on paper or in another text file
You could say he
+13.
.
.
Gave us up
Statistics and achievements for things other than points would be nice, e.g.
+5- upload certain number of planes / forum posts / videos / mods
- number of comments or upvotes given
- join community events like tournaments (lol)
- the tags you use on planes
If you want some less known stuff, try the S-21 sukhoi/gulfstream concept jet, i came across the wikipedia page a few days ago
@Ku maybe try the source code version?
@Ku I don't know
Nothing appears at all?
@FujiwaraAutoShop use the dev console command ListWindowsWithName to find it
on the other hand, flight stick and throttle labo when
+2@MyNameIsAXY it's all in english unless someone has been reposting the mod somewhere else
@JustWingIt you mostly just use the alpha tag, or color tag if you want to fade colors as well.
Get some kind of animation timer variable and use it to decide the alpha or color value
how to make circular label (you can use other characters than the pipe |, like period or large square)
Maybe if it's not like 1 gb, i'm running out of disk space
Repair wave effect: maybe you can use multiple labels or a circular label (360 degrees curvature) to approximate it.
Aegis shield: labels can become fully visible and invisible with FT, I saw someone make hexagons that do that. A ball shaped shield will need one label per hexagon
+3@marcox43 C:\Users[Your User Name]\AppData\LocalLow\Jundroo\SimplePlanes\Subassemblies
+2From the modding wiki, the AppData folder is hidden by default so you may have to change file explorer settings to show hidden files